Commit Graph

42910 Commits

Author SHA1 Message Date
Henri215
826b185182 Fixes janihud highlight not being very visible sometimes (#23896)
* Fixes janihud highlight not being very visible sometimes

* damn you ants
2024-01-25 14:30:07 -05:00
DGamerL
2fed255913 It is that fucing easy (#23881) 2024-01-25 14:25:20 -05:00
Henri215
7f62df8ff1 Fixes multiverse sword sprite being invisible (#23887) 2024-01-25 14:24:59 -05:00
Henri215
151a3b965e Fixes the metal foam box sprite being invisible (#23888) 2024-01-25 14:24:37 -05:00
warriorstar-orion
f8a55e7178 Remove unused 'salvage captain' ID and related areas (#23822)
* Remove unused 'salvage captain' ID

* Just remove as it was never used
2024-01-25 14:24:03 -05:00
Qwertytoforty
11d3b43815 IPCs once again get 65 damage from a heavy EMP, and 40 from a light. (#23865)
* IPCs once again get 65 damage from a heavy EMP, and 40 from a light.

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2024-01-25 12:05:46 -06:00
Qwertytoforty
4af0df0bd6 she darkens on my ness till I (#23844) 2024-01-25 11:45:57 -06:00
Henri215
4237f77be1 Fixing a few grammar issues (#23842)
* fixing some typos and spacings

* another one

* not that one

* even more
2024-01-25 11:44:38 -06:00
PhantornRU
867da454c6 Jobbaned Roles at poll_candidates (#23847) 2024-01-25 11:41:35 -06:00
BiancaWilkson
4777528c6e [s] The PR I just made about fixing an IPC revival exploit but this time I'm on the right branch (#23916)
* s help binary bot ling

* Update code/modules/surgery/organs/organ_helpers.dm

---------

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2024-01-25 09:16:29 +01:00
DGamerL
0141042abc Fuck (#23880) 2024-01-23 10:52:15 -06:00
Mikhail Dzianishchyts
388af904c0 Fix spawn at ghost bar (#23829) 2024-01-23 13:24:25 +00:00
DGamerL
79a7558df7 Revives Organ Datumization (#23397)
* first runthrough lol

* okay make this shit actually work

* nerfs slime people

* fixes

* more changes

* fix

* bim bim bam bam

* ok back in the head becuz i dont give a shit

* Sirryan review

* Sirryan review

* Fixes CI

* Stealthy CI fail

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-21 22:23:51 +00:00
GDN
0b8c196f67 tgchat day zero changes (#23872)
* tgchat day zero changes

* Update code/game/verbs/ooc.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 22:07:57 +00:00
datlo
54a144301d Add the Disguise Self spell (#23575)
* Disguise self

Removing disguise doesnt work (fackin signals)

* fix signal, tweaks

squeak on clown disguise doesnt work right

* tweaks

icons are regen'd due to invoke async when the disguise is replaced

* 1.0

* move status to status_effects folder

* remove leftovers

* fix icon on break, increase cd

* Replace spell for stealth apprentice

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update tgui.bundle.js

* Add icon by mcramon

* rebuild tgui

* remove old tgui

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:46:24 +00:00
DGamerL
47e7414b23 Bruh (#23873) 2024-01-21 21:31:59 +00:00
TheKillfish
d1ba470eac Making Bearserk Good (#23796)
* First buffs + More proper Status Icon

* Slight sprite change to look a bit less shit

* Additional tweaks

* Code consistency tweak

* Slightly higher price

* More tweaks and fixing a bug

* Brand new Icon courtesy of McRamon

* Tweaked icon a bit

* A bit more recommended code cleaning

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* how did i not notice this?

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-01-21 21:31:19 +00:00
PopGamer46
939c09431e IPC ghetto oversight fix (#23794) 2024-01-21 21:30:24 +00:00
Divulf
47a1207b15 Gives flares the same attack sound and attack verbs as lighters. (#23782)
* Gives flares lighter sounds and attack verb.

* Null is bad.

