Commit Graph

130 Commits

Author SHA1 Message Date
Gwydion Brain
f3eaed5606 woop woop woop 2018-11-15 19:18:50 -08:00
AzuleUtama
0c59000df1 made stamina dropoff check actually work - cleaned up code
Based on reviewer's comments.
2018-11-15 09:06:19 +00:00
AzuleUtama
b790261d8d Quick change to tile_dropoff if statement should there be no dropoff 2018-11-14 22:10:56 +00:00
AzuleUtama
e2c81535f0 X-ray laser nerf - Falloff and Charge
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
variableundefined
20698305e0 Minor attack log overhaul 2018-08-25 17:19:01 +08:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
uraniummeltdown
c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
KasparoVy
dd683fa081 Comment body-bloodying out until it gets fixed.
"So, there's a bit of a bug with the blood system- specifically
bloody_body. It doesn't always transfer the color of the blood
correctly, for no apparent reason." - Tigercat2000
2017-12-13 21:20:19 -05:00
KasparoVy
258df0caad Blood Spray now Lands on Mobs in Path of Splatter
Whether the blood is pixel-shifted there or not, if there's a mob that
can be splattered, they will be.
2017-08-10 22:40:44 -04:00
KasparoVy
00a65b4fc1 Truth. 2017-07-25 22:49:57 -04:00
KasparoVy
8dbfc8ee1d Respects Windows and our Inability to Pass Them
Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.

I had to get creative with how I detected structures blocking blood
splatter.

Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
2017-07-25 22:49:57 -04:00
KasparoVy
849f698256 Respects Walls and our Inability to see Through Them & Xenosplatter Fix
Pixel shifts blood onto non-floor structures, thus respecting viewing
angles.

You are no longer able to see blood splattered on a wall from the other
side unless you've x-ray vision.

This also fixes a bug where xeno blood splatters were red.
2017-07-25 22:38:49 -04:00
KasparoVy
0679d3cc19 Splatter lands 1 tile away in target direction.
Adjusts splatter to land 1 tile away from the mob in the target direction.
Splatter can land on walls, windows, etc. and works with diagonals.
2017-07-25 22:38:49 -04:00
Fox-McCloud
6d38ed3d90 colors 2017-07-15 05:40:14 -04:00
Fox-McCloud
88cc556c4f Adds Gunshot Blood Splatter 2017-07-14 11:26:15 -04:00
Fox-McCloud
e29d346198 Projectile Reflection Refactor 2017-07-06 16:29:40 -04:00
Fox-McCloud
04b9394d34 last tweaks 2017-07-01 01:44:02 -04:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
Markolie
0adc370d55 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/game/machinery/turrets.dm
2017-01-09 22:00:31 +01:00
Mieszko Jędrzejczak
63d5b6a1b1 Adds that var to projectile hits printing 2017-01-08 22:15:58 +01:00
Markolie
5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
TheDZD
8b8dd41d36 Fixes 2016-06-03 23:41:54 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
4d9627e986 Removes Halloss 2016-03-03 23:26:41 -05:00
Fox-McCloud
ebdd9d3897 Timestop Spell Port and Sepia Slimes 2016-01-06 03:30:08 -05:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie
aaeac981b9 Temperature gun update 2015-09-13 21:05:23 +02:00
Markolie
8bede1db99 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace
Conflicts:
	code/modules/mob/living/simple_animal/friendly/fox.dm
	code/modules/organs/organ_alien.dm
2015-08-18 18:38:59 +02:00
Markolie
5eee617063 Consolidate ?/FLW links under key_name_admin 2015-08-17 00:13:53 +02:00
Markolie
a397c730b5 Admin jump overhaul, add watchlist functionality, other admin updates 2015-08-16 23:28:02 +02:00
Markolie
4a14a97b3b IPC overhaul part deux 2015-08-16 02:34:52 +02:00
Mark van Alphen
b4c5e8bf6b Mecha turret fix 2015-08-03 22:21:19 +02:00
Markolie
a60157fe5b Make sure check trajectory works 2015-07-28 19:14:56 +02:00
Markolie
c67bb095fb Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2015-07-28 18:40:44 +02:00
Markolie
1e20f58e5c Turret fixes 2015-07-28 18:40:26 +02:00
Fox-McCloud
0524d49ff3 Fixes Unlimited Bullets 2015-07-17 19:36:14 -04:00
Fox-McCloud
6610d71dd7 Fixes Emitter Beam Pooling 2015-07-04 20:59:12 -04:00
ZomgPonies
6fe5db524a Fixes reflecting projectiles 2015-05-10 20:10:27 -04:00
ZomgPonies
6dfb4a732d Finally done 2015-05-09 07:12:54 -04:00
ZomgPonies
a05e70585e Fixes 2015-05-08 17:59:42 -04:00
ZomgPonies
cb0a65b96f Let's try this 2015-05-08 17:32:34 -04:00