Contrabang
34ba019704
Adds more descriptions to missing items and changes some ( #24584 )
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* jesus fuck thats a lot of descs
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* review
* christa review
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
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Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2024-04-07 09:44:27 +00:00
Aylong
4e76e777d9
Randomless Kirby plants ( #23376 )
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* Kirby randomless
* Whoops
* Whoops x2
* Maps Script & missing plant
* Spellcheck
* Plant eye fix
* Update code/game/objects/structures/flora.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* double pipe fix
* errant sign removal
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-14 13:22:18 +00:00
Luc
327add6348
Converts two-handedness/wielding to a component ( #21619 )
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* initial checkin
* Add everything but maps
* update paths
* Patches some minor bugs across twohanded things
* remove a stowaway
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra review
* Fix kc
* hopefully fix file perms
* Fix file perms
* revert line-endings
* uh?
* Trying once again to fix file formats
* henri review 1
* henri review 2
* update from master
* Removes override that breaks modsuits
* re-add reference
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-09-01 22:06:59 +01:00
S34N
980fee9b60
[s] Fixes an issue with potted plants ( #21529 )
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* fixes this
* tweaks
2023-07-01 12:12:29 +02:00
S34N
04377481a2
Holding a plant pot hides mob HUD ( #20868 )
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* hide plant pot
* different method
* GC
* what am I even doing
2023-05-14 00:23:44 +02:00
Henri215
dc75a748f1
Fixing common spelling mistakes part 3 ( #20870 )
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* Fixing common spelling mistakes part 3
* collectable
* another collectable
* part 3.2
* "</span>."
* A bunch more fixes
2023-04-22 09:44:27 +02:00
S34N
8e475415b1
Stops tree shadows from being part of their hitbox ( #19543 )
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* unclickable shadows
* readability
* effect
* Update code/game/objects/structures/flora.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* order of operations
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-03 18:02:08 +00:00
S34N
ce7d68fcf1
Fixes draggable bushes, sprite oversight [MAPPING CHANGES] ( #19351 )
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* no drag the bush, and other tweaks
* im smart
* mapping changes
* delete
2022-10-19 16:22:41 -05:00
S34N
db11313caa
Fixes draggable bushes, sprite oversight ( #19349 )
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* no drag the bush, and other tweaks
* im smart
2022-10-12 20:21:39 +02:00
S34N
ba802a199a
Makes large jungle bushes use the tree transparency system ( #18953 )
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* large jungle bush transparency
* size
2022-09-07 13:38:18 +01:00
SteelSlayer
358ff86ddb
Removes the need for ComponentInitialize ( #18833 )
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* removes `ComponentInitialize`
* mapload
* add back CRASH
2022-08-18 22:00:19 +01:00
S34N
07265abdf2
Makes trees transparent if important objects are hiding behind them ( #18627 )
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* tree!
