Commit Graph

291 Commits

Author SHA1 Message Date
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
Kyep
4427d02acd researchnotes, pills, injector runtime 2018-12-09 00:41:11 -08:00
Gwydion Brain
3aa11b1923 itsa me, the space-a bar 2018-11-03 20:57:09 -08:00
Gwydion Brain
ccfbe5f205 Shoes and Goo, hah get it? It's ointment 2018-11-03 17:05:25 -07:00
Gwydion Brain
00b48e43c6 Sprite additions 2018-10-28 23:39:15 -07:00
Purpose
2ebf971806 resolved icon conflicts 2018-10-21 11:46:39 +01:00
variableundefined
45fdcb4c46 Merge pull request #9719 from SamHPurp/smoothing-improvements
Icon Smoothing to StonedMC
2018-10-21 07:41:47 +08:00
Purpose
5cf27a4806 birdywankenobi 2018-10-20 13:39:03 +01:00
Purpose
716b89ec6a fixes aluminum & cleans some unnecessary variables 2018-10-20 09:59:52 +01:00
Purpose
47e814cf51 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into space-ruin-number-one 2018-10-19 10:47:57 +01:00
Fox McCloud
3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
FalseIncarnate
68eb4fb036 Corpse Spawner fixes
Fixes multiple issues with corpse spawners
- Fixes corpse spawners not spawning corpses at roundstart
- Fixes corpses spawned not falling over dead and instead remaining standing (but dead)

Fixes an issue where ghosts clicking on a corpse spawner would get a dialog box not informing them of what they are able to become by spawning because there was no mob_name set.
- This is a weird 2-part fix.
-- The first fix was to set mob_name for the spawners that didn't declare it. As a future failsafe, I also changed the default mob_name value and made the human mob spawners attempt to pull the id_job if the mob_name is blank upon initialization (would require someone to remove the new default value).
-- The second fix is actually the fix for corpses not being spawned that was mentioned above. These aren't meant to be living mobs getting spawned. By making them properly spawn their corpse at roundstart, there's nothing for ghosts to click to spawn anymore.

Fixes #9863

🆑
bugfix: Corpse spawners (such as those on the Wild West away mission) now properly spawn corpses at roundstart that don't remain standing.
/🆑
2018-10-16 01:43:13 -04:00
Purpose
6ecf86a58f finishing off... 2018-10-15 16:41:05 +01:00
Purpose
621a2a7f9d bed time 2018-10-15 00:47:13 +01:00
Purpose
b2fc276158 Merge remote-tracking branch 'refs/remotes/origin/master' into smoothing-improvements 2018-10-13 21:34:04 +01:00
variableundefined
4de5284557 Merge pull request #9677 from DesolateG/global
Updates global lists to the global var subsystem.
2018-10-12 13:18:28 +08:00
tigercat2000
98c77fc466 Merge pull request #9343 from variableundefined/OreTGPort
Port over tg ore stack and stack merging
2018-10-11 19:34:13 -07:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
joep van der velden
c8d831dc67 Fixed it 2018-10-10 21:41:09 +02:00
variableundefined
6b1b38d4f1 Port over tg ore stack and stack merging
Meta

Birbfix

Maxi

Re-add automatic satchel ore pickup (oops)

Mecha formatting

re
2018-10-09 10:06:03 +08:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Purpose
d335a5a4ce Subsystem created... works! 2018-10-06 20:05:02 +01:00
Aurorablade
ce3ecee145 Port of TG ghost role spawner and Corpse Landmark refactor (#8211)
Port of TG ghost role spawner and Corpse Landmark refactor
2018-10-03 11:31:55 +08:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
variableundefined
55119941b8 Merge pull request #9380 from Kyep/WW_hijack
Removes hijack reward from Wild West gateway mission
2018-09-28 11:08:14 +08:00
Purpose
037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
Fox McCloud
fb80e1a66d Merge pull request #9443 from alex-gh/gateway_fix
Gateway now also checks for exile implants in buckled mobs.
2018-09-09 17:59:16 -04:00
Crazy Lemon
61a39a71b0 Merge pull request #9255 from variableundefined/EconomyRefactor
Economy Refactor & Changes - Part 1
2018-09-04 17:14:25 -07:00
Crazy Lemon
599c58fb53 Merge pull request #9369 from variableundefined/Analyzer
Analyser > Analyzer
2018-09-04 09:04:14 -07:00
Kyep
2c0a779b62 Fixes area/shutter error 2018-09-01 19:05:42 -07:00
alex-gh
6aea12a2fb Updated controll statements to have returns on their own lines. 2018-08-29 10:22:38 +02:00
alex-gh
8c06820e1f Gateway now also checks for exile implants in buckled mobs. 2018-08-29 09:02:52 +02:00
Kyep
24b20cf7f8 removes hijack reward from WW 2018-08-18 11:26:38 -07:00
variableundefined
6b28d2f267 Remove swapmaps 2018-08-17 19:08:32 +08:00
variableundefined
d2cf3353a8 Analyser > Analyzer 2018-08-16 21:01:13 +08:00
Crazylemon64
af64e7a8ed Space ruins no longer can fill the border of the level 2018-08-04 14:39:47 -07:00
variableundefined
3b38d937b0 Economy refactors 2018-07-26 19:35:27 +08:00
Crazylemon64
b2d0bb1c0b Fixes maploading so that the cyberiad and space hotel load cleanly again 2018-07-24 20:58:38 -07:00
Fox McCloud
6092e0319f name and further fixes 2018-07-19 02:04:03 -04:00
Fox McCloud
7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Kyep
de0ceaf769 Deletes chatrooms 2018-06-20 18:24:59 -07:00
tigercat2000
5ace5944d9 Remove bad #undef's and conflicting macros for SpacemanDMM to stop throwing warnings 2018-05-31 19:34:47 -07:00
tigercat2000
7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00