* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* gulag QoL fixes
* escape route, analyzer
* stops people from spam calling the shuttle down
* unifies access
* moves ofitser, fixes point claim console
* TGUI build
* unifies point system for good
* TGUI deps
* tweak
* sirryan review
* hard ref removal
* more changes
* scope creep scope creep
* sirryan!
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* pain
* more progress
* progress continues
* more progress™️
* saving progress while I swap brances
* leg moving working for real, woo
* more saving as power goes out
* eeven more
* fix transfer
* More changes, closer to pr ready
* final stuff for night backup
* almost done™️
* almost done
* Final changes to get ready for posting
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* new sprite
* Loot added (minus crusher loot)
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Defines, loot, and requested changes, oh my!
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* sound, bluespace charge improvements, more text
* Update code/game/gamemodes/nuclear/pinpointer.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* WOOO CRUSHER ITEM
* don't code when dead tired kids
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Makes crusher loot work, reworks shield for mecha fauna
* Names it, lets it spawn, buffs it, should be ready.
* Adds better sprites.
* pick to rand
* Buff, prevent cheese.
* Merge conflict hook test
* double checking to see if I installed it or not, think I need to manual
* fixes the merge issue
* makes gibtonite not yeet the mechafauna as much.
* fixes hostile/hostile fuckup
* fix most beam issues
* extra qdel insurance but it should be good
* fixes chasm issues, beep on self destruct, extra bluspace charge
* Shrinks the kaboom.
* spelling + beam fix
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* late_initialize, var names, and styling, oh my!
* attacl
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Switch a bunch of /obj/machinery from /New to /Initialize
This is an easy and uncontroversial batch.
No globs, no late init, and stuff.
* Move more machinery to Initialize
This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.
* More tricky New -> Initialize migrations
* The last of machinery Initialize conversion
* fixups
* Newscaster armor fix
* styling
* Comment on armor handling
* Move newscaster armor definition back to datum
* farie82 review
* kill extra .=
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie's review part 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>