Commit Graph

2751 Commits

Author SHA1 Message Date
DGamerL
8f424f83b8 Adds a homage to Warriorstar's Purgatorio video (#21302)
* The little borg that could

* now with MORE mirror per room

* Fixes buttons and adds Sadhorizon suggestion

* oopsie

* aaaa finally

* oooooooctuuuuus

* Revert "oooooooctuuuuus"
oops wrong branch
This reverts commit 1f5d5e4972.

* Sean suggestions
2023-07-19 15:42:20 +01:00
larentoun
78db85de65 [FIX] UFO crash site chamber no more enterable (#21664)
* fix: UFO crash site chamber no more enterable
https://github.com/ss220-space/Paradise/pull/1370

* changes lavaland experiment ufo to broken substype

* Update code/game/gamemodes/miniantags/abduction/machinery/experiment.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2023-07-17 11:05:33 +01:00
S34N
725b0e00a4 Widescreen lobby art (#21521)
* wide_art

* state_swap

* centralised-tweaks

* better code

* sdmm2 moment

* Update code/game/turfs/simulated/walls_indestructible.dm
2023-07-10 17:23:17 +01:00
Zelf
e15438fdfe Reworks the "derelict5" space ruin. (#21524)
* drink mini potions before big potions

* fix numero uno

* adds the paper in mission_code

* fix numero dos

* fix numero tres
2023-07-07 13:28:42 +01:00
warriorstar-orion
429fa97512 Fix access helpers, remove meta xenoarch access. (#21413)
* Fix access helpers, remove meta xenoarch access.

* remove redundant science/genetics helpers
2023-07-04 20:32:24 +01:00
warriorstar-orion
94c16f5c80 Fix wall/window stacking on Nar'sie shuttle. (#21432) 2023-06-22 20:32:22 +01:00
warriorstar-orion
cbc8a10ac2 Fix an unnecessary pixel offset on gulag APC. (#21431) 2023-06-22 20:26:47 +01:00
warriorstar-orion
04e93094f7 Delta: fix many lattice stacking issues (#21384) 2023-06-22 18:37:48 +01:00
warriorstar-orion
a9a663e0da Box: fix lattice and firelock dupes. (#21382) 2023-06-22 18:37:41 +01:00
GDN
aecedd248d replaces basetype belts with toolbelts (#21376) 2023-06-22 18:36:33 +01:00
warriorstar-orion
d9e59e9d2b Meta: Remove varedited security dufflebags. (#21375) 2023-06-22 18:36:01 +01:00
1080pCat
0c3f876fbb fixes a minor over sight with meta stations RnD (#21317)
* yippiee

* oops not one tile any more
2023-06-22 18:35:35 +01:00
Zelf
1d618a6263 LOCKERS FIXED RAHHHHH (#21288) 2023-06-22 18:31:36 +01:00
DGamerL
c16b558d50 The fix (#21287) 2023-06-22 18:31:10 +01:00
warriorstar-orion
7aea23c895 Delta: Add cargo technician lockers. (#21276) 2023-06-22 18:29:09 +01:00
DGamerL
a144034081 Makes Farragus MedChem slightly bigger (#21258)
* Da mapping changes

* This may have been it?

* S34N Requests
2023-06-22 18:28:34 +01:00
Kugamo
44e9940caf fix (#21421) 2023-06-21 22:01:40 -05:00
Christasmurf
e849c83ba5 mapchanges (#21255) 2023-06-21 23:35:22 +01:00
Venuska1117
e36367e4a3 [Detail] Remove pipe under door on Cyberiad. (#21237)
* Remove pipe under door

* Woops
- Forgot add back door after taking ss

* Changing it again
so it show -1 and thats all
2023-06-21 23:33:58 +01:00
JimKil3
5e40cc6907 adds the lighter (#21215) 2023-06-21 23:33:22 +01:00
Venuska1117
9260a31893 Xenobiology "a dollar store fix" [For All Maps] (#21203)
* Decrease Area Size by 1
- Maintenance have now priority over xenobio (just areas, no code)