* Update code/modules/admin/verbs/freeze.dm
* yeet
* steel review, animate transparency
* more critical items
* charlie review
* charlie
2022-07-31 23:24:12 +01:00
KalevTait
8dcf49855b
Code Readability - Structures ( #18273 )
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* structures
* requested changes
2022-07-10 14:00:25 +01:00
S34N
03beb422b2
Remaps CC, changes z1 layout ( #17425 )
2022-03-14 20:08:07 +01:00
S34NW
7a8da30830
grass time
2021-10-10 15:20:13 +01:00
Gatchapod
2ef3e3a07c
Fixes one-handed plant-people ( #15532 )
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* Removes one-handed plant-people
* Unbreaking things
* Going too fast for my own good
* Alright, this time I actually checked all
* Let's just remove all unrelated changes
* mochi's suggestions
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2021-03-28 12:42:50 +01:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
AffectedArc07
43ee2488c7
More New() -> Initialize() for /obj/structure ( #15158 )
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* More New() -> Initialize() for /obj/structure
* Updates these
* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
Darkmight9
30de304fdc
Makes grass, flowers, and bushes easily destroyable ( #14926 )
2020-11-22 21:36:37 +00:00
AffectedArc07
2c37ae8fd0
The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() ( #14719 )
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* The road to Initialize() stability
* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
datlo
28caad13f9
add winter/clown biodomes
2019-08-18 21:06:58 +02:00
variableundefined
376cdc709a
Merge pull request #9818 from farie82/twohanded-fix
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Fixes the giving of required two handed items and chainsaw stuf
2018-10-12 13:24:19 +08:00
joep van der velden
c96adec91f
Fixed it
2018-10-11 22:55:10 +02:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Markolie
e5c4b78f47
Add Colossus, add outdoors variable to areas and update fireball targeting
2016-10-25 04:10:52 +02:00
monster860
19460ff4af
Makes boldnotice and danger classes be be used
2016-08-11 12:20:02 -04:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Aurorablade
b93fef2369
snek? snek?! SNEEEKEKKKKKK!!!!! ( #4759 )
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* snek? snek?! SNEEEKEKKKKKK!!!!!
* PLANT ops
2016-06-24 11:30:54 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1796bcbc23
nukes jungle module
2015-12-21 22:32:54 -05:00
Certh
d665bb0729
Fixes mistakes with using /improper instead of \improper
2015-12-08 10:37:42 +01:00
Certh
591daf04d2
Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
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Also corrected some periods, spelling errors etc. along the way.
If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Fox-McCloud
f43e21698c
Updates
2015-11-18 23:17:31 -05:00
Fox-McCloud
3ce2c790e8
Adds Additional Plant Sprites
2015-11-08 07:58:37 -05:00
Fox-McCloud
428dde8047
Potted Plant Hiding
2015-05-10 14:41:06 -04:00
Remie Richards
0f7b09ef07
Procedural Map Generator System
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This commit adds a Procedural map generating system for code and admins to
use ingame. The system is modular, which means that it is fairly easy to
make new generating systems. Currently, only the 'nature' unsimulated
system is implemented, as a testing verb for admins to use. Admins can
define the starting XYZ and ending XYZ of the generated system.
Players - This means you may see content that is truely random, in the
future.
Coders - This system allows you to randomize map elements. Writing new
modules is documented at
code/modules/procedural-mapping/mapGeneratorReadme.dm
Detailed information about how the system works, and how it can be
integrated is also avalible there.
Admins - This system will allow you to, at the touch of a button, create
very complex structures and turfs that would otherwise require being
spawned in manually, one by one. The nature button is a fairly good
example of this, with it's randomized grass textures, randomly placed
trees, and randomly placed rocks. This would normally take a good 5
minutes to do, spawning the trees and rocks and turfs, but it takes about
20 seconds to enter the coordinates and have it be completely random.
2015-04-11 05:28:10 -07:00
ZomgPonies
8b9583b786
New plant decorations
2013-11-02 00:33:09 -04:00
Segrain
c2712dd9d3
Fix for #3410 .
2013-08-01 20:58:35 +03:00
aussprites
6251ff6ea2
fixing typo with path.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5300 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-12 16:24:18 +00:00
Aussprites
89f2ee157d
Added stuff for christmas. 99% done by Carn all I did was poke around and finish it off. Cracker/gift sprites done by Tanknut.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5292 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-10 05:35:40 +00:00
aussprites
5f36fdcea7
added ..() to new(), thanks to Giacom for telling me why
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 18:38:03 +00:00
aussprites
1dd83e6803
>added defines to flora.dm
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>added icon_states to ausflora.dmi
>added a tree to pinetrees.dmi
>centcom came by and decorated the trees in the bar and chapel
Centcom Report
Have a merry griffmas and a happy new round.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5255 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 14:23:00 +00:00
petethegoat@gmail.com
0c400d1a75
More fixes for flora because I'm terrible.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 15:48:42 +00:00