Commit Graph

68 Commits

Author SHA1 Message Date
Fox-McCloud
f5ce957f33 qdel pass II 2015-07-11 02:10:31 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
6ca4791571 tweaks 2015-07-08 23:09:57 -04:00
Fox-McCloud
0e8619a202 Destroy Pass III 2015-07-08 03:39:52 -04:00
ZomgPonies
0b4fcadd37 Merge pull request #1462 from Fox-McCloud/sparking
Makes Sparks Garbage Collect
2015-07-06 22:08:29 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Fox-McCloud
5a7800c63d Makes Sparks Garbage Collect 2015-07-06 07:37:35 -04:00
Tigercat2000
bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
8e450f99c8 tweaks and optimization 2015-06-21 02:16:18 -04:00
Fox-McCloud
a29a0e12e6 Harvester Spell Fix 2015-06-14 06:21:42 -04:00
ZomgPonies
e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
ZomgPonies
6610e0965e Merge pull request #983 from tigercat2000/water_act
Water_act system - for all your watery needs
2015-05-10 16:14:55 -04:00
Tigercat2000
27442f9539 Water_act: Wetlevel for carbon mobs
All carbon mobs have a new variable called wetness, which is increased
upon water_act's that have a volume over 10, and is decreased every 22~
cycles of mob_master.

This variable currently does absolutely nothing but change their examine
text.
2015-05-10 05:39:26 -07:00
FalseIncarnate
db9d9fc647 Botany / Xenobotany Update
Largely a port of https://github.com/Baystation12/Baystation12/pull/8038
(Credit to Zuhayr for his hard work on botany)

Breakdown of the port:
- Plant traits have been expanded drastically
- You want a bio-luminescent tomato that explodes into a cloud of acid
when thrown or stepped on? Or maybe a corn vine that entangles people
and injects them with mannitol and it's harvests that can be used as a
battery? Totally possible.
- Adds new random seeds! Replaces the egg-plant seed in the exotic seeds
crate from cargo with 2 of these.
- Literally random, they have randomly generated stats, chemicals, and
traits. Great for researching, and/or wasting cargo's supply points.
- Plant analyzers can now print off the last scan they recorded, meaning
you can distribute copies of the report to validate your claims of
having the dankest weed on station.
- Potatoes, carrots, watermelons, soybeans, and pumpkins can all be
sliced/diced/carved with ANY sharp object, such as knives, hatchets,
glass shards, and e-swords.
- This should give the chef a bit more room to make it look like he
actually is doing the work by slicing up fries by hand. The processor
still also works.
- New reagent: Wood Pulp
- Currently has no use in recipes, but any plant with this reagent in it
can be chopped into planks with a hatchet. Did someone order some
Ambrosia Deus planks?
- Also, vines with woodpulp are dense. You have been warned.

Now onto the stuff I did in addition to the stuff from Bay.
- Fixed typos where plasma was mistakenly called "phoron" in the port.
(Sorry bay)
- Replaced bay's botany mutation chances with our tiered mutation
system.
- Re-re-added tobacco, space tobacco, tea aspera, tea astra, coffee
arabica, and coffee robusta.
- Re-enabled the rolling of joints
- Made it possible to hand-roll cigarettes from tobacco / space tobacco.
(A requested / promised addition)
- Just like with joints, it will inherit any chems in the tobacco, has
the same reagent capacity as a joint, but looks and smokes like a cig
(lasts as long as the cigarettes) with a different name/description to
differentiate it from pre-made cigs.
- Corn can now be juiced in the grinder, in addition to grinding it.
Grinding corn will result in it's contained reagents (like corn starch),
while juicing corn will result in corn oil.
- Re-added the additional plant analyzer information when scanning trays
(displays age, weed level, etc)

Also cleaned up the recipes_microwave.dm file, removing the commented
out recipes that were distributed to the other machines during the
Kitchen Overhaul. Shortens the file a bit and makes it more readable.

