GDN
82b863cefd
Converts over the missing TGUI input lists ( #23859 )
...
* Converts over the missing TGUI input lists
* last fixes
* num revert
2024-02-14 21:17:29 +00:00
Coolrune206
8f9035d1ed
reverts portable emitter hitscan ( #24078 )
2024-02-14 19:46:40 +00:00
GDN
13a2630028
Removes comparisons to true and false ( #24083 )
...
* Removes comparisons to true and false
* Update .github/CONTRIBUTING.md
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-14 19:45:37 +00:00
PhantornRU
d2fd30e7b2
cyborg crowbar ( #24014 )
2024-02-14 19:43:10 +00:00
warriorstar-orion
69fe234cb0
Add and apply cargo bay/shuttle access ( #23819 )
...
* Add cargo bay/shuttle access, keep HOP to office
* Miners don't get Bay/Office access unless needed.
* NTR gets supply shuttle and cargo bay access.
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-12 17:11:01 +00:00
Qwertytoforty
bb8f0aa50e
[s] no unfun allowed ( #24150 )
2024-02-11 22:35:44 +00:00
GDN
8d22e338e6
fixes xenos bricking cryopods ( #24106 )
2024-02-09 07:55:59 +00:00
Qwertytoforty
c398e4a617
Adds 2 cybernetic implants, makes emag_act return TRUE ( #23876 )
...
* Adds 2 cybernetic implants, makes emag_act return TRUE
* the rest of the fucking owl
* yeah that would do it
* remove this
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* request changes, scaling burn damage, 3 tile range, lowers tech level
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update scanners.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Lewcs good to them?
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* fuck me
* there are no message admins in ba-sing
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:52:11 +00:00
Marm
3c5cb36e81
Adds Construction Bag ( #24067 )
...
* imagine actually building things?
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:50:40 +00:00
tristan1333
0c3b2b3c71
Dental Implant fix ( #23985 )
...
* Dental runtime fix
Fixes dental runtime
* endlineOops
2024-02-06 20:07:51 +00:00
asciodev
68ee5a9f00
Remove names from monkey brains and heads ( #23942 ) ( #24004 )
...
Previously, butchering or gibbing a monkey would yield a head and brain
with a random human name, determined from its DNA. This change makes all
monkeys drop heads and brains with their displayed name instead - that
is, "monkey (488)" will, upon gibbing, yield "monkey (488)'s head".
2024-02-06 20:06:55 +00:00
Contrabang
848c717771
More CI for conditionals ( #24050 )
...
* yay
* and thus, it was fixed
* and this fix too, so that the lang server stops complaining
* warrior review
2024-02-06 18:29:33 +00:00
GDN
907c37ec7d
fixes extra lag from the RND console ( #23971 )
...
* fixes extra lag from the RND console
* Update code/modules/research/rdconsole.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-06 18:26:32 +00:00
Qwertytoforty
baf68c9f49
modsuit nodrop fix ( #23983 )
...
* nodrop fix
* fucking hellll
2024-02-06 18:26:14 +00:00
Qwertytoforty
ffdccb9383
fixes bubblegum phase 2 hardmode visual not going away ( #23986 )
2024-02-06 18:25:40 +00:00
Gaxeer
8e668727f7
refactor: make build compatible with 514 compiler again ( #24020 )
2024-02-06 18:23:40 +00:00
matttheficus
f71d19b222
Removes Something LRP From Code (Literally 1984) ( #24043 )
...
* actually 1984
* radio still funny
2024-02-06 18:22:52 +00:00
Luc
675095c946
d ( #24046 )
2024-02-06 18:22:06 +00:00
warriorstar-orion
8cfeb28d45
fix: stop charging plasma mod core when full ( #24055 )
2024-02-06 18:21:29 +00:00
GDN
ac48101fd8
Fixes the gibber rarely not working ( #24019 )
2024-02-05 21:54:21 -05:00
Qwertytoforty
c66f31bd3d
Ports / reworks roundstart blurbs ( #23545 )
...
