Commit Graph

42 Commits

Author SHA1 Message Date
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
c5b897a951 Fix fax machine logout issue, fix card eject telekinesis interaction, fix death alarm follow link, fix flavor text not hiding when unknown, fix spacepod mining lasers 2017-02-22 18:24:43 +01:00
Krausus
4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
Mieszko Jędrzejczak
1b506aaf9f Switches over to the new system 2017-01-17 13:57:07 +01:00
Crazylemon64
7498382909 Fixes a runtime when attempting to assemble an incomplete pod frame 2016-12-30 00:10:35 -08:00
Jonas
322e2e16bf No charge-free shooting for pods, take 2
Checks if the charge actually gets deducted from the battery, if not,
the pod weapon won't shoot
2016-12-12 13:45:38 +01:00
Twinmold
4ab60530ae Err... Should Still be !health
Apparently it's just so that single sound plays when the pod is out of
health utterly.
2016-11-26 23:18:04 -06:00
Twinmold
e99996c725 Changes Sound and Message Dup Codes to Procs
By request of Crazylemon. Doing this also removed the need to have the
check for passengers and pilots from the health checks of the pod, as
they are no longer necessary and unified inside the new procs.
2016-11-26 23:06:55 -06:00
Twinmold
ada80ec529 Pod Fixes and Some Runtime Fixes
Fixes sending pod pilots to the void when the pod explodes/is destroyed,
as well as giving them damage warnings, just like passengers get. Also
fixes it so if a guardian traps something, then dies, doesn't runtime.
Lastly, fixes it so there isn't a randomly runtime from opening a
critter crate, as well as cleaning up a little snowflake code, thanks to
Crazylemon.
2016-11-26 05:37:31 -06:00
Markolie
d18ea76311 Fix space pod ion damage 2016-10-11 20:41:46 +02:00
Crazylemon64
fb291bec3f Ports tg's associative-list research datums 2016-09-14 20:38:21 -07:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Fox McCloud
2c91a81f26 Merge pull request #5391 from tristan1333/master
Spacepod Paint (Fixed)
2016-08-12 18:51:28 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
tristan1333
e7c655df3a switch (part)
ty fox
2016-08-11 11:19:11 +10:00
tristan1333
deed273dba if to switch
From ugly if to beautiful switch
2016-08-11 09:45:11 +10:00
tristan1333
06d45d696c Fixesthings 2 2016-08-09 20:06:24 +10:00
tristan1333
5ec8d94c3b Fixes things 2016-08-09 20:05:48 +10:00
tristan1333
5fc5ad2bd5 Update spacepod.dm 2016-08-09 19:39:21 +10:00
Tristan B
0f7d23dafd spesspod paint fix 2016-08-09 19:15:13 +10:00
Twinmold
153c394fed Changes Damage Check and Adds Weapon Melee Damage
Title.
2016-07-20 04:41:26 -05:00
Twinmold
4436cb995a Pod Disabler and Grab Fixes
Fixes the bug that lets you destroy pods with stamina damage weapons by
adding in a check, as well as fixes the bug that makes it possible to
pull someone out of a pod they are not in anymore.

Fixes #5088

🆑 Twinmold
Fix: Can no longer destroy pods with disablers and other stamina damage
weapons.
Fix: Can no longer pull someone out of a pod when no one is actually in
the pod.
/🆑
2016-07-20 02:38:34 -05:00
Fox McCloud
744777a944 Merge pull request #4971 from monster860/datum_browserify
Makes a bunch of UI's use /datum/browser
2016-07-16 08:52:18 -04:00
monster860
e32418956e open(0) 2016-07-16 08:27:37 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
10292105ad Makes a bunch of UI's use /datum/browser 2016-07-10 09:19:14 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
b37cecbeae Fixes various runtimes (squashed)
- Fixes runtime in pod lock busters
- Fixes possessed object examination runtime
- Fixes runtime when following a destroyed mob
- Fixes to_chat runtimes from involuntary emotes
- Fixes runtimes from invalid clothing IDs
- Fixes runtime caused by wirecutting non-humans
- Fixes runtime when setting up malf AI antaghuds
- Fixes runtimes in sensory destruction reagents
- Fixes runtime caused by clientless ghosts
- Fixes antag hud runtime in autotraitor generation
- Fixes welding tool shutoff runtime
- Fixes runtime in laptops' welcome program
- Fixes to_chat runtime from mech sound effect
- Fixes runtimes in camera-using NanoUIs
- Fixes to_chat runtimes in resisting held mobs
- Fixes headless mob skeletonizing/husking runtimes
- Fixes non-mob add_logs runtime
2016-07-05 23:30:01 -04:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Twinmold93
bf2d74d80e Spacepod Fix - Equipment Modules (#4637)
* Spacepod Fix - Equipment Modules

Changes the installed_module variable in equipment to a list, allowing
the rest of the code to read it correctly.  Now when equipment is added
and removed from the pod, it updates properly. Also adds any equipment
the pod starts with to the list.

Fixes the issues in:
https://github.com/ParadiseSS13/Paradise/issues/4599

* Changes List Call

Changes:
equipment_system.installed_modules = new/list()
to
equipment_system.installed_modules = list()

* Properly Placement for List Defined

Removes the definition of the variable as list() from spacepod.dm to
equipment.dm, clearing up a little of size from the total code.

* Removes shot_from

Removes the shot_from lines from the code.
2016-06-11 12:22:34 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
IK3I
0dce120cf6 Implements Code Suggestions 2016-05-26 02:39:32 -05:00
IK3I
c7eb997a5a Fixes some items not being craftable 2016-05-17 01:37:21 -05:00
IK3I
007278a815 Adds pod lock busters
The CE and the Armory now have specialized drills for stubborn pod
flying criminals.
2016-05-14 22:07:23 -05:00
IK3I
b169615080 Final changes of the refactor
A couple bug fixes might be needed, but it /should/ be ready for live.
2016-05-14 19:50:07 -05:00
IK3I
b3169f18ea Cargo and Occupant Refactor with some cleaning
Various code optimizations and bug fixes
New cargo systems to make storage useful and test with
Secondary cargo system is now the slot that your chair or loot box can
go in
2016-05-11 18:20:04 -05:00
IK3I
f0520a2ed4 The first playable version of the Refactor
Pods are single seat because nothing is in to expand max_occupants yet.
Everything else works as intended however and there don't appear to be
any runtimes in my testing.
2016-05-08 18:37:27 -05:00
IK3I
f63328262f Completes Stage One of Occupant Refactor
Occupants are now members of a list with a maximum size and a special
associative tag for pilots. Gating the verbs and testing is still
needed.
2016-05-08 04:24:48 -05:00
IK3I
6d8c7f6777 Cleans references to Occupant2
Prepares for list based occupancy
2016-05-07 15:59:24 -05:00
IK3I
8104a69a51 Moves pod code to modules where it belongs. 2016-05-07 15:59:01 -05:00