* Cerestation Xenobio Fix
- Add Cerestation to fix

* Delta Xenobio Fix
- Add Delta to fix

* MetaStation Xenobio Fix
- Added New 2 Maintenance area
- Added New 2 Sprites for Maintenance Area
- Add MetaStation to fix
2023-06-21 23:33:05 +01:00
warriorstar-orion
fb9df0b7f8 Centcomm: remove stacked windows/spawners. (#21383) 2023-06-21 23:31:42 +01:00
Evаn Summers
973d8e5f18 Centcomm wall rechargers now start upgraded (#21240)
* Centcomm wall rechargers now start upgraded

* Style tweak

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-21 23:29:03 +01:00
Bjamcham
bbe4d6c0cd access changes-hopefully (#21120) 2023-06-21 23:26:46 +01:00
Venuska1117
c8baedf6ee Cyberiad: Maintenance Rework [Part #2] (Need Feedback) (#21071)
* Redo and Did this
- I hope for some feedback

* Added Missing button to airlock.

* Added small detail.
- This detail is mobile scrubber.

* Did suggestion from Discord
- Changed shape of assembly line and moved doors.

* Small Fixes
- Connected disposal pipe to disposals.
- Add some minor changes to surroundings.

* Added missing cable for APC
- Missed cable for APC in Storage Room.

* Placing something on map to force checkup
- Somehow everything is fine, but cyberiad BETA failed...

* Remove and Add dirt util GitHub bot DO HIS JOB

* Did some minor ajustement by Contrabang
- I only moved Grids to have longer distances so disabler can build up with range.

* Contrabang suggestion part 2
- Removed a lot of grilles, and left only ones with block necessery main paths only. (no one like side grilles, damn)

* Changed 2x6 room to be hidden room
- Your wish got granted, no objectives :)

* Batch of patches
- Fixed pipes with connected with port-maintenance, whey were disconnected for some reason.
- Added missing Air Alarms, i dont have idea where to place them, so i placed them on wall from "Atmospheric maintenance" (or nearby).
- Removed two grilles from "bridge" with connect port with engineering maintenance.
- "Hidden" room got now splitted into TWO smaller instances.
- Fixed Maintenance "Turbine"(?) by connecting air system and cables to network.
- Added lockers for abandoned assembly line without loot.

* Maintenance Hatch got expanded and shaped.
- Now there are no 1x1 walk space.

* Batch of changes Requested by DGamerL
- except connecting blue pipes to maintenance pipes, for this it have cyan pipes.

* Changes requested by S34NW:
- Removed cable and atmos pipes under cargo werehouse door.
- Removed Disposal pipe under wall.
- Fixed BS chromatic window, now they have correct ID.
- Added BS and NT "airlock access" on doors.
- Closed and Extended Disposal Area.
- Added missing Disposal launching and shutters buttons.

* Changes requested from discord:
- Moved "disposal" window with have direct view to incinerator, now its moved to left, where you can have view to "space".
2023-06-21 23:22:20 +01:00
warriorstar-orion
da25a93c62 Ruin: fix lattices and APC nudge for blowntcommsat. (#21387) 2023-06-21 23:20:46 +01:00
warriorstar-orion
cde1367535 Fix stacked lattices on debris1, derelict3, and dj ruins. (#21388) 2023-06-21 23:20:30 +01:00
warriorstar-orion
8eb5e406ab Ruins: fix APC bumps on moonoutpost19, onehalf, spacebar. (#21389) 2023-06-21 23:20:23 +01:00
Zelf
cf2cf79c6b updates shitty mech ruin with a new one (#21291) 2023-06-21 22:43:41 +01:00
Venuska1117
7015508b94 Space Ruin: Voyager (#21205)
* Add voyager

* Add Golden Record
- Add Golden Record icon
- Add Golden Record basic code (i am not coder)

* oops
- Move voyager code to specific folder

* delete file

put in wrong place

* Fixes path

* Upgrades Golden Record code
- Now it have weight, resistance and Technology origin (biotech:6 Data:6)

* Updates
- Add name for item, so now its called "Golden Record".
- Add "Golden Record" inside safe.

* Modificate file for voyager to spawn
- It will never make duplicate and it have chance to spawn

* Make "cost" for ruin to spawn
- Now ruin spawn require "cost" of 1

* Trying fix space structure spawning

* REEE why it dont want to work

* returning missing solar panel

* Batch of update:
- New sprite for "Golden Record" made by @mcramon
- Changed Code to be more appealing, and added description.
- For information, paradise.dme automatically corrected my placement in code, so i say it did it for me.