* [BEGIN_MISSION]
* ai change
* also TCOMMS
* Update location_blurbs.dm
* Apply suggestions from code review
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* fixes tabbing
---------
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
2024-02-05 17:18:38 -05:00
warriorstar-orion
ed9842b730
remove most top-level vardecls ( #23946 )
2024-02-05 17:12:08 -05:00
Qwertytoforty
e9ff39a703
fixes supermatter darkness. Again. ( #24061 )
...
* fixes supermatter darkness. Again.
* =
2024-02-05 16:38:54 -05:00
BiancaWilkson
78f3f9b1f9
Species with oldcrit no longer go unconcious at 0 HP ( #23877 )
...
* IPC + ABDUCTOR BUFF IN 2024???
* IM SORRY LINTER PLEASE DONT KILL ME
2024-02-04 22:07:22 +00:00
Aylong
25f76da779
Separate Antags from Game Settings ( #23929 )
...
* Separate cursed shit
* Update code/modules/client/preference/preferences.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Antag buttons color
* Forgot to delete the attempt at an experiment
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-02-04 22:01:34 +00:00
GDN
605abfc76d
Adds runechat to the abductor mindlink ( #23868 )
...
* Adds runechat to the abductor mindlink
* Update code/game/gamemodes/miniantags/abduction/abduction_gear.dm
2024-02-04 21:59:52 +00:00
datlo
17e58231df
Adds the pondering orb to the wizard den ( #23861 )
...
* Pondering orb
* fix
* reset map
* map merge fix test
* Update centcomm.dmm
* Revert "Update centcomm.dmm"
This reverts commit 1ff1a91c80 .
* Revert "map merge fix test"
This reverts commit 0b4a71a365 .
* update map
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* make ghostify more generic
* add proximity check
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-04 21:47:09 +00:00
Qwertytoforty
5dd3f7fb79
stimulants now use stun absorb, flashes no longer makes stun immune people drop items ( #23850 )
...
* stimulants now use stun absorb, flashes no longer makes stun immune people drop items
* whoops need this
* and this
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-04 21:45:40 +00:00
Qwertytoforty
e2bdc3bfb9
Reboots the CNS implant ( #23813 )
...
* Reboots the CNS implant
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* contra you nerd you forgot a bracket
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* requested changes
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-04 21:45:10 +00:00
datlo
97f46ffe84
Refactor and rework the staff of chaos ( #23472 )
...
* [WIP] Refactor and rework the staff of chaos
* update lists
* Add trick weapons
* rename damaging effect, more stuff
* add chaos wand
* implement gift spawning, css, disco, wand
* string tweaks, prank toys
* tweaks + bonus soul
* tweak
* add prank revolver
* fix
* tweak
* implement lethal effects + tweaks
* string tweaks
* implement negative effects
* implement remaining effects
* remove leftovers
* non carbon handling
* non-human handling
* wand human check
* clean up
* Balance
* remove test comment
* remove debug chaos items
* add message to dead check
* clean leftovers
* review suggestions
* Update code/modules/projectiles/guns/chaos_bolt.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from review
* oh and that one too
* Update code/modules/projectiles/guns/projectile/revolver.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* documentation fix
for some reason chaos_bolt has a bunch of changes not in the git
* add css classes
* recompile css, fix food
* recompile tgui
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* invoke async proc ref
* adress code review
* fix conflict
* rename var
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-04 21:32:10 +00:00
Qwertytoforty
a2a804225c
Adjust supermatter mole crush / changes out cryo anomalies / sm zap power gen. ( #23843 )
...
* Supermatter generates zap power properly. Introduces mole stability period. Fixes SM darkness
* removes darkness fix
2024-02-04 21:19:15 +00:00
AffectedArc07
3ab2a08d86
[TM prolly] Some init optimisationss ( #23800 )
...
* [TM prolly] Some init optimisationss
* Do this as well
* Sod it some runtime optimisations as well
2024-02-04 21:17:50 +00:00
PollardTheDragon
d10e1adcae
Adds Malfunctioning AI Deploy Turret Ability ( #23473 )
...
* Adds Malf AI turret deployment ability
* Review Changes
* Check the Eye
* Do After Once check
* Turret Invisibility during Deploy, AI Control
* Reset to initial values on deploy
* Better Audio Booleans
* Helper Proc
* Alert Defaults to No
* Overhauled can_place_turret
* Modular Proc, Global to AI, Null Check
* Callback changes
* Autodoc, removed extraneous line
* Removed Extraneous QDEL
2024-02-04 21:16:21 +00:00
HMBGERDO
ecc109915a
Stamina damage no longer bypass some checks ( #23447 )
...