I probably forgot stuff, so I will add things as I remember them / they
get pointed out.
2015-05-09 06:00:24 -04:00
Tigercat2000
dfc74ebde6 Modify fire_act to temperature_expose where needed
This commit changes a bunch of objects fire_act's to temperature_expose,
to allow for superhot gas to act like an actual hotspot. This behaviour is
consistant with -tg-.
2015-04-29 16:56:12 -07:00
Tigercat2000
9b7b4ae656 Apply most/all of LINDA's updates
This commit ports most, if not all of LINDA's updates on -tg-, and fixes a
few bugs that appear to be unique to paradise's codebase.
2015-04-28 12:45:58 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
DZD
810d626700 Smoke changes
- Changes smoke so that it immediately affects all mobs in its area of
effect, smoke clouds are purely visual.
- Any mobs in the area of effect of a smoke reaction will be affected by
the smoke's touch reaction, and have all reagents in the smoke container
transferred into them.
- Smoke clouds are no longer opaque.
- Mixing 10u potassium, 10u sugar, and 10u phosphorus or higher will
cause an area of effect with a radius of 3 from the point of reaction.
Any less will have a radius of 2.
- Same with heating 10u smoke powder.
- Smoke powder reaction now only yields 1 powder instead of 3.
- Vent clog event has a radius 3 area of effect.

Fixes and uncommenting

- Uncomments honey turf reaction.
- Uncomments synthflesh turf reaction.
- Adds list for reagents to not copy via smoke (or more specifically,
delete when a smoke reaction happens without copying). This includes
sugar, phosphorus, potassium, and the smoke "reagent" produced in a
smoke reaction.
2015-04-07 20:30:01 -04:00
Fox-McCloud
ff5ec1df54 meh 2015-04-03 05:32:53 -04:00
Markolie
e1f0d0fec7 Bug fixes, add atmos watertank 2015-02-25 19:47:04 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
DZD
d0d6c8eebd Merge with upstream/master
Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
ZomgPonies
4be5819122 Merge pull request #339 from Fox-McCloud/Explosives
Chem Boom Nerf
2015-02-19 17:39:27 -05:00
Fox-McCloud
1812a36113 Chem Boom Nerf 2015-02-18 17:13:58 -05:00
DZD
4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
Markolie
d7f17f6eba Bug fixes, give roboticist toolbelt, AI recall shuttle option 2015-02-17 01:04:04 +01:00
DZD
a4cda9287f Merge with upstream/master 2015-02-12 16:43:01 -05:00
ZomgPonies
239c996b1c Moved grenade logging from adminlog to attacklog 2015-02-12 01:58:34 -05:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie
64fe9e8600 Remove legacy viewpoint code, move back to Bay's and /tg/'s system 2015-02-10 17:02:27 +01:00
Markolie
8a63f79e54 Sparks will now disappear properly 2014-12-22 00:15:58 +01:00
Hubblenaut
b9be3e6ed7 Stops buckled mobs from slipping (for now)
Conflicts:
	code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
mwerezak
b64441cb26 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
ESwordTheCat
532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ESwordTheCat
3c6966526c Object pool the sparks.
Conflicts:
	code/game/objects/effects/effect_system.dm
2014-04-28 20:40:38 -04:00
d3athrow
68012f5017 Fixed a gamebreaking bug
Conflicts:
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/life.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:22:55 -04:00
d3athrow
19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
ZomgPonies
1358b11e46 ZAS overhaul 2014-02-22 23:10:37 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
Rob Nelson
559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
57dc0ddd50 Implement toxic farts.
Conflicts:
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/human/human_defines.dm
2014-01-21 14:35:15 -05:00
d3athrow
266c80a764 sanity checking to resolve runtimes 2014-01-19 23:59:26 -05:00
ZomgPonies
b0dca0269f Oldcode Fireworks! 2013-12-21 06:00:40 -05:00
ZomgPonies
227f4a1bc0 I guess slime people are now live. 2013-11-24 09:48:38 -05:00
ZomgPonies
2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00