DaveKorhal
b67f03d017
Update projectile.dm
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Added variable to offset rounding so that it actually rounds to the closest number instead of flooring it to the next lowest integral.
2020-07-11 16:16:13 -05:00
farie82
4d532a8599
Merge branch 'master' into bullet-fix
2020-06-27 00:40:02 +02:00
Fox McCloud
b3d69aac9b
Moves to BYOND 513 ( #13650 )
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* Fixes Orbiting
* moves to 513
* travis update
* check for minor version too
2020-06-26 01:15:59 -06:00
joep van der velden
44e73fe219
Review tweaks
2020-06-21 07:51:06 +02:00
joep van der velden
b6f26be8da
refactor
2020-06-20 08:43:39 +02:00
joep van der velden
2960351ce6
Fixes bullets that are GCed from continuing. Remove legacy
2020-06-18 09:37:17 +02:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
FreeStylaLT
0ea89b98d1
Oopsie woopsie nully wubby ( #12812 )
2019-12-17 08:19:39 -05:00
Crazy Lemon
b50b3f332e
Merge pull request #12808 from FreeStylaLT/reflecting_on_reflections
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Fixes reflectors and a Projectile angle bug
2019-12-16 18:36:49 -08:00
joep van der velden
4003be153d
firer can't be a non mob
2019-12-16 22:28:47 +01:00
FreeStylaLT
d911954920
Fixes reflectors and a Projectile angle bug
2019-12-15 12:04:29 +02:00
joep van der velden
f005908970
Fixes the juggernaut reflect and refactors the reflect to be a proc instead of copy pasta
2019-12-12 17:25:15 +01:00
Fox McCloud
f4451fcb3d
Fixes Universal Damage Issues. Implements Proper Ricochets ( #12532 )
2019-10-08 20:41:40 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
42564c65f3
Refactors Atmos Air Current Pushing
2019-09-09 20:11:26 -04:00
Crazy Lemon
3313efed23
Merge pull request #11981 from Fox-McCloud/lavaland-update
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Major Lavaland Update
2019-08-16 22:22:49 -06:00
variableundefined
adc33ef3a0
Merge pull request #11783 from Couls/on-hit-effects
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[READY] Add on-hit effects for lasers and bullet holes for walls from TG
2019-08-16 07:50:49 +08:00
Fox McCloud
ee0447dad6
Major Lavaland Update
2019-08-10 22:36:55 -04:00
Mark van Alphen
fd579015b1
Portal fixes - adds oldloc to Crossed()
2019-07-15 20:16:17 +02:00
Couls
3782dbfc16
Add on-hit effects and bullet holes for walls
2019-07-03 22:17:35 -04:00
variableundefined
328a2d3dcb
Merge pull request #10283 from Ty-Omaha/reflector-blob
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Adds/ports modified reflective blobs
2018-11-24 08:28:37 +08:00
Ty-Omaha
cb8bc0f34d
reflector blobs
2018-11-23 11:19:55 -05:00
AzuleUtama
ff92a43bcf
cleaned it up a bit
2018-11-23 10:45:37 +00:00
AzuleUtama
4bea51027b
Overall fix for projectile falloff
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Aims to fix the overall issue of damageless projectiles not working under the new falloff code. Also fixed some weird indentation in the original version of the range() code.
2018-11-23 10:23:38 +00:00
Ty-Omaha
2ce52aa2fe
ricochet and stuff
2018-11-21 10:50:45 -05:00
Gwydion Brain
f3eaed5606
woop woop woop
2018-11-15 19:18:50 -08:00
AzuleUtama
0c59000df1
made stamina dropoff check actually work - cleaned up code
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Based on reviewer's comments.
2018-11-15 09:06:19 +00:00
AzuleUtama
b790261d8d
Quick change to tile_dropoff if statement should there be no dropoff
2018-11-14 22:10:56 +00:00
AzuleUtama
e2c81535f0
X-ray laser nerf - Falloff and Charge
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See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Purpose
4d7dd5a6c9
dayum dats defined
2018-10-08 22:48:00 +01:00
variableundefined
20698305e0
Minor attack log overhaul
2018-08-25 17:19:01 +08:00
Fox McCloud
aae5405d03
AGHHHHHHHHHHHHHHHHHHH WHATTT
2018-07-17 04:58:36 -04:00
Kyep
412341439a
Fixes #8954 - splits 'attack log' preference, spam-be-gone ( #8992 )
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* Fixes #8954
* projectile reagetns
* removes all attack logs on keyless simple_animals even by keyed mobs
* deletes 'potentially'
* Tiger request
* more comprehensive solution
* check for mob
* istype
* brevity
* Split attack logs preference
* toggle
* deletes old CHAT_ATTACKLOGS
* explains what levels do when toggling them
* clarification
* Tigercat requests
2018-06-13 16:55:21 -07:00
tigercat2000
c03621c508
Completely Overhaul Logging
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This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
uraniummeltdown
c89b1e8463
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
KasparoVy
dd683fa081
Comment body-bloodying out until it gets fixed.
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"So, there's a bit of a bug with the blood system- specifically
bloody_body. It doesn't always transfer the color of the blood
correctly, for no apparent reason." - Tigercat2000
2017-12-13 21:20:19 -05:00
KasparoVy
258df0caad
Blood Spray now Lands on Mobs in Path of Splatter
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Whether the blood is pixel-shifted there or not, if there's a mob that
can be splattered, they will be.
2017-08-10 22:40:44 -04:00
KasparoVy
00a65b4fc1
Truth.
2017-07-25 22:49:57 -04:00
KasparoVy
8dbfc8ee1d
Respects Windows and our Inability to Pass Them
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Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.
I had to get creative with how I detected structures blocking blood
splatter.
Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
2017-07-25 22:49:57 -04:00
KasparoVy
849f698256
Respects Walls and our Inability to see Through Them & Xenosplatter Fix
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Pixel shifts blood onto non-floor structures, thus respecting viewing
angles.
You are no longer able to see blood splattered on a wall from the other
side unless you've x-ray vision.
This also fixes a bug where xeno blood splatters were red.
2017-07-25 22:38:49 -04:00
KasparoVy
0679d3cc19
Splatter lands 1 tile away in target direction.
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Adjusts splatter to land 1 tile away from the mob in the target direction.
Splatter can land on walls, windows, etc. and works with diagonals.
2017-07-25 22:38:49 -04:00
Fox-McCloud
6d38ed3d90
colors
2017-07-15 05:40:14 -04:00
Fox-McCloud
88cc556c4f
Adds Gunshot Blood Splatter
2017-07-14 11:26:15 -04:00
Fox-McCloud
e29d346198
Projectile Reflection Refactor
2017-07-06 16:29:40 -04:00
Fox-McCloud
04b9394d34
last tweaks
2017-07-01 01:44:02 -04:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Markolie
0adc370d55
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
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# Conflicts:
# code/game/machinery/turrets.dm
2017-01-09 22:00:31 +01:00
Mieszko Jędrzejczak
63d5b6a1b1
Adds that var to projectile hits printing
2017-01-08 22:15:58 +01:00
Markolie
5ace926e42
Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking.
2016-10-25 00:50:31 +02:00
TheDZD
f5577b4a8f
add_logs() un-fuckery
2016-08-29 17:27:56 -04:00