Commit Graph

116 Commits

Author SHA1 Message Date
Contrabang
17a4df5a4c Fixes some issues with command and sec job lists (#21806)
* oh god oh god

* oops, forgot to remove that

* name changes
2023-07-24 14:24:09 -05:00
Bm0n
4bb0eb822d Ports TG ID cards (#19807)
* new ids!

* tcomms fix for ERT

* as above

* star for ERT commander

* Syndie commander ID gets a star instead of crown

* fixed TDred ID card

* cmag tweak

* pda id overlay

* whoops i fucked up shaftminer

* first pass

* jobs_centcom

* SHHHHH

* WHY DO YOU HAVE GLOVES?
2022-12-24 18:15:49 +01:00
ElorgRHG
638e49001f Handholes alternative solution, less issues version™ (#19724)
* Alternate solution to handholes

* Markings handling

* Respecting missing hands

* Fixes handholes for ID photos/records, removes gloves from images in them for code simplification and consistency sake

* hand not hands
2022-12-17 17:09:32 +00:00
ElorgRHG
890d4755fe Paradise's soul removal part two of many: security jumpsuits (#19333)
* A small rejuvenation of security jumpsuits

* sec formal rolling fix

* New Vox security sprites

* adjusts the warden's formal suit obj a bit

* Different style of corp skirt

* Vox adjusted to new skirts

* New sec shirt skirt

* Grey sprites

* Drask sprites

* New sec shirt and sec shirt skirt sprites

sec shirt skirt my beloved

* Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
2022-10-26 00:07:36 +01:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
S34N
a5bc67cd43 Invasion of the moffs (#17000)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
2022-02-23 20:37:37 +01:00
Farie82
bdb731a0f6 Removes devil code leftovers. Fixing a human GC issue (#17216) 2021-12-13 18:34:34 +01:00
ike709
1fdc8de4e7 Fixes a bad switch case in get_id_photo() (#17204) 2021-12-11 12:55:46 +01:00
AffectedArc07
2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
AffectedArc07
129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
SabreML
6648d3131f Clothing Organisation V1 2021-08-24 18:37:48 +01:00
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
S34N
6b06ca3ef5 Ports HTML manifest to TGUI (#16210)
* Ghost manifest is tgui now

* moved to tgui modules

* Delete crew_manifest.dm

* global

* ghost -> nologo

* sorry mr. tgui, i forgot about you again

* Jade review + more trimming

* lobby and silicons get some love

* bye bye, all traces of old manifest.

* renamed
2021-06-21 12:21:32 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
AffectedArc07
397f98baee Merge pull request #14481 from Kyep/manifest_ssd
Improved OOC Manifest
2020-10-04 18:22:32 +01:00
Kyep
56d5e93727 Steel Suggestions 2020-09-29 16:41:49 -07:00
Kyep
275b46facb Improved OOC Manifest 2020-09-28 14:17:11 -07:00
SabreML
39d066792f Mining clothing 2020-09-26 14:20:51 +01:00
mochi
dc50cecef3 Address AA 2 2020-09-24 11:32:17 +02:00
mochi
535d4fb33b [TGUI] Security Records 2020-09-23 22:28:07 +02:00
AffectedArc07
1676db7924 HOOKS ARE DEAD 2020-05-27 12:00:16 +01:00
AffectedArc07
928a8f0e04 Makes the code pass dreamchecker (#13161)
* Initial Commit - Trying to add DC to Travis

* Forgot to chmod

* This took too long

* Farie Fixes

* Fixes new code

* Job factions are fucking smelly

* Loadouts work again

* Runtime fixes
2020-04-11 15:59:16 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
93fa76bee0 Fixes Blood Types (#12520) 2019-10-07 23:15:54 -04:00
Mark van Alphen
94eb652f15 Fix alarms triggering on non-contact levels, spectral blade ghost fix, assigning outfits runtime fix 2019-06-03 17:39:23 +02:00
datlo
33dc194469 ID/Agent ID fixes
1. Clown and mime get their new name updated properly on their ID after
renaming
2. Added photo outfits to jobs missing it and some syndicate jobs :
Syndicate Officer
Syndicate Agent
Syndicate Nuclear Operative
Clown (no mask in photo)
Mime (no mask in photo)
Coroner
Barber
3. Agent ID description now update with chosen appearance
4. Agent ID photo taking now uses the same proc as a real ID photo, so
they actually look authentic.
The photo is no longer a snapshot of your current mob icon, but instead
forge a photo the same way IDs do, with an outfit matching the job
you've forged on the ID.
5. Agent ID age field when editing now defaults to your real age, as
other fields for it do
2019-01-27 20:36:51 +00:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
joep van der velden
7a95a919be Added the requests 2018-11-01 22:43:19 +01:00
joep van der velden
b553c3548a Fixed it + made a helper 2018-11-01 14:59:41 +01:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Fox McCloud
7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Fox McCloud
9c3fcaa53c AGHHHHHHHHHHHHH 2018-07-17 02:13:52 -04:00
Fox McCloud
f521f2765c Removes All Modes 2018-05-11 17:55:45 -04:00
Kyep
e014f02324 Improves admin outfits, fixes magboots being missing 2018-03-26 15:44:17 -07:00
Aurorablade
9956a4a90a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DreamFluff 2017-08-23 17:37:22 -04:00
Aurorablade
8e5f3102ff Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DreamFluff 2017-07-31 17:20:30 -04:00
KasparoVy
a6bb591b46 Converts Mob Colours to Hexadecimal
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
2017-07-22 19:59:58 -04:00
Fox-McCloud
b07eb1a0b5 Refactors Species Flags into Species Traits List 2017-07-13 18:55:45 -04:00
Aurorablade
ed5fc5c55a halp 2017-06-22 20:30:19 -04:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
davipatury
97b9e17955 Datacore refactor. 2017-02-25 22:31:19 -03:00
KasparoVy
87aa937d8d Fixes a bug w/ frankenstein limbs and Excises mob icobase/deform so the organs handle it.
Fixes a bug w/ the first commit where frankenstein limbs got converted to the owner's appearance (icobase/deform) if the owner HAS_ICON_SKIN_TONE.
2017-02-14 21:39:40 -05:00
KasparoVy
6b50f16a12 Fixes Vox-tail Bug
When a new Vox spawns in, your tail won't suddenly break (become a
different colour).
Abstracts icobase/deform/tail from the species definitions a bit so
individual mobs can have a different icobase/deform/tail than other mobs
of the same species.
2017-02-12 02:28:15 -05:00
KasparoVy
e06218371f Sharper character creation preview images, tails/body accessories now show up in ID photos. 2016-11-25 17:55:57 -05:00
KasparoVy
29a90bff9f Conflict resolution. 2016-08-18 03:28:03 -04:00