* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* step 1
* renaming 1
* how could I forget this
* renaming 2
* renaming 3
* add matching proc, even if unused can remove later
* rename team obj to match
* oops
* okay more stuff
* okay more stuff
* fix this stuff
* okay more stuff
* needs_target = FALSE
* OKAY MORE STUFF
* OOPS AGAIN.
* self-review
* more round_end stuff
* stuff 119
* yeah fix that too
* EVEN MORE CHANGES
* grammar
* fix
* s34n review
* fixes custom teams with no antags not showing objs
* makes objectives work properly with teams
* a
* added the file
* works pretty nicely
* forgot these comments
* doubled their spawn chance
* minebot passthrough stuff
* more fluff
* no longer will go to lava tiles
* answered most reviews
* DGL's solution
* makes loot more efficient, minor tweaks
big thanks to DGamer with this one!
* DGL's review
* Update code/modules/mob/living/simple_animal/hostile/mining/abandoned_minebot.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Merge remote-tracking branch 'upstream/master' into outpost_remap_copy
* oops, a lil fuckup
* removes an unneeded var
* removed the landmark iconstate
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Add files via upload
* Delete icons/mob/sprite_accessories/tajaran directory
* Delete code/modules/mob/living/silicon/pai/software/pai_apps.dm
* Add files via upload
* fixing this up
* Revert "fixing this up"
This reverts commit a05fa332c5.
* i am clinically insane
* Delete icons/mob/human_races/r_tajaran.dmi
* please be normal
* proof-of-concept implementation
* clear being_hijacked on death
* it glows in the dark
* oops
* machinery interactions and some fixes
* consistency, correctness, fixes
* stop usage of the \the text macro
* list inits in Initialize
* fix control flow spacing
* review compliance
* event code and some tweaks
* upgradable spell abilities and some tweaks
* how did that happen
* cycle cameras spell
* stat upgrades (no sprites for now)
* tweaking
* sounds
* jecties code
* more tweaks and fixes
* some review stuff
* alt-click user param and charger icon fix
* Remove unused default amounts in objectives
* Comply with sirryan review (part 1)
* Move isapc definition
* Add autodoc comments to all pulse_demon vars
* Give random number in name on init
* Fix merge conflicts
* Remove pulse demon from traitors on Destroy
* Fix mulebot relaymove override
* Fix airlock TGUI actions
* Fix loop over mobs in cablehop
* Attempt to fix overload runtime
* Half-fix gun cooldown issue
* Fix chat related issues
* Attempt to fix overload runtime (take 2)
* Make ion projectiles collide
* Tweak pulse demon speed
* Make demon survive loc being deleted
* Send message when saved by self-sustaining
* Fix vv_edit_var for charge
* Stop people disabling hijacked bots
* Make demon lose more health when not on wires
* Increase costs of stat upgrades
* Allow demon to change its drain speed
* Stop demon obliterating xenos
* Comply with review (partial)
* Fix issues pointed out in reviews
* Allow demon to drain charge of reachable items
* Adjust volume of demon sounds
* Improve cell interactions
* Bump up event weight (for testmerge)
* Give pulse demon a highlight section on orbit menu
* Give demon an experimental soft-counter to insuls
* Reduce volume of most common sounds (again)
* Update demon cable overlay when required
* Stop AI using its tracking ability on pulse demons
* Add wizard spawner for pulse demon
* Tweak EMP behaviour and numbers
* Clear references in Destroy
* Make appear on end of round credits even when dead
* Prevent pulse demon from detonating cyborgs
* Generalise insulated structure check
* Clean up remaining review requests
* Add new sprites
* some addressed reviews
* Typepath changes, GC fixes
* I blame charlie
* good enough
* die or something
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* even more changes
* final tweaks
* what
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* bam
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* to_chatn't
* deconflicted
---------
Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* fixing examining logic
* new glob proc, god this looks much better
* this looks much better
* dont need this
* if they're missing arm, we know they're missing hand
* Check if emote can be ran before checking cooldown
* Minor styling change
* Remove else statement
* Removed duplicate can_run_emote from try_run_emote
---------
Co-authored-by: Adrer <adrermail@gmail.com>
* stuff
* works!
* bye bye tailwhip
* renames the ability
* accidental enter
* snowball's reviews
* tweak
* less tight timing
you can now ignite on 3u instead of 4
* no longer works with covered mouth
* ash walkers
* most of jimkils reviews + unathi also have c/d now
* early returns, uses less fuel, comments
* hal's reviews
* redundant comment
* hal's suggestion
* sounds & tweaks
* an unnecessary check
apparently
* so that check WAS needed
* henri reviews, tweaked loc of sounds, timer tweaks
* henri review
* Update code/modules/mob/living/carbon/human/species/unathi.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* let the wall of errors begin
* alright that's enough for today
* more pain
* only 7 errors
* arena :)
* smaller arena
* slight cleanups
* okay we ask charlie for help tomorrow
* leap works
* okay we ball
* idk I'm just adding this for now
* WE HAVE A CIRCLEEE
* Charge back + timer!
* first steps of the buff
* more cleaning up
* Buff is progressing nicely, almost done
* OKAY WE BALL
* Whoops last things
* whoopsie forgot this
* 20 Stamina damage
* 150 blood now
* WE GOT ANIMATE IN THIS HOUSE
* we be impact immune now
* IT DOESN'T LOOK LIKE SHIT (and goes through walls)
* ok ship it
* Consistency
* I'm buying charlie a bottle of asda rum
* Okay, ready for review
* Henri + Hal reviews
* More reviews + I am stupid
* Charlie review
* Ohhhh so that's why it didn't work
* Yeet this
* Charlie review
* Comment
* Charlie review kinda
* Hal review
* DESECRATED DUEL WOHOOO
* Oops I changed this
* That's one thing done
* Lewc review
* Lewc review part 2
* Update code/__HELPERS/trait_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Lewc review + ICON WOOO
* Aaaaaaa
* TGUI FIXED
* Henri review
* Charlie review
* Charlie review
* Henri review
* Jimkil review
* Update code/__HELPERS/game.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Charlie review
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* almost done
* HELP, SCOPE KEEPS INCREASING
* if this isn't the last thing, blame my sleepy me
* fucking foam all my homies hate foam
* remove the extra whitespace
* ghhh this needs testing + revert old shit
* first sleeper steps
* okay now to revert some changes
* oops forgot this
* more fixes
* iv bags can't dupe shit anymore too
* removes coniine from the list because why not
* removes life and histamine
* this should pass Cl
* stop runtiming me for unexisting chemicals
* adds ???? instead + god I hope this passes Cl
* attempt #2 to fix Cl
* Cl still fails but no solution now - static lists
* One fucking day Cl will not fail + complete remove
* I am going insane
* I am praying to several gods
* I'm getting desparate
* whoops that's my bad
* whoopsie number 2
* oops space indentation
* one rubber ducky later
* attempt number I am in a psych ward
* CODING CHAT MY BELOVED
* last things
* foam is also not a chemical
* now it shouldn't remake the list every time
* Henri review
* Adds saturated activated charcoal
* Charlie review