Commit Graph

4902 Commits

Author SHA1 Message Date
datlo
a2ee8a0d7e Updates syndi kits, add armored suit jacket
- Adds two suit jackets to the arrivals locker vendor
- Adds the armored suit jacket to armors. Same defense as standard
security armor.
- Adds the executive suit and armored jacket to Bond, Payday, and
Professional syndi kits
- Replaces the X4 in Payday by a C4
- Reskins the thermal glasses in Professional to look like sunglasses.
Does not provide flash protection.
- Replaces the toolbox in professional by a pair of combat gloves.
2019-01-28 18:37:58 +00:00
variableundefined
21e73ee4d4 Merge pull request #10755 from AzuleUtama/binaryKeyKey
Binary Key Description Fix
2019-01-28 21:14:03 +08:00
variableundefined
1c71e4ef14 Merge pull request #10752 from Shadeykins/Z6-Remap2
Updates z6.dmm, Derelict/DJ Station/Teleporter Remap & Clown Shuttle Fix
2019-01-28 19:03:26 +08:00
AzuleUtama
fea9ad2bae Its actually this 2019-01-27 22:08:10 +00:00
AzuleUtama
ca957abb62 Binary Key Description Fix 2019-01-27 12:56:06 +00:00
variableundefined
5006d730dd Merge pull request #10738 from Citinited/duct-tape-fix
Can apply tape to some more items, can't apply tape to intercoms
2019-01-27 18:27:32 +08:00
Shadeykins
f5a1257abd Updates files. 2019-01-27 00:56:01 -07:00
variableundefined
920395cc7e Merge pull request #10395 from granodd/GunsAndGunAccessories
New Gun Sounds
2019-01-27 10:37:03 +08:00
variableundefined
1669fd51e8 Merge pull request #10734 from datlo/syndimedbody
Adds the cyborg body analyzer to syndi medborgs
2019-01-27 06:24:49 +08:00
Citinited
18b6846782 Can apply tape to some more items 2019-01-26 14:42:57 +00:00
variableundefined
7bab369b49 Merge pull request #10700 from datlo/bookforce
Add force to books, extra to space law
2019-01-26 19:45:34 +08:00
Granodd
6c53564df2 Merge branch 'master' into GunsAndGunAccessories
# Conflicts:
#	code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
variableundefined
bbe744feae Merge pull request #10713 from datlo/flagrework
Reworks chameleon flag
2019-01-26 09:05:04 +08:00
variableundefined
39ae71ff87 Merge pull request #10719 from AzuleUtama/ALittleC4KnockingAtYourDoor
Changes to C4's explosion handling
2019-01-26 09:04:36 +08:00
datlo
613999bfc6 Syndicate medborgs now get body analyzer 2019-01-25 20:51:45 +00:00
variableundefined
7d959c62f6 Merge pull request #10715 from datlo/oxygengrenade
Adds the oxygen grenade
2019-01-25 07:47:24 +08:00
variableundefined
f85ec9cc33 Merge pull request #10712 from blinkdog/minor-path-cleanup
Some path normalization
2019-01-25 07:41:01 +08:00
Patrick Meade
cbbb1e4262 Path normalization requires outdenting 2019-01-24 16:40:11 -06:00
AzuleUtama
11b213d2a6 Tweaked 2019-01-24 21:05:27 +00:00
AzuleUtama
4823570c90 C4 now applies ex_act to objects. 2019-01-24 17:33:45 +00:00
variableundefined
13629ba71b Merge pull request #10699 from datlo/cheapbombframe
Reduce the cost of bomb frames to 3 plasteel
2019-01-24 18:15:02 +08:00
datlo
d140b858ec Adds the oxygen grenade 2019-01-23 21:36:08 +00:00
datlo
c2646dbcf2 fix flag path i forgot
oof
2019-01-23 20:42:01 +00:00
Dovixx
6741238ef1 Stop the animals! 2019-01-23 22:34:51 +02:00
datlo
8474974a2a replaced minibomb flags in depot by plasma nades 2019-01-23 20:22:17 +00:00
datlo
6ed648206a depot flags are prearmed with a minibomb 2019-01-23 19:41:43 +00:00
datlo
12f100a7b8 rework chameleon flag
Moved to Stealthy Tools from Explosives
Cost reduced from 7 TC to 1
Now start without an explosive, but can be boobytrapped with any
grenade. Buying a syndicate minibomb and boobytrapping results in the
same behaviour and TC as the old chameleon flag. The grenade can only be
removed by the person who installed it.
The flag's hidden explosive still explodes once the flag is done
burning, not immediately.
2019-01-23 17:13:50 +00:00
Patrick Meade
b4641b7fdb Some path normalization 2019-01-23 08:54:19 -06:00
datlo
fc18cdf72d remove throwforce on space law 2019-01-23 14:23:21 +00:00
Fox McCloud
ad6fc45f74 Fixes Null Crafting Recipes 2019-01-22 18:45:54 -05:00
datlo
9a7147423e added throwforce 2019-01-22 01:41:24 +00:00
datlo
f2b1d55b37 Add force to books, extra to space law 2019-01-22 01:21:32 +00:00
datlo
d631479031 Reduce the cost of bomb frames to 3 plasteel 2019-01-22 00:41:05 +00:00
variableundefined
1c16e4c9de Merge pull request #10685 from datlo/SSThardsuitnammo
Updates Syndicate Strike Team gear, ready room, and shuttle
2019-01-22 06:31:09 +08:00
Nicaragua
8175d67b2e honk_bot from V2
Originaly from PULL

https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
datlo
9e508be95f Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into SSThardsuitnammo 2019-01-21 11:16:36 +00:00
variableundefined
9d03b41c0d Merge pull request #10663 from AzuleUtama/backpackSpace
Examining backpacks now gives a rough indication of remaining space
2019-01-21 09:25:21 +08:00
datlo
783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
AzuleUtama
1eaf534b12 Fixes negative bees 2019-01-20 14:41:45 +00:00
variableundefined
0b8ce92516 Merge pull request #10652 from AzuleUtama/syndieBundleRework
Syndicate Bundles - Increased overall value and added a new bundle
2019-01-18 18:04:59 +08:00
AzuleUtama
a57e5b1cc8 improved logic 2019-01-17 21:39:56 +00:00
AzuleUtama
32cacc95ad Removal of "The" 2019-01-17 00:09:27 +00:00
AzuleUtama
ad8c1f11cd Examining backpacks now gives a rough indication of remaining space 2019-01-16 19:51:47 +00:00
variableundefined
1b6022ac93 Merge pull request #10632 from Kyep/trader_tweaks_2
Sol Trader Updates 2
2019-01-14 21:35:47 +08:00
AzuleUtama
a58dbec910 Updated again, 10 bundles total now 2019-01-13 19:11:23 +00:00
alex-gh
a29f36e4b8 Unbreaks defibs and SR 2019-01-13 12:00:50 +01:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
variableundefined
6a533e305f Merge pull request #10610 from datlo/syndicatesaboteur
Add the Saboteur module to syndicate cyborgs
2019-01-13 08:17:42 +08:00
datlo
451bf81ded spacing 2019-01-12 07:51:32 +00:00
Kyep
28ae61ee2c +talisman, -midgitSE, +cluster grenades, -goliathhide, +KAmodkit, +bartenderkit, +chefkit, -bananade 2019-01-10 17:24:55 -08:00