ZomgPonies
91e8b909c0
Squish Squash
2015-04-04 14:27:53 -04:00
Fox-McCloud
b3270fe360
Merge pull request #650 from ZomgPonies/beartraps
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IED fix and trap
2015-03-25 09:37:08 -04:00
Fox-McCloud
e45a5ac46a
Prox Mine Fix
2015-03-25 00:27:11 -04:00
ZomgPonies
8dfaa39ecb
Updates PR with Fox's suggestions
2015-03-24 19:27:05 -04:00
ZomgPonies
3f51d1135a
Re-adds old IED recipe, allows IED -> Beartraps
2015-03-24 09:10:10 -04:00
SamCroswell
efd546d1e4
Ninja glove icon update, ninja suit toggle function
2015-03-07 19:54:00 -05:00
ZomgPonies
7799470ca5
Merge pull request #460 from Markolie/master
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Add bandanas, mask toggling, camo armor jacket, minimum drone/ERT age, turret update, NanoUI update and bugfixes
2015-03-01 12:30:15 -05:00
ZomgPonies
5a94b87331
Merge pull request #457 from Fox-McCloud/Cameras
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Camera Update+Camera Bugs
2015-03-01 12:28:58 -05:00
Markolie
b28f791f8f
(Porta) turret update, map area update
2015-03-01 02:10:32 +01:00
Fox-McCloud
62462c876f
Camera Update+Camera Bugs
2015-02-28 04:01:14 -05:00
Fox-McCloud
923ba5932f
RnD Fixes and Tweaks
2015-02-27 17:36:20 -05:00
ZomgPonies
710d60abda
GC fixes
2015-02-25 10:58:56 -05:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
3b072b5a62
Remove click delay from most things
2015-02-22 18:47:58 +01:00
Markolie
d8d1670b68
Revert "Revert "Saycode/language/species port from Bay""
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This reverts commit d54579850c .
Conflicts:
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/objects/items/devices/radio/intercom.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
DZD
212ca5f5bd
MERGE CONFLIIIIIICTS
2015-02-19 20:26:36 -05:00
ZomgPonies
d54579850c
Revert "Saycode/language/species port from Bay"
2015-02-19 20:15:42 -05:00
DZD
d0d6c8eebd
Merge with upstream/master
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Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
DZD
4bcdb94a99
Merge with upstream/master
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Fixes conflicts
2015-02-18 13:41:32 -05:00
Markolie
21926c9e48
Part 1 of saycode/language/species port from Bay
2015-02-17 23:20:50 +01:00
Markolie
ad167dc541
Announcement system overhaul, crew monitor system overhaul, add portable crew monitor
2015-02-16 19:03:29 +01:00
Markolie
9fed8135d4
Handcuff refactor, IV drip fix
2015-02-14 04:35:32 +01:00
DZD
a4cda9287f
Merge with upstream/master
2015-02-12 16:43:01 -05:00
DZD
b3a0c9a975
Removes TABLEPASS and FPRINT flags
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- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Markolie
64fe9e8600
Remove legacy viewpoint code, move back to Bay's and /tg/'s system
2015-02-10 17:02:27 +01:00
Markolie
7285f39fc1
Defib update, cell path update
2015-02-09 16:12:01 +01:00
Markolie
956f2ba703
Event overhaul from Bay, atmos fixes
2015-01-21 23:05:59 +01:00
Fox-McCloud
53d15682ce
Melee Rebalancing
2014-12-18 10:22:02 -05:00
Markolie
6c92a48c41
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
2014-12-06 01:31:31 +01:00
Markolie
aa68b2e160
AI/Cyborg HUD fixes, lets Vox's pick name when spawning, fixes Beepsky's/ED-209's ID'ing issue
2014-12-06 01:26:59 +01:00
Fox-McCloud
fd9d3edffb
Cell Changes and other Stuff
2014-12-05 05:37:55 -05:00
Fox-McCloud
c218c1af3b
Production and Mecha Tweaks
2014-12-03 18:20:51 -05:00
Markolie
b21575f088
Bot port from /tg/
2014-12-02 17:59:40 +01:00
Markolie
8f47f50009
Fix stun batons and holographic sign projectors
2014-11-19 20:20:10 +01:00
Markolie
876a5067a0
Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes
2014-11-17 08:32:39 +01:00
Fox-McCloud
111b24ceb8
Janitor Rework
2014-11-10 03:17:56 -05:00
Fox-McCloud
dd200af4bf
Nuke Ops Rework Phase 2
2014-11-05 06:56:46 -05:00
GinjaNinja32
0427641d89
Moved all shard code to one file. Fixed #5992
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Conflicts:
code/defines/obj/weapon.dm
code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
ZomgPonies
99c96c0c9c
Let's stay up to date with Zuzu's PR shall we?
2014-07-26 12:04:54 -04:00
Zuhayr
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
Zuhayr
13797e99ed
New machines, adjusted Cael's seeds, rewrote space vines.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/hydroponics.dm
code/modules/hydroponics/grown_inedible.dm
code/modules/hydroponics/hydroitemdefines.dm
2014-07-25 10:06:19 -04:00
ZomgPonies
f2ecd1503b
Completed adding Kidan Ambassador decorations
2014-07-23 13:24:51 -04:00
ZomgPonies
653a0bdf37
Added signpost to show NT recruitment office location
2014-07-19 15:19:13 -04:00
PsiOmega
cda07c694d
Deluxe soap now has a more pleasant range of smells.
2014-07-18 07:05:14 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
Rob Nelson
92ac21bbf6
Add "can" to VOX vocab
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Conflicts:
tools/vox/voxwords.txt
2014-07-13 16:07:00 -04:00
Menshin
bd6b5a6870
Refined the implementation of the AStar algorithm :
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*Reorganised and commented used procs for better visibility/maintenance
*Redid the PriorityQueue class
*Changed the euclidian distance to the byond one (so that we don't calculate float and square root when it's not necessary)
*Made the AStar algorithm use the closed list instead of just filling it
*Some optimization in the open list sorting : last entered is first in case of f ties, slightly less tiles are checked now
*Changes the order directions are checked when adding adjacents turfs to make for more 'realistic' path (read less 'drunk pathing' with lots of diagonals)
*Fixed some turfs densities not being check for diagonal movement
*Closed firedoors are now correctly seens as blocked by the algorithm
*Cleanbots now only moves in cardinal directions, like other bots.
*Updated the info text at the beginning of the file a bit
*Absolutely unrelated : simplified the turf.Bless() proc
Conflicts:
code/__HELPERS/unsorted.dm
code/defines/procs/AStar.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/windowdoor.dm
code/game/turfs/turf.dm
2014-07-13 15:50:15 -04:00
igalan
7940e3d6db
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
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This PR comments out the non-edible one and replaces any reference of it to the edible one.
Conflicts:
code/defines/obj/weapon.dm
maps/tgstation2.dmm
2014-07-13 09:07:36 -04:00
ZomgPonies
cb9b6fca4d
Replacing civilian with support department. Still need to make changes on MySQL schema.
2014-06-26 19:42:14 -04:00
Chinsky
1d2fb1491f
Adds 3 office clutter items.
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Conflicts:
code/defines/obj/weapon.dm
2014-06-20 12:11:13 -04:00