Commit Graph

1514 Commits

Author SHA1 Message Date
Albert Iordache
a3ea5fb087 Fixed a bug where rig helmet lights would not turn off and a bug with door assembly icons. 2012-07-08 19:25:10 +03:00
cib
674042aa35 Cauterizing amputated limbs should now stop the pain. 2012-07-07 13:00:29 +02:00
cib
bce2e2a66a Removed redundant wire object. 2012-07-07 11:17:11 +02:00
CIB
f6fe1f252e Fixed some issue with cyborg limb repair wires. 2012-07-07 11:58:52 +03:00
unknown
050b697486 Ugh, grammar 2012-07-06 15:37:05 +03:00
unknown
3d839120a4 and some more 2012-07-05 23:06:03 +03:00
unknown
46dcfb2d3d Fixes wounds not bleeding and makes gauze stop bleeding
Fixes issue #1408
2012-07-05 20:48:08 +03:00
unknown
cde6aa0e35 Fixed phantom donut bug
Fixes issues #1431 and #1183
Also fixes similar bug with SE injector and any item that gets deleted while in hand
2012-07-05 18:28:38 +03:00
unknown
507dc7cc84 Fixed surgery bleeding bug
Clampers did not clamp properly
2012-07-05 17:32:45 +03:00
unknown
7a8f5ec38e Makes ointment give different message from gauze when applied.
No more 'bandaging with ointment' (Issue #1430)
2012-07-05 15:08:12 +03:00
Erthilo
8acd06ddda Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
2012-07-04 09:00:59 +01:00
unknown
b0cb325bb6 Fixed a derp 2012-06-30 14:16:04 +03:00
unknown
427d409113 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-06-30 13:43:08 +03:00
Erthilo
0e6c0cfac4 Fixed and improved body scanner, fixed derpy airlock cycling on the map. 2012-06-29 03:28:58 +01:00
Erthilo
f5b221bb63 Fixes a few places where if statements wouldn't work due to syntax errors. 2012-06-29 02:31:46 +01:00
Erthilo
95bae4da54 Fixes AI holopad speech not being picked up by tape recorders. 2012-06-28 22:33:07 +01:00
Erthilo
73e2b5f5c2 Hotfix for stun batons harming on all non-help intents. 2012-06-28 22:31:16 +01:00
Erthilo
34e4ba4750 Only chairs with wheels now work with fire extingusihers. 2012-06-28 00:01:58 +01:00
Erthilo
73ba4c7f0f Readjusted Medical items heal caps. 2012-06-27 23:36:38 +01:00
Erthilo
0c1e3f3cc4 Fixes PDA's being unusable when buckled but not handcuffed. 2012-06-27 23:36:18 +01:00
unknown
869a82a3e3 Clipboards changes
+Added 'Rename' function
+Added ability to add photos to clipboards

%Fixed linebreaks not being replaced with <br> when viewing paper from clipboard

Signed-off-by: Chinsky <comma@nano.(none)>
2012-06-27 23:12:09 +03:00
Erthilo
e65b1739be Fixes surgery in general. 2012-06-27 18:08:56 +01:00
unknown
30322cae04 Made briefcase spawn empty.
Breifcases are mostly used for storing things other than paper, and that includes tedious process of getting all this paper out somewhere.
All briefcase-wielding jobs have clipboards at their disposal for storing paper, and if they need more paper, i'ts not hard to find on station.
2012-06-27 17:37:16 +03:00
Erthilo
2ba8581267 Fixes gauze/ointment not being applied to wounds. 2012-06-26 20:36:16 +01:00
unknown
5565c466e7 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-06-26 21:46:03 +03:00
Erthilo
6aaceee446 TG: Fixed harmbatons on everything other than harm, now it is the opposite way
round.
Clarified swirlie failure feedback.
Revision: r3781
Author: 	 petethegoat
2012-06-26 00:10:30 +01:00
Erthilo
2c3e008f1e TG: Tiny little runtime fix.
Revision: r3780
Author: 	 elly1...@rocketmail.com
2012-06-26 00:08:41 +01:00
Erthilo
622ce30803 TG: •Fixed silicon mobs not being able to access newscaster. It was a linkage error
on my part, newscaster system was made to handle ais but, at some points,
excluded them. Anyway, fixed.
Revision: r3779
Author: 	 polyxenitopalidou
2012-06-26 00:01:26 +01:00
Melvin Melonstorm
754a244073 Added a medbay (with rolling beds) and a holding cell to the destination of the escape shuttle.
Some minor typo fixes.
2012-06-25 20:58:01 +02:00
Erthilo
390782f544 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-25 01:20:08 +01:00
Erthilo
67c5e8e3a8 Medical System Updates...
* Dragging someone while injured (brute) will have a small chance of injuring them further that increases depending on how damaged they are. This coincides with the blood spatters that are already generated.
* Blood is now actually lost from the person being dragged.

* Added splints that can be applied to broken arms and legs, and will reduce effects of broken limbs. These can be removed the same way as handcuffs. They show up on the mob and on examine.
* Added an autoinjector that can only hold five units, but acts like a hypospray.
* Added an advanced medical kit that Medical Doctors spawn with that has Advanced Trauma Kits, Advanced Burn Kits, autoinjectors, and splints.
* Health Scanners now show unsplinted fractures ONLY in arms or legs.

