Commit Graph

121 Commits

Author SHA1 Message Date
Henri215
833841ec6d Tajaran, Unathi and Vulpkanin can now eat bees! (#19663)
* whos crazy enough to eat bees?!

* examine text tweak

* Update code/modules/mob/mob_grab.dm

Co-authored-by: Coolrune206 <71326864+Coolrune206@users.noreply.github.com>

* facid for syndiebee

* moved examine text

* message tweak 2

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* using bee reagent

Co-authored-by: Coolrune206 <71326864+Coolrune206@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-22 23:06:00 +01:00
Sinestia
3e2c8c19d1 Attempts to Fix 18730, Neckgrab stuns are made much more reasonable (#18733)
* do the rest of the pull request

* Revert "do the rest of the pull request"

This reverts commit 42baeececd.

* SetStunned() instead

* Stun is now set to 3 seconds each
2022-08-07 16:13:25 +01:00
Viz
22c35b09be choked a skrell out for this one (#18432) 2022-07-20 08:32:27 +02:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
SabreML
3d6e072464 A lot more Cult fixes (#15161)
* Some fixes

1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)

* Cult stuff

1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines

* QDELETED()

* Eye colour fix

* Reorganisation, Objectives, and Gender

The majority of the changes here are just reordering the procs, but there's a few fixes too:

1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.

* Screwdriver fix

* Prayer bead stripping

* Some more construct fixes

1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.

* qdeleted

* Construct Converting

Apparently you can convert holy constructs. Who knew!

* Another two weeks

Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.

* Grab fix

Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.

* Not actually a cult fix but eh

Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns

* Teleport spell effect

Fixed the teleport effect for the spell being attached to the wrong mob.

* Small cleanup

* Eye colour cloning fix

* Veil Shifter

Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.

* Adjacent
2021-05-16 11:33:07 +01:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud
8852a9de58 Makes New Players GC 2020-07-01 10:45:42 -04:00
Fox McCloud
e438ff4d36 Makes Mobs Lazier and Removes Hard References (#13693)
* Makes Mobs Lazier and Removes Hard References

* fluff
2020-06-30 17:52:28 -06:00
mochi
657e78b7e0 Remove space between if and ( 2020-06-10 00:00:05 +02:00
mochi
89eedce967 Stop grab on buckle, remove redundant code 2020-06-09 21:43:42 +02:00
mochi
f8b76f0a64 Allow grab on buckled people, fix visuals
The code previously printed a message saying
the user can't grab a buckled mob, but still
allowed them to. This commit removes that
message and fixes the visual bugs that come
with grabbing (or ungrabbing) buckled mobs
2020-06-09 14:29:03 +02:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
d6a6debf94 Traits framework (#12548) 2019-10-15 20:12:46 -04:00
Fox McCloud
5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
TheSardele
d6e1f3f902 Removes the ability of obese and matter eater to swallow people
With this change, human carbons can no longer swallow others by having the matter eater or obese genes.
2019-08-25 18:48:46 +02:00
Fox McCloud
3d90ccbfb7 nevermind, just generic fixes 2019-05-08 20:15:24 -04:00
joep van der velden
7a55bca054 can't eat while buckled 2019-05-05 13:23:31 +02:00
joep van der velden
86cdeb3fa1 Force move for regurgitate and devour now 2019-05-02 20:12:24 +02:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
Tayyyyyyy
919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
tigercat2000
df26483e67 Fix runtime logs & Remove a bunch of painful admin notifications 2018-04-25 16:35:02 -07:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud
9901fa4154 tweaks 2018-04-05 23:36:34 -04:00
Fox McCloud
f7521320a0 fixes the runtimes 2018-04-04 19:14:22 -04:00
Fox-McCloud
585db8ba28 Breathing Tube Augment 2017-06-27 23:02:48 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen
06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
uraniummeltdown
dd12fbe13a new flags_cover var for clothes, adjust existing flags 2017-03-10 11:33:42 +04:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie
5deafdb4e5 Fix Destroy() return, replace set_dir with setDir 2017-02-06 20:44:12 +01:00
Mieszko Jędrzejczak
1b506aaf9f Switches over to the new system 2017-01-17 13:57:07 +01:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
Fox-McCloud
5238628d9d Grab Fixes and Throwing Refactor 2016-06-08 01:57:58 -04:00
monster860
64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
5d8b02b37a cleanup 2016-04-01 00:39:48 -04:00