Gwydion Brain
f3eaed5606
woop woop woop
2018-11-15 19:18:50 -08:00
AzuleUtama
0c59000df1
made stamina dropoff check actually work - cleaned up code
...
Based on reviewer's comments.
2018-11-15 09:06:19 +00:00
AzuleUtama
b790261d8d
Quick change to tile_dropoff if statement should there be no dropoff
2018-11-14 22:10:56 +00:00
AzuleUtama
e2c81535f0
X-ray laser nerf - Falloff and Charge
...
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Purpose
4d7dd5a6c9
dayum dats defined
2018-10-08 22:48:00 +01:00
variableundefined
20698305e0
Minor attack log overhaul
2018-08-25 17:19:01 +08:00
Fox McCloud
aae5405d03
AGHHHHHHHHHHHHHHHHHHH WHATTT
2018-07-17 04:58:36 -04:00
Kyep
412341439a
Fixes #8954 - splits 'attack log' preference, spam-be-gone ( #8992 )
...
* Fixes #8954
* projectile reagetns
* removes all attack logs on keyless simple_animals even by keyed mobs
* deletes 'potentially'
* Tiger request
* more comprehensive solution
* check for mob
* istype
* brevity
* Split attack logs preference
* toggle
* deletes old CHAT_ATTACKLOGS
* explains what levels do when toggling them
* clarification
* Tigercat requests
2018-06-13 16:55:21 -07:00
tigercat2000
c03621c508
Completely Overhaul Logging
...
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
uraniummeltdown
c89b1e8463
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
KasparoVy
dd683fa081
Comment body-bloodying out until it gets fixed.
...
"So, there's a bit of a bug with the blood system- specifically
bloody_body. It doesn't always transfer the color of the blood
correctly, for no apparent reason." - Tigercat2000
2017-12-13 21:20:19 -05:00
KasparoVy
258df0caad
Blood Spray now Lands on Mobs in Path of Splatter
...
Whether the blood is pixel-shifted there or not, if there's a mob that
can be splattered, they will be.
2017-08-10 22:40:44 -04:00
KasparoVy
00a65b4fc1
Truth.
2017-07-25 22:49:57 -04:00
KasparoVy
8dbfc8ee1d
Respects Windows and our Inability to Pass Them
...
Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.
I had to get creative with how I detected structures blocking blood
splatter.
Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
2017-07-25 22:49:57 -04:00
KasparoVy
849f698256
Respects Walls and our Inability to see Through Them & Xenosplatter Fix
...
Pixel shifts blood onto non-floor structures, thus respecting viewing
angles.
You are no longer able to see blood splattered on a wall from the other
side unless you've x-ray vision.
This also fixes a bug where xeno blood splatters were red.
2017-07-25 22:38:49 -04:00
KasparoVy
0679d3cc19
Splatter lands 1 tile away in target direction.
...
Adjusts splatter to land 1 tile away from the mob in the target direction.
Splatter can land on walls, windows, etc. and works with diagonals.
2017-07-25 22:38:49 -04:00
Fox-McCloud
6d38ed3d90
colors
2017-07-15 05:40:14 -04:00
Fox-McCloud
88cc556c4f
Adds Gunshot Blood Splatter
2017-07-14 11:26:15 -04:00
Fox-McCloud
e29d346198
Projectile Reflection Refactor
2017-07-06 16:29:40 -04:00
Fox-McCloud
04b9394d34
last tweaks
2017-07-01 01:44:02 -04:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Markolie
0adc370d55
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
...
# Conflicts:
# code/game/machinery/turrets.dm
2017-01-09 22:00:31 +01:00
Mieszko Jędrzejczak
63d5b6a1b1
Adds that var to projectile hits printing
2017-01-08 22:15:58 +01:00
Markolie
5ace926e42
Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking.
2016-10-25 00:50:31 +02:00
TheDZD
f5577b4a8f
add_logs() un-fuckery
2016-08-29 17:27:56 -04:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
TheDZD
8b8dd41d36
Fixes
2016-06-03 23:41:54 -04:00
TheDZD
8dcf46bf91
Sprites & fixes
2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
4d9627e986
Removes Halloss
2016-03-03 23:26:41 -05:00
Fox-McCloud
ebdd9d3897
Timestop Spell Port and Sepia Slimes
2016-01-06 03:30:08 -05:00
Tigercat2000
4b6a3ddcb6
-tg- SpaceMove update
...
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.
Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie
aaeac981b9
Temperature gun update
2015-09-13 21:05:23 +02:00
Markolie
8bede1db99
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace
...
Conflicts:
code/modules/mob/living/simple_animal/friendly/fox.dm
code/modules/organs/organ_alien.dm
2015-08-18 18:38:59 +02:00
Markolie
5eee617063
Consolidate ?/FLW links under key_name_admin
2015-08-17 00:13:53 +02:00
Markolie
a397c730b5
Admin jump overhaul, add watchlist functionality, other admin updates
2015-08-16 23:28:02 +02:00
Markolie
4a14a97b3b
IPC overhaul part deux
2015-08-16 02:34:52 +02:00
Mark van Alphen
b4c5e8bf6b
Mecha turret fix
2015-08-03 22:21:19 +02:00
Markolie
a60157fe5b
Make sure check trajectory works
2015-07-28 19:14:56 +02:00
Markolie
c67bb095fb
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
2015-07-28 18:40:44 +02:00
Markolie
1e20f58e5c
Turret fixes
2015-07-28 18:40:26 +02:00
Fox-McCloud
0524d49ff3
Fixes Unlimited Bullets
2015-07-17 19:36:14 -04:00
Fox-McCloud
6610d71dd7
Fixes Emitter Beam Pooling
2015-07-04 20:59:12 -04:00
ZomgPonies
6fe5db524a
Fixes reflecting projectiles
2015-05-10 20:10:27 -04:00
ZomgPonies
6dfb4a732d
Finally done
2015-05-09 07:12:54 -04:00
ZomgPonies
a05e70585e
Fixes
2015-05-08 17:59:42 -04:00
ZomgPonies
cb0a65b96f
Let's try this
2015-05-08 17:32:34 -04:00