* initial() is also bad.
2024-01-21 21:28:08 +00:00
Octus
63e9d40efc oh yeah, purge time (#23780) 2024-01-21 21:27:31 +00:00
Qwertytoforty
6a49c04a6c fix eswords / cleaving saws not being sharpenable (#23779)
* fix eswords / cleaving saws not being sharpenable

* need that

* ok cut that out so it works again

* extra bracket
2024-01-21 21:27:01 +00:00
DGamerL
743f644aca It compiles (#23874) 2024-01-21 21:25:15 +00:00
Varelion
8dcc2f4cdf Soda Dispenser Content, Pineapple Juice & Cream (#23777)
* Create reagent vomicilin

* Update vomicilin

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Updating as suggested.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Revert vomicilin

* Revert vomicilin

* Revert vomicilin

* Add the ability to create droppers from glass

* Add clone memory disorder

* Add pineapple juice and cream  to soda dispenser, remove carrot juice and potato juice

* Revert dropper change

* Revert clone memory loss

* Revert bartender table jump change

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:15:49 +00:00
Varelion
7d789033cc Adds ability to create droppers from glass (#23765)
* Create reagent vomicilin

* Update vomicilin

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Updating as suggested.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Revert vomicilin

* Revert vomicilin

* Revert vomicilin

* Add the ability to create droppers from glass

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:14:14 +00:00
TheSardele
a9def7e9be Add suckers/lollipops to NanoMed Plus (#23755)
Co-authored-by: anon <anon>
2024-01-21 21:13:44 +00:00
Octus
64afce317e Makes the Combat Shotgun Bulky instead of Huge (#23744)
* Update shotgun.dm

* ignore this

* ok we icy
2024-01-21 21:13:03 +00:00
HMBGERDO
b4c52d70da i ded pls nerf: Combat Beakers (#23708)
* reagent splash now different from touch

* arghhghghg

* hghg

* FUCK THE BOTANY OORAH

* only botany smoke affected

* Update code/modules/reagents/chemistry/reagents/drugs.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* removing REAGENT_SPLASH, cleaning up

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

---------

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-21 21:12:33 +00:00
Alexios
d6693f86a1 Adds Light Tube Coloring - Colored Lighting! No more light floors needed! (#23728)
* The PR:TM:

* Updated code to use Spraycan's color and to check for cap

* Update code/modules/power/lights.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Remove the amogus

* Update code/modules/power/lights.dm

Good idea!

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-21 21:09:30 +00:00
Aylong
6262f889e8 Increase default minute topic limit to 150 (#23723)
* 100 to 200

* Update code/modules/client/client_procs.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-01-21 21:07:51 +00:00
DGamerL
13a5b61634 Ezpz (#23713) 2024-01-21 21:07:37 +00:00
Lumi
a285db6353 Makes two fluff IPC screens public; deletes one fluff IPC screen (#23712)
* Makes two fluff IPC screens public; deletes one IPC screen

Hello yes I am the owner of these fluff IPC screens. Can be confirmed through discord or here if needed.

This PR removes one custom IPC screen ('eyes') and makes the remaining two ('music' and 'waiting') public for all players to use.

The code for custom IPC screens, added in PR 9390, has not been changed or removed.

* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 21:07:11 +00:00
Сиротка
05dd60b8c4 IMAGEADD: Mech Weapon (#23695)
* IMAGEADD: Mech Weapon

* Update code/game/mecha/equipment/weapons/weapons.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 21:04:50 +00:00
Сиротка
4ad066c70b REFACTOR: Mecha icon_state (#23693)
* REFACTOR: Mecha icon_state

* oopc

* Update code/game/mecha/mecha.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-21 21:04:28 +00:00
TheKillfish
391f296ed9 Knuckledusters; New Ways to Beat People to Death in Style (#23685)
* Created Knuckledusters.dm

Time to see if this shit works

* Correct file now

I forgot to add .dm after making file. Oopsies.

* Delete code/game/objects/items/weapons/knuckledusters

Wrong file

* Fixes code and addes sprites

* Finished sprites, dusters can now be gotten

* Tweaks and fixes and additions

* Uplink description tweak

* Now they do more, thanks Snowball for help

* Syndiedusters look good now

* Tweaked values, added Engraved Dusters as steal objective

* Further tweak

* Removal of unnecessary space

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Tweaks from Henri added

* Gave admin variant new root name

* Autodocumentation of variables

I feel like an idiot not knowing how to autodocument, but feeling like an idiot is worth it so long as I learn

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Added some suggested changes/code cleaning

* Removes unecessary space, how do I keep missing these?

