Christasmurf
95c46662c5
Entertainer Drip (Mime/Clown) ( #23546 )
...
* entertainerdrip
* duffelshadingitem
2023-12-28 22:39:36 +00:00
SteelSlayer
3f5c57b786
Runtime and GC fixes related to orbit UI bluescreens ( #23512 )
...
* GC and runtime fixes
* BONUS FIX!
2023-12-26 14:49:37 -05:00
Pierre-Louis
19cc5e166b
Added the Janicart to the available list of supply pack ( #23456 )
...
Added both the Janicart and the keys to the supply list in the miscelleanous part.
Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com >
2023-12-26 14:46:23 -05:00
Daylight
27722e4d7a
Trying to talk with oxygen damage makes you whisper instead of gasp ( #23425 )
...
* Basics working
* The rest of the PR
* formatting suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Renames proc
* Darn merge conflicts
* Rename proc again
* this doesn't do anything
* I swear I commited this earlier. Grammar fix.
* Behold, the code compressor 9000!
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_say.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-26 14:45:50 -05:00
Qwertytoforty
70346d2a65
a a hole ( #23613 )
2023-12-26 14:24:42 -05:00
Qwertytoforty
b678d0289d
Kidan, drask, and greys can be ERT now ( #23552 )
2023-12-26 13:27:16 -05:00
DGamerL
20ec46b0ca
At least this was caught now ( #23563 )
2023-12-26 13:26:27 -05:00
Daylight
501fe33634
You don't need to be unconcious to succumb anymore ( #23460 )
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* Ded
* Deconflicts with #23441
2023-12-26 12:59:02 -05:00
AffectedArc07
266e15ee40
Upgrades TGS DMAPI to 7.0.0 ( #23657 )
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* Upgardes TGS DMAPI to 7.0.0
* Fix spacing
* For this
2023-12-25 19:48:21 +00:00
GDN
4fda5a1dac
reworks the changeling shield ( #23334 )
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* reworks the changeling shield
* oh yeah
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-24 11:01:21 +00:00
S34N
ab1c1544a8
Fix null character languages due to an oversight ( #23590 )
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* fix null character SQL
* species too
2023-12-17 18:28:54 -05:00
Qwertytoforty
3b21140203
Fixes human bullet act, fixes cooldown of stealth module, ups it ( #23564 )
2023-12-16 16:17:23 +00:00
Contrabang
66db7b38e0
Fixes survivalist antag greeting ( #23558 )
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* antag greeting
* here too
2023-12-16 16:16:57 +00:00
Nathan Winters
69da720b20
Fixes pills and patches displaying a fake transfer rate ( #23539 )
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* Fix patches not preserving chem temperature
* Remove some leftover same-as-parent property assignments from pills
* Fix pills/patches showing their nonexistent transfer rate
* Revert "Fix patches not preserving chem temperature"
This reverts commit 8905280613 .
2023-12-16 16:15:47 +00:00
Arthri
9c0f8bcb6f
Fix patches' placeholder names missing units ( #23538 )
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* Fix patch no longer printing units in default name
* Pills/patches show transfer the contained amount
* Hide pill/patch transfer rates
* Revert "Hide pill/patch transfer rates"
This reverts commit ad0edcfa1b and f27ffe64f0
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2023-12-16 16:15:01 +00:00
Pierre-Louis
119b10d904
ix issue with changeling internals not persisting after transformation ( #23519 )
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Ensure that changeling internals are retained after transformation to prevent them from being disabled, especially on Lavaland.
Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com >
2023-12-16 16:14:41 +00:00
Contrabang
87d8da7b1e
Code improvement for ventcrawling defines ( #23514 )
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* code improvement
* oops
* bad comment gone
2023-12-16 16:13:58 +00:00
BrickTheHooman
650b46a97a
lowers cost ( #23471 )
2023-12-16 16:13:02 +00:00
Luc
6d9018ad42
"You'll find all my treasure in one place..." -- Adds optional last words whispered when succumbing ( #23441 )
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* Allows for final words when succumbing
* slightly rework input
* oops
* moment
* better logic
* prevent the dead from speaking
* Update code/modules/mob/living/living.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-16 16:12:08 +00:00
PopeDaveThe3th
4f9b62316e
Purges most clown planet references ( #23416 )
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* Burn it all
* Update code/game/objects/items/flag.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/baked_goods.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/language.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-12-16 16:11:19 +00:00
Qwertytoforty
9b534f3c3f
Ports baby watcher from TG* ( #22768 )
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* Ports baby watcher from TG*
* ah. I see. Alphabetical. Should have seen that coming.
* here comes the better mapped boi 🎵
* removes recursive_loc_check, uses get. also removes the debug always place WHOOPS
* fixes arguments, need to update and edit map
* adds bombable turfs
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* changes
* ///
* R-R-R-RUN IT BACK
* Update code/modules/awaymissions/mob_spawn.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* oops spacing
* part 1/2
* Update code/modules/awaymissions/mission_code/ruins/watcher_grave.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* 2 / 2
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-16 12:03:07 +00:00
Contrabang
73cec54774
Observer antaghud use is extended to 5 minutes after roundstart ( #23321 )
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* wham bam
* read this
* Update code/modules/mob/new_player/new_player.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-12-16 12:02:47 +00:00
Contrabang
09dd7309ad
Lava is no longer a plating + all lava is smooth ( #23482 )
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* woohoo
* sirryan review
* accept incoming and stuff
* fuck
2023-12-16 11:47:44 +00:00
DGamerL
6a84d32190
I forgor to open this yesterday ( #23572 )
2023-12-15 18:35:32 -06:00
Qwertytoforty
87a7e8512b
blocks space from anomaly events. ( #23562 )
2023-12-15 13:46:31 -06:00
Contrabang
ca98c4f4a1
we love runtimes ( #23560 )
2023-12-15 13:43:44 -06:00
Qwertytoforty
77b4959518
fixes vortex parry arm being invisible ( #23516 )
2023-12-15 13:19:32 -06:00
Gaxeer
d48279ea47
fix: remove owner requiring dependencies from /datum/antagonist only if owner is present ( #23509 )
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* fix: remove `owner` requiring dependencies from `/datum/antagonist` only if `owner` is present
* refactor: move owner related dependencies removal into separate proc
2023-12-15 13:14:21 -06:00
datlo
ff53bdd87f
Buff wizard apprentice, limits to one per wizard (The Sequel) ( #23258 )
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* Buff wizard apprentice, limits to one per wizard
* Update restoration apprentice
* fix name of staff of healing
* rebuild tgui
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Apply snake case
* Update tgui.bundle.js
* Update code/game/gamemodes/wizard/artefact.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* remove forcewall from stealth
* tgui update and useless comment removal
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* update tgui
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-14 20:35:21 +00:00
Aylong
5a163d7f7a
TGUI Input List Toggle ( #23551 )
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* TGUI Input List Toggle
* contraview
* Rename
* Second rename
2023-12-14 16:49:54 +00:00
vengeful910month3
518e732f23
Changes the suit sensors hotkey ( #23458 )
2023-12-13 16:33:34 +00:00
Nathan Winters
48c0bfd5bc
Fixes abstract outfit types showing up in the Robust Dress Shop ( #23507 )
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* Exclude abstract subtypes from robust dress shop
* Fix typepath typo
* `vv_outfit.dm` cleanup
2023-12-13 16:32:12 +00:00
Contrabang
c18f314684
runtime moment ( #23542 )
2023-12-13 15:42:34 +00:00
DGamerL
962e78a363
Makes borgs take damage from being flung into objects ( #23000 )
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* we are so back
* Makes it compile
* Vendors, walls, windows and consoles done
* Blob and living mobs
* Magpulses are now based on traits
* Gives borgs the trait by action button
* Fixes modsuits
* Update code/game/objects/objs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/turf.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/living.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Fixes Thunk
* Actually fixes it
* I took an L (away from the trait)
* One proc now
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-13 15:22:02 +00:00
Qwertytoforty
1530c16a7b
fixes resist not unbuckling ( #23532 )
2023-12-12 20:47:43 +00:00
Gaxeer
622fa61a17
fix: replace menu_location with category in /datum/action/changeling/apex_predator. Rename 1 char vars ( #23541 )
2023-12-12 20:40:28 +00:00
Sadhorizon
ad1e2b00f7
I don't have a funny joke name this time ( #23506 )
2023-12-12 20:30:08 +00:00
BiancaWilkson
14e57eae04
Linked AIs are now bold in binary comms ( #23504 )
2023-12-12 20:29:41 +00:00
Sheep
ec85e888e6
add trait for 'gunpoint,' swap guns over to new trait. ( #23494 )
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add pointy banana, among other non-gun pointies.