* Add description
- Add description for "satellite component storage":
"Plate covering inside storage is wide, it have engraved "Voyager" on it."

* Change "description = " to "desc = "

* Trying to fix conflict with "desc = "

* Fixing to moment when error is gone.

* New stuff:
- Added new titanium wall named "satellite components storage"
desc: "There is plate covering inside storage, its wide and it have engraved 'Voyager' on it."

* Removing sheets from wall.. (?)

* Small changes
- Made "Golden Record" force you to use your both hands to pick it up and hold it.
- Now "Golden Record" have "bulky" weight.

* Always forget something
- change "Golden Record" in map to correct, new one.

* Addind Noop on satellite.
- Now its fully covered in noop (Passtrough)

* Fixes Light issues
- Used Area Passtrough instead of "Near Station" it don't create Light issues.
2023-06-21 22:23:36 +01:00
AffectedArc07
48b0210064 [READY] Widescreen (#20861)
* TM Needed - Widescreen

* A lot of fixes

* TM notice

* Feedback thread

* Minor tweaks

* Expans silicon view stuff

* Fix viewmods

* The preferential option

* Why were these global

* Fix clickcatch sizing, fix parallax issues

* Maybe fixes the runtime

* READY
2023-06-07 21:09:16 +01:00
Henri215
b8b3593f5e Adds public teleporter shutters to box and meta stations (#20931)
* Adds teleporter shutters to box and meta

* Ops, forgot that thing here
2023-06-05 11:42:16 +01:00
Taran
2ba321d338 Fixes access' around the brig and courtroom (#20962)
* fixes equip room access on delta

The CMO can no longer get to the armoury, sad

* adds access reqs to prisoner oversight

Now the CMO cant just grab teargas nades and release prisoners at will on the cyberiad

* "fixes delta court room access"
2023-06-03 21:22:39 -05:00
Octus
432922e18c adds a single sheet of fucking paper (#20914) 2023-06-03 21:15:43 -05:00
Octus
98ddced488 Explorer Overhaul and Gateway Retirement (#20855)
* Adds Explorer spawnability, removes Cyberaid gateways

* deletes some REALLY old bloat maps and deletes Gateway.dm

* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore

* removes all mention of /obj/machine/gateway

* Goodbye test_tiny and evil_santa 😈

* removed a literal fucking pamphlet

* changes map area name from Gateway to Expedetition

* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION

* Revert "Goodbye test_tiny and evil_santa 😈"

This reverts commit eda775ecd5.

* ok deletes evil_santa only

* Fixes a runtime

* Adds new visuals for new area and explorer spawn marker

* Unhides explorers from the pref menu

* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere

* improves and cleans up the expedition room maps, also clothes for Explorers

* GET OUT OF HERE EXAMPLE.

* byebye button
2023-06-03 15:22:37 -05:00
Venuska1117
99a45dd1ba Space Ruins: blowntcommsat Rework (#21135)
* New "blowntcommsat"
- Rework sat Relic to new one.

* Adding more flavor:
- Added meatspike with tools in torture chamber as new torture type.
- Added meatskike in cell for "bad boys".
- Added some xeno bread, and renamed it to "green mold bread slice" to fit its age.

* Some items removal
- Removed Multitool, Toolbox, moved "wierd rod" behind locked door.

* Fixes Map Format

* made walls connected near teleporter
2023-06-02 18:44:19 +01:00
Henri215
f2ef07239f Updates piano path (#20839)
* Updates piano path

* ops
2023-06-02 17:34:10 +01:00
S34N
02556b4105 gorillas reborn (#21218) 2023-06-02 11:28:16 -05:00
Ryan
11717823df Power Code Cleanup + Conversion to Regional Powernets [Refactor Only] (#20598)
* initial edits

* more cleanup, yipee

* moving shit around

* dme fixes

* fixes file ticking issue

* more dme fixes + duplicate files???