* People in critical (less than -50 health) from external trauma (100+ damage from brute and/or burn) bleeding, and with unsplinted limbs, will send a message to anyone trying to drag them, to warn them it would be a bad idea trying to move them. They will suffer a lot more damage if dragged while lying down.
* The correct procedure is therefore, A) Bring a roller bed, or B) Splint all limbs, stop all bleeding with gauze, and then drag them.

* Fixed CPR being performed at weird health levels.
2012-06-25 01:18:55 +01:00
Albert Iordache
156f1349c2 Fixed compilation error and moved acid_act() 2012-06-24 19:13:51 +03:00
CompactNinja
9e2629a8c6 Merge pull request #1384 from SkyMarshal/BugFixes
Final parts of ZAS.  Works like a charm now.
2012-06-23 21:23:19 -07:00
SkyMarshal
e0edc29acf Final parts of ZAS. Works like a charm now. 2012-06-23 21:20:39 -07:00
Erthilo
0f8cf93095 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-06-24 01:53:10 +01:00
Erthilo
527110e8b0 Fixes being able to use PDA's that are on other people. 2012-06-24 01:23:29 +01:00
Erthilo
f137b4a880 Should fix some weird issues with electropacks and screwdrivers. 2012-06-24 01:10:32 +01:00
SkyMarshal
3efa1d4e6b More fixes. 2012-06-23 17:00:28 -07:00
SkyMarshal
62c3d1d11d De-retarded wound system. 2012-06-23 16:35:58 -07:00
Erthilo
4f4ebd809d TG: Comitting for Giacom.
Details here: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8960

And, to summarise:
Added a new computer, the message monitor console. It is able to access the logs
on the message server.
Made PDAs dependant on the message server instead of Telecomms. This fixes PDAs
not sending any messages due to no listening_freqs.

When paper is splashed with Ethanol, the contents of the paper or book
disappear.
Added white coloured pens. Allows you to write hidden messages that can be
revealed by highlighting the text.
Revision: r3777
Author: 	 petethegoat
2012-06-23 16:42:37 +01:00
Erthilo
e7e1b8f9e8 More compile stuff. 2012-06-23 16:14:00 +01:00
Erthilo
8b4033c410 TG: - Ported cable restraints from Bay12. You make them by using a verb on cable
coils. Takes 15 lengths to make, applied the same way as handcuffs, they have
the same effects as handcuffs, but only take 30s to remove if you resist. They
can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow
and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the
8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough
completely recoded.

Screenshots:
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png
Revision: r3770
Author: 	 baloh.matevz
2012-06-23 16:04:24 +01:00
Erthilo
adff0de024 TG: Fix for bananium doors having the wrong icon_state. Thanks Mwahahahaha!
Fix for xray projectiles being incorrectly defined. Thanks Mwahahahaha!
Fix for the xray sprites.
Map changes! Mostly changes in maintenance, but also a xenobio change, to make
the monkeys not visible from the metroid pen, for Rockdtben.
Also readded the secure storage and lockdown buttons to the CE's office. Thanks
Mwahahahaha!
Revision: r3765
Author: 	 petethegoat
2012-06-23 15:44:22 +01:00
Erthilo
13aa7558a6 TG: Fixes a pesky compile error in my last commit.
Revision: r3756
Author: 	 vageyenaman
2012-06-23 15:10:49 +01:00
Erthilo
dfb6676ebb TG: Not a whole lot going on in this commit, just more work on preparation for the
traitor factions update. Added some new sprites and weapons.

New weapon: Delivery grenade. Can spawn an x amount of mob/object y in a
constant radius. It is currently used for carp and manhack delivery grenades.

!! Important !!: Certain telecomms computers were causing very nasty machine
disruption through some very silly mishap involving re-programming a computer's
network. Basically, it was breaking machine procs every time you messed with
them. This should hopefully make telecomms a lot more stable.

Fixed a bug where the reflexes nanoaug would not actually dodge the projectile
if the person was clicking directly inside the target's 32x32 border.

I changed around some core PDA messaging functions in preparation to PDA
Chatrooms (yes Legality it's happening). However I'm going to hold off actually
implementing it until Messycakes is either completed with his PDA UI overhaul or
just stops working on it.

Committed two patches from separate people in the forums. Chemical Cigarettes by
Neek (http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8775) and Clicking
genetics blocks by Willox
(http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8857). Check their respective
threads for more details. Sorry I couldn't get this earlier, guys!
Revision: r3755
Author: 	 vageyenaman
2012-06-23 14:59:54 +01:00
SkyMarshal
616be6eed8 More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles 2012-06-22 14:10:48 -07:00
SkyMarshal
730461840f UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun) 2012-06-21 13:35:34 -07:00
SkyMarshal
580a83d334 Fixes for UL bugginess 2012-06-21 02:52:45 -07:00
SkyMarshal
5ea83f0abe Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks. 2012-06-21 02:06:05 -07:00
SkyMarshal
ef3e93652c Fixes for Antiqua compilation and runtimes. 2012-06-19 21:37:41 -07:00