- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
Stuff goes under types.
Types have procs.
Never have 500 lines of repeated code again.
I came very close to crying while editing this. You should appreciate
that.
----
This commit entirely reworks how placing things on walls work- Posters
have intentionally been left alone to reduce the amount of lines
changed. With this commit, wall-mounted objects are no longer snowflaked
into the wall file.
This commit does the following:
- Adds spraycans as a subtype of crayons.
- Slight crayon overhaul to make room for this
- Can spray graffiti, runes, and letters on floors & walls
- Can spray mobs and paint their face
- Fixes & overhauls lipstick
- Lipstick is now overlay and Blend() based.
- Also fixes a few bugs with the system.
- Updates paper code to accomodate for wiping off spraypaint as well
- Slight modification to space cleaner
- Space cleaner now cleans your face of lipstick and spraypaint
This commit does the following:
- Fixes a minor spelling mistake.
- Moves glass tables breaking into a proc, was messy otherwise.
- Changes grab-smash behavior. 'Tabling' someone will now smash the
glass table, and weaken them for about the same length as a baton.
- Changed toggle verb into activation verb
- Added support for spawned/mapplaced e-chairs
- Fixed activation animation
- Fixed updating of icon
- Buffed damage, victim will die much quicker
- Removed stun
This commit adds glass tables (credit to WalterJe of -tg-'s fourms for
the sprites) to the game. These can be constructed with two metal
sheets, and two glass sheets. Flipping the table causes it to shatter
and deconstruct itself. You can deconstruct the table at any stage
with a wrench.
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
Ports tgstation/-tg-station#8157
This won't compile, needs to be bugfixed and tested. The only reason I
am PRing this right now is so that we don't have multiple people
working on the same thing.
@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().
Goals of this commit:
- Make admin ATTACK: logs indicate if attacker is an antagonist.
Note; High probability of merge conflicts, 47 files changed.
- Wrenching down a pipe will now transfer prints from the pipe object to
the pipe machine. Vice versa for unwrenching a pipe.
- Wrenching down or unwrenching a pipe will now leave a fingerprint on
the pipe.