This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
"So, there's a bit of a bug with the blood system- specifically
bloody_body. It doesn't always transfer the color of the blood
correctly, for no apparent reason." - Tigercat2000
Ports /tg/'s VV refactor. Most of this is just cleaning up and making it
easier on the coders, but everyone else benefits too:
- Mass mod no longer freezes the server (CHECK_TICK <3)
- Attempting to change any of the step_* values or anything that will
otherwise disable pixel movement will now prompt you and ask if you are
sure you want to continue
- You can actually enter |text| again in a box, rather than being
forced to always use the multi-line input
- Cookies! VV saves your search and scroll position for a given UID,
rather convenient for debugging
- The refresh button on /clients works finally
- You can view lists in detail by clicking on them like any other
reference, and edit them directly that way. This also means there is no
hard limit on how many variables you can see in a list before it's
truncated- it will just be hidden until you view the list in VV
directly.
- You can shuffle lists and clear duplicate/null entries.
- Mildly reordered the stuff in the dropdown, inconvenient but
necessary.
Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.
I had to get creative with how I detected structures blocking blood
splatter.
Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
Pixel shifts blood onto non-floor structures, thus respecting viewing
angles.
You are no longer able to see blood splattered on a wall from the other
side unless you've x-ray vision.
This also fixes a bug where xeno blood splatters were red.