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:03:46 +00:00
Vladisvell
03914685a9 Added general sound configuration to volume mixer (#23679)
* Added mixer configuration for general sound volume

* Joker moment about distance falloffs depending on mixer settings

* Added note about general channel in volume_mixer
2024-01-21 20:57:12 +00:00
Qwertytoforty
61779bda6e fixes an 8 year old krav sound / visual bug (#23681)
* fixes an 8 year old krav sound bug

* Update code/modules/martial_arts/krav_maga.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/krav_maga.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* So true bestie

* Update code/modules/martial_arts/krav_maga.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* moves the apply

* removes kick from muscle implant

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-21 20:55:23 +00:00
Deniz
5bf3d99160 Adds RPED to Engieborg (#23684)
* upgrades.dm

* fabricator

* Henri Review

Spelling update. Adds ``.``

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Literally forgot to commit yippie

* SECONDS

* begone space

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-21 20:54:05 +00:00
HMBGERDO
8c1a5b68d2 Intellicard improved description (#23633)
* intellicard duct tape description, AI camera repair fix

* little changes

* Contra review

* Revert "Contra review"

This reverts commit 9995b0ea96.

* arghhghhshs
2024-01-21 20:52:58 +00:00
Daniel Lenrd
4639efbceb Recorder no longer says "Skipping Silence" (#23597)
* Removed Skipped Silence

* moving conditionals

* That is what I meant ||

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 20:52:10 +00:00
Gaxeer
2889003fd5 tweak: randomly choose special kit receiver (#23528)
* tweak: randomly choose special kit receiver

* fix: create `/datum/theft_objective` only when required

* refactor: notify about failed special item give, only when needed. Notify other owners about receiving of item

* Update code/game/gamemodes/objective.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-21 20:46:24 +00:00
Contrabang
5b6329ed25 Fire extinguishers and sprays only hit a tile once. (#23568)
* lmaoooo lol even

* yippee

* DGamerL review

* oops

* sirryan review
2024-01-21 20:44:50 +00:00
DGamerL
ab3992dec8 Refactors some reagent sacid/facid code (#23566)
* I hate if statements

* This would've been bad

* Oops, this could've also been bad

* Masks now properly protect again

* Slight amounts of damage in low volumes for sacid

* Accidental balance change

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewc review

* Update code/modules/reagents/chemistry/reagents/toxins.dm

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-01-21 20:44:27 +00:00
Qwertytoforty
192b8224b8 Anomaly core modules for modsuits (#23154)
* firewall

* shielded part 1

* WIP: Anomaly core modules for modsuits

* icons, vortex

* cryogrenade, nerfs teslawall

* message admins moment

* Update uplink_nuclear.dm

* rnd designs

* now uses the flayer icon state

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns, barricade types, and comments, oh my

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* updates desc, remove comment, removes /hardsuit/

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:17:18 +00:00
DGamerL
db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00
S34N
22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00
Aylong
4e76e777d9 Randomless Kirby plants (#23376)
* Kirby randomless

* Whoops

* Whoops x2

* Maps Script & missing plant

* Spellcheck

* Plant eye fix

* Update code/game/objects/structures/flora.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* double pipe fix

* errant sign removal

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-14 13:22:18 +00:00
Pierre-Louis
dc6604cecc Fix ghost bar character selector breaking when multiple characters share the same name (#23610)
* Ghost bar character select no longer break for shared names

Ghost bar character selector now use an unique ID and not a name as an identifier.  Having two characters with the same name no longer break ghost bar selector.
Hence Fixes #23608

* small fixs

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* variable name fix

---------

Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-01-14 13:00:11 +00:00
Brillcrafter
23b7265526 Fixed russian walls saying they can be Sliced when they cannot (#23758)
* Fixed russian walls saying they can be sliced.

* good idea.

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-14 12:54:41 +00:00
Qwertytoforty
c2c28be35f fixed bluespace harvester not reconnecting to powernet properly remake (#23792) 2024-01-14 12:41:00 +00:00
HMBGERDO
d7a1621da8 APC access ID must have an icon (#23774)
* this ID must have icon

* APC access is engineering
2024-01-14 12:40:29 +00:00