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
2023-12-12 20:29:04 +00:00
Qwertytoforty
f67b797187
fixes lavaproof rods, adds to rnd ( #23388 )
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* fixes lavaproof rods, adds to rnd
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* moves return
* returns early
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-12 20:26:33 +00:00
Marm
35cfa30b38
Yet another new changeling ability: Apex Predator ( #23266 )
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* shed
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* jimkil review
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* review
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* cthhulhu phtagn
---------
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-12 20:23:13 +00:00
GDN
c9bc4635e0
makes action buttons bindable to keybinds ( #22390 )
...
* makes action buttons bindable to keybinds
* i'm just based like that
* zamn
* fix
* More alterations
* bruh
* runtime fix
* fixed up the jank
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Update code/modules/input/keybindings_procs.dm
---------
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
2023-12-11 18:56:20 +00:00
HMBGERDO
7a1e8e8f97
Movements outside grab range stops grab, grab pull refactor ( #21956 )
...
* grab target move signal checker
* moved grab proc into grab class, changed pulling grabbed person handling into signals from assailant, added movetime to SEND_SIGNAL on COMSIG_MOVABLE_MOVED as 4-th argument
* refactor p1
* changed pull_grabbed proc, removed unused variable
* Empty-Commit
* Update code/modules/mob/mob_grab.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* neck grab facing back works again
* directionals on move again
* fixed direction works again
* glide speed good now, flips working again
* death
* fixing neck grab issue
* Update code/modules/mob/mob_grab.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/mob_grab.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* dead code gone
* I HATE DIAGONAL MOVEMENT
* signal handlers added
* pull support, best pull turfs only today
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-11 17:31:56 +00:00
PollardTheDragon
1b20a134e4
Made Cham Gloves Insulated ( #23498 )
2023-12-11 17:07:26 +00:00
Qwertytoforty
338a9257f2
Improvised Garrote nerf, tweaks to grab resisting. ( #23485 )
...
* Update garrote.dm
* augghhhhhhhhhhhhhhhhhhhhhh
2023-12-11 17:06:50 +00:00
DGamerL
2415dc5d02
Removes a few unused procs ( #23470 )
...
* Begone ye foul creature
* More scope increase
2023-12-11 17:06:28 +00:00
ppi13
07c2085bf1
You can now equip belts and tanks onto naked people ( #23468 )
...
* You can now equip belts and tanks onto naked people
* Forgot to add back something i moved.
* Turns majuscules to minuscule in HTML tags
2023-12-11 17:05:58 +00:00
dearmochi
aaafb6be77
Adds alert to direction locking, minor refactor ( #23445 )
...
* Adds alert to direction locking, minor refactor
* use return
2023-12-11 17:05:12 +00:00
Burzah
d6496f0e40
cma fix ( #23412 )
2023-12-11 16:57:29 +00:00
Qwertytoforty
a884c62ce5
fixes species hiding ( #23407 )
2023-12-11 16:57:08 +00:00