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* glass floor fixes

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* requested reviews

* the most painful bugfix of my life

* forgot to remove some debug stuff

* fixed issues with excess power

* fuck powernets (fix)

* Update code/modules/power/powernets/README.md

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-05-31 20:55:10 -05:00
JimKil3
dd3a23de7d Adds four new departmental tools (#20822)
* engineering crowbar

* engineering crowbar map changes

* command multitool description overhaul

* command multitool inhands

* security wirecutters

* security wirecutters map changes

* science welder

* crowbar weight class

* science welder suicide act

* welder map edits

* oagh
fixes "the the research welding tool" in its suicide act

* cargo screwdriver

* immobilize > stun

* cargo screwdriver mapping in

* sirryan review

* lewcc review

* oops

* comment clarification

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* forgor 💀
I forgot to stage the changes to this file before the last commit

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-05-14 18:00:23 -05:00
Johannes2262
e9257a9817 Metastation R&D remap (#20659)
* Update MetaStation.dmm

* Update MetaStation.dmm

* Update MetaStation.dmm

* Update MetaStation.dmm

* Update MetaStation.dmm

* Update MetaStation.dmm

* Update MetaStation.dmm
2023-05-14 15:54:14 -05:00
Venuska1117
bc6868f701 Cyberiad: Replace old Freezers in Medical Storage with IV Freezers. (#20719)
* Replace Freezers in Medical "Storage"
Replace Freezers with Premade IV bags to IV freezer what contain all IV bags

* Returning "space"

* Fixes last change
2023-05-10 13:50:49 -05:00
Venuska1117
202b7b6791 [Should] Fix "Cyberiad: Maintenance Rework [Part #1] (Fixed merge issue)" (#21042)
* New Tree to Fix Issue
- Whole maintenance is cut and paste on new downloaded cyberiad map, now there should be no issues (i hope)
P.S. i didn't even know when this doors dissapeared, i got issue finding issues when pipes gone under floor, now it should be okay...?

* Found Problem, Should be Fixed
Apparently there was area missplacement, "Near Station" and "Space" was swapped, creating issue of "Tiles in Space"

* Same as before, just missed [one]

* Removed "Maybe" Fungus
- Somehow there was "maybe" fungus in middle of abandoned surgery room, there was no wall just fungus, but fungus create wall by itself even if fungus dont appear.
2023-05-09 23:23:42 -05:00
AffectedArc07
aa6627f0a4 Revert "Cyberiad: Maintenance Rework [Part #1] (Fixed merge issue) (#20648)" (#21016)
This reverts commit 34d1059d27.
2023-05-06 13:52:58 -05:00
Henri215
a5efbd32e8 USSP update part 2 (#20926)
* USSP part 2

* swapping old version for new one in some places
2023-05-02 21:59:01 +02:00
Addust
5e8e9c6df4 AGAIN (#20711) 2023-05-02 21:28:22 +02:00
Venuska1117
34d1059d27 Cyberiad: Maintenance Rework [Part #1] (Fixed merge issue) (#20648)
* Cyberiad Mantis Part1
-- Fore-Port Secondary Maintenance
-- Fore-Port Maintenance

* Trying to fix merge conflict by updating file.

* Trying fix isuuueee

* Updating map file to more new.

* Decreased Total Randomness by 50%
R.I.P. Uniquit

* Changed mantienance "bridge" between mantis.
- Now there is bench, so antags can dodge lasers.

* Fixing Bad Merge Fixes
some tiles have random stuff on them and its chaotic.

* Apparently whole map got shifted
Dont ask how, just was broken, lets hope this work.

* Fixes.

* Changes spoken in comment above.

* Henri Suggestions
- Replaced one fungus to "maybe" fungus
- Removed Rusted walls with are not part of maintenance
- Removed ONE LAST broken GRILL
2023-05-02 21:19:28 +02:00
Silverplate
736b08c5e0 SEAAAAAAAAAAAAN! (#20975) 2023-04-27 17:46:01 -05:00
Henri215
d65ec2d5e8 Tweaks to greed ruin and die of fate (#20737)
* Tweaks to greed ruin and die of fate

* Delay between effects

* moved and updaated traitor items

* More tweaks to traitor item list

* Update code/game/objects/items/weapons/dice.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Sirryan review

* Lets decrease the money even more

* experimental KA instead of alien pistol

* emp dmg for machines when interacting

* brainloss

* Code improvment

* forcewall removal

* Turning into a list

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-04-22 09:18:08 +02:00
1080pCat
c50ffd160f Adds some doors to syndi research base (#20654) 2023-04-21 23:45:55 -05:00