* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
The poll now only lasts 10 seconds.
The blobbernaut doesn't chase after people right after being spawned anymore, however after the poll is over, it will be able to, if somehow no player was put in control of it.
Blobbernauts can now be controlled by players through a prompt whicha appears when they are spawned by blobs.
Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore.
Blobbernauts now regenerate health overtime when standing on blob structures.
Blobbernauts and blobs can now communicate with each other.
Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 40 resources instead of 20.
Makes it so that when a blob uses the Conscious Split verb, it no longer
sets it to 700 (350*2), but instead increases the current requirement by
350 (the initial amount) before the blobs can win. This gives blobs the
chance to make more cores and in turn theoretically reach that limit
quicker (and also gives them a chance to increase their play-time as
blob), but if they lose cores, they have much more work ahead of them to
make up for that loss.
Fixes#6372
:cl:Twinmold
Fix: Blob Conscious Split now properly scales the requirement of blob
tiles to win.
/🆑
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.