* adjusting stamina damage no longer bypass some checks
* no illness changes
* i surrender on this, let it be
2024-02-04 21:15:20 +00:00
Qwertytoforty
90ddc89809
Update modules_antag.dm ( #24054 )
2024-02-04 18:16:10 +00:00
DGamerL
8ab107ccc3
Refactors composting, allows to compost things again ( #23883 )
...
* Ok this was not so ezpz
* Update code/modules/hydroponics/hydroponics_tray.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/hydroponics/hydroponics_tray.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-02-03 20:31:01 -05:00
awkwardsocialist
fd7cb2e55c
fix: chugging ( #23952 )
...
* fix: chugging
* implement suggestions
2024-01-31 23:49:25 +00:00
Qwertytoforty
7a3acefd9d
weak ions no longer coin flip into heavy emps ( #23864 )
...
* weak ions no longer coin flip into heavy emps
* haha very funny why is that there fuck off
2024-01-30 14:47:05 +00:00
DGamerL
c872f31612
Removes the random chance that a detomatix cartridge will backfire ( #23906 )
...
* Bro why is this a thing
* Eh this is neater
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
2024-01-30 14:45:08 +00:00
DGamerL
122f12ab97
Removes the datum that never existed ( #23934 )
2024-01-30 14:44:51 +00:00
GDN
ee762cb06c
Fixes the gibber animation not being glued to the actual gibber, fixes the gibber losing it's blood while gibbing someone ( #23854 )
...
* gibber fix
* Update code/modules/food_and_drinks/kitchen_machinery/gibber.dm
2024-01-30 14:43:34 +00:00
firstghost
c2d3489869
Spray bottle to autolathe ( #23725 )
...
* Spray bottle to autolathe
* Update code/modules/research/designs/autolathe_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update spray.dm
* Update autolathe_designs.dm
* Increase spray bottle cost
2000 metal and 5000 glass
* Add plastic variant recipe
6 sheets
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-01-30 14:42:07 +00:00
Contrabang
243ff18304
Maint drones now return to the drone manufacturer when shutdown ( #23367 )
...
* luv me some drones
* uhhh WIP
* ..() moment
* Gaxeer review & misc change
* henri review
* tgui
* boom, i think
* oops
* sirryan review
* final stuff
* lmaooo
* Apply suggestions from code review
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
---------
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
2024-01-30 14:39:46 +00:00
DGamerL
b254aa18c0
Makes the reagent grinder shake ( #23823 )
...
* Easy
* Slight speed tweaks
* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-01-29 18:39:55 -05:00
1080pCat
2226231caf
Ports the airlock bolt wrench from /tg/ station. ( #23614 )
...
* bolterwrench
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/tools/wrench.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/research/designs/equipment_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* most of lewc reviews
* i think this is what lewcc meant.
* Update airlock.dm
* Update code/modules/research/designs/equipment_designs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewc review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-01-29 18:17:20 -05:00
HMBGERDO
f9f82fd418
Thrown mobs cant move until the throw ends ( #23775 )
...
* if you being throwed, you're not moving
* throw block_movement variable
* forgot arg here
* tether might keep movement
* Update code/controllers/subsystem/SSthrowing.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-01-28 17:18:13 -05:00
Arthri
11596a7edc
Request Console Unread Messages Reminder ( #23897 )
...
* Refactor createMessage out of message server
* Change radio message
* Add reminder
* Fix linting errors
* Fix more linting errors
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2024-01-28 17:12:14 -05:00
HMBGERDO
80f1b0d113
Extinguisher and spray bottle works on tile you're standing fix ( #23914 )
...
* extinguisher once again works on yourself
* you too
2024-01-28 13:27:03 +00:00
GDN
73dcb92d10
Removes advanced darkness ( #23931 )
2024-01-28 13:25:12 +00:00
GDN
33a549eb6d
Fixes some to_chat runtimes ( #23932 )
2024-01-28 13:24:47 +00:00