* cere: upgrade and expand telepad network
* no parts in cere telepads to avoid taking advantage of high-level parts
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* fix a bunch of pre-merge issues
* whoopsies
* ahhhhhh
* review changes #1
* fix horrid doublewalls in evac
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Many botany QoL changes.
* Give observers a plant analyzer.
* Hooks should be executable.
* Completely new botany mutation mechanics.
* Minor fixes, changed vendor contents.
* Add charcoal to NutriMax extended inventory.
* Lint.
* Reset somatoray beam effects in a few more places.
* Mapped in seed sorting trays and mutrient.
* Slimmed down the seed sorting tray.
* Update unsorted seeds with analyzer, ghost-analyzer, and HUD support.
* Make english_list null-safe (and slightly faster).
* Fixed a mutation focus bug, added plant anayzer attackby to unsorted seeds.
* Made self-sufficient trays display their nutrient as Earthsblood.
* Improved descriptions and on-use texts.
* Added 5 dropers and 3 seed sorting trays to NutriMax.
* Mark stuff as notices, special case for duplicate doping.
* New way to get kudzu, QoL changes.
* Yield somatoray adds a message to the yield stat.
* Unsorted seeds produce a message when you try to put them in a tray or
machine.
* Potassium iodide and pentetic acid will now neutralize the tray's
mutagen.
* Using a plant bag on a seed extractor will now process plants into
seeds if there are no seeds in it.
* Bonk.
* Don't try to extract no seeds.
* Butterfingers.
* Bonk more.
* Add seed sorting trays to perma.
* Upgraded Seed Extractor GUI.
* Do not drop that which you do not extract.
* Don't bug out when removing the last seed.
* You want a tgui rebuild? Have a tgui rebuild.
* Drop trait-adding threshold by 10.
Before:
Needs modified mutation level >50.
With the x2 from 9+ seeds, this happens at base mutation level 25.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance was
20%.
Required either L4Z (yield set to 1), or a somatoray (external help) for
any chance.
After:
Needs modified mutation level >40.
With the x2 from 9+ seeds, this happens at base mutation level 20.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance is
30%.
Can get 10% chance with mutation level 25 (Mut+mutagen).
* Renamed mutagen level -> mutagen tank
* Left-align seed extractor, more efficient icon sending.
* New sprite thanks to McRamon.
* tgui rebuild
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
* Evil Janitor Cyborg
* Evil Medical Cyborg
* Little less cyanide
* Evil Service Borg
* Combat Cyborg Firmware Upgrade cost adjustment
* Minor code fixes
* Updated Energy Type
* Spacing Changes
* Evil Mining Borg pt1
* Sonic Jackhammer Force, Functions as Combat and Utility mining module
* Moved guitar
* Moved KA
* Naming, Inheritance changes
* Fix landmine stack icon
* Landmine Repath, RSG Magazine Length and KA Overheat changes
* Service Borg Shotgun - Lasershot, Ammo Cap Nerf, No more slug
* REALLY got rid of compact slugs
* RSG - 2u Toxin, 20 Brute heavy syringes
* Syringe Gun Fire Rate
* Changed syringe creation, moved syringe cannon off syringe gun
* Purged syndie hypo, new emag hypo pierces armor/suits
* alphabetizes bamboo seeds in vendor
* makes caltrop component properly check for outer suit flags
* removes bamboo stool from wood recipes and adds it to bamboo recipes (i am very dumb)
* part 1
* these also
* fuckin nuke it
* more
* more stuff
* more crap
* wow
* holy fucking shit, it works
* thats a start
* oops
* fubing bundle
* hahah brrrrr
* I LITERALLY ADDED IT BACK, FUCK OFF GIT
* yeah more changes
* hide abstract
* blamo
* thats enough for today
* old code begone
* goodbye can_strip
* nearly there
* finally
* fuckin finally
* review
* tgui
* unbreak shit
* fix OD
* okay, that should fix the last thing
* remove hover on nodrop, fix early interacting
* adds most things
* STOP BECOMING CRLF
* half the sprites ported
* adds floor turfs, hopefully
* adds bamboo stack recipes and parameter documentation for datum/stack_recipe
* adds the crude syringe and sprite
* Revert "adds the crude syringe and sprite"
This reverts commit d949332055.
* adds crude syringe and sprite
* nevermind, goon license moment
* bamboo walls, false walls, and sprites
* caltrops check for shoe thickmaterial flag
* added spear and fixed filepaths
* smoothing and caltrops are even more broken
* Fixes sprite smoothing and caltrop weirdness
* whitespace
* fixes tile stacking
* Henri review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* royal blue and red carpets no longer smooth
* henri review
* actual henri review, thanks git
* Henri review electric boogaloo
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* removes bamboo walls (rip)
* Update code/game/turfs/simulated/floor/fancy_floor.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Removes the first weird helper
* Removes get_turf_or_move
* Slightly alters the sharp weapon proc
* Adds nullcheck to adjustBruteLossByPart
* Changes `is_dead`
* Adds `hasorgans` to the replaced list
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Contra review
---------
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* everything is on fire
* silent trait check
* how did it even become CRLF
* minor formatting
* fix icon updating and adds silent insertion to global trait list
* adds the new parameter to documentation - whoops!
* pain
* contra review
* contra review again, reduces amount of checks for user in the loops
---------
Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* Dual wielding instakill rifles is bad
* Removes the airlock entirely
* Scopecreep? Never heard of it.
* whoops
* y u no compile on github
* test
* Does this break?
* Goood?
* I fix yes?
* Please pass unit tests
* All the cool kids use implants these days
* Roundstart uplinks are too hard. Have a chainsaw instead.
* sigh
* Hopefully this won't break everyrything
* That error has to be a fluke, it's completely unrelated
* fucking wizards
* this too
* this
* i think thats it
* okay lets do this
* remove commented code
* gdn review
* welp
* fix runtime
* yes
* lewc review
* Add constructible transit tubes.
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* change construction type, add icon state
* don't give any glass back, support RPD recycling
* destroy/explode into glass decals
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* tube automatic orientation is unintuitive
* support manual flip/rotate like pipes
* better logic for installation
* better support for building in space
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* second half of review suggestions
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* virus analyzer and WIP virology goals
* bug fixes but not all
* tgui update
* fixed bug
* runtime fix
* small fix
* misc
* virology goals not showing required symptoms fix
* virus analyzer code polish + animation tweak
* removes virus analyzer + tweaks
* adds the health analyzer back
* code polish
* comment edit
* oops, this time resolves merge conflicts
* bigger payout and more goals upon completion
* adds the until now unused vial lockbox
* more code tweaks
* also code tweaks
* yet another code polish
* merge conflict resolve
* virology job_objective
* merge conflict resolve
* grammar
* code polish
* another polish
* forgot these
* oops, how did i do this mapping error
* some but not all code polish and moves vials to fridge because i forgot on map queue, sorry
* finally merging some of the requested changes
* forgot this
* one reguested change left
* merges last reguested change
* failed check asks to rebuild tgui
* most of the reviews
* removes lazyremove, no idea why i used it there
* reviews
* grammar
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* more reviews
* forgot to undef
* deletes old tgui file
* Contrabang reviews
* some of DGamerL´s reviews
* oops
* DGamerL´s reviews
* Update tgui.bundle.js
* stealth virus virology goal now requires 4 symptoms instead of 5
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>