Commit Graph

1150 Commits

Author SHA1 Message Date
jack-fractal 2754b56e0c adding the spirit entity code, fixing the cameraNet so that it compiles properly
Conflicts:
	code/datums/visibility_networks/dictionary.dm
	code/game/machinery/doors/door.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
ZomgPonies b23f90b10a Feed and Facehug no longer use a menu and instead pick a random target in range. 2014-05-07 21:43:17 -04:00
Cael Aislinn 18e3e37507 adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
Ravensdale 345efee151 Atmos mainline pipe code moved and enabled. 2014-04-30 13:51:29 -04:00
ESwordTheCat ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Rob Nelson 9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
Necaladun f7246e3a40 Swap NT Rep and Customs Officer costs
30 for NT Rep, 15 for Customs Officer to represent their importance.
2014-04-15 00:37:27 +09:30
Necaladun fb29f28a96 Emergency Message Cooldown
Dropped from 10 to 1 minute so people can actual hold a bit of
conversation with CC if needed. If they spam, BSA is still there.
2014-04-15 00:29:29 +09:30
alex-gh cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
alex-gh 521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Loganbacca 0fba806c7b Chemsmoke rewrite
- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.

Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.

Conflicts:
	code/game/objects/effects/effect_system.dm
	icons/effects/96x96.dmi
2014-04-03 18:21:26 +02:00
Chinsky 7f4388c5a3 Cleaned the fuck out of smoke.
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
Aryn d65f57913e Reduced six-state lighting to five-state, removed debug verbs.
Not a big drop in quality, but reduces the states used by half.

Conflicts:
	baystation12.dme
2014-03-24 08:28:18 -04:00
d3athrow d5e4fd0f33 Muh pod equipment
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-03-24 07:49:37 -04:00
d3athrow 8ff71e7626 Temporary pod changes
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:23:49 -04:00
d3athrow d680d978f1 Nuh 2014-03-22 06:23:28 -04:00
d3athrow 00f542c267 Remove debug verb 2014-03-22 06:23:13 -04:00
d3athrow 68012f5017 Fixed a gamebreaking bug
Conflicts:
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/life.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:22:55 -04:00
Aryn 24cd1706d7 Added the ability to use multiple light icons to represent over four states.
Conflicts:
	baystation12.dme
2014-03-21 10:05:43 -04:00
Aryn cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
Aryn 5da65951e8 One runtime fixed, other one didn't turn up.
I put in some stuff for it to be easier to find if it does.

Conflicts:
	code/modules/power/singularity/singularity.dm
2014-03-21 09:49:42 -04:00
alex-gh 3d86ce975e Optimized atmos control computer.
Atmos control computer UI now only sorts actual air alarms, instead of all machines.
2014-03-14 00:36:41 +01:00
ZomgPonies 4f68015073 Compile fix 2014-03-07 22:53:37 -05:00
ZomgPonies 6035a0a5c0 MOAAAAR ponies 2014-03-07 22:51:49 -05:00
ZomgPonies adde0bd14e Moar ponies 2014-03-07 22:28:29 -05:00
Chinsky a53e9f285e I CERTAINLY DID NOT MAKE A TYPO WHAT ARE YOU TALKING ABOUT 2014-03-07 15:56:46 -05:00
Chinsky 88dea23510 Sanity plugs for two runtimes in lightning code 2014-03-07 15:56:33 -05:00
Aryn 2100368c86 Set lighting overlay's name to empty string. 2014-03-02 15:15:31 -05:00
Aryn b773a05600 Fixed some bugs regarding space lighting. 2014-03-02 15:14:12 -05:00
Aryn 320d542c3f Temporary commit to back up data.
Conflicts:
	code/WorkInProgress/Aryn/Lighting/Controller.dm
2014-03-02 15:13:22 -05:00
Aryn c0f08c309d Fixed ghosts' lighting toggle. Mesons still look weird. 2014-02-28 17:49:57 -05:00
Aryn 1712fc6a42 ChangeTurf()... We meet again... 2014-02-28 17:49:25 -05:00
Aryn 4b78bd469b Lighting code complete. 2014-02-28 17:49:11 -05:00
Aryn 52e2a3d1c6 Lighting seems to be working now. 2014-02-28 17:48:55 -05:00
Aryn 5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
Aryn d443734d60 Added lighting code, didn't include it yet. 2014-02-28 17:39:32 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Rob Nelson 7b7cfb605d Comm console is now NanoUI. Fixes github #489, hopefully.
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/nano/nanoui.dm
2014-02-15 15:33:45 -05:00
Rob Nelson 304be82a0a Fix sculpture not processing grab. 2014-02-04 03:14:42 -05:00
Rob Nelson 2a30bd9d3d More sculpture fixes.
Conflicts:
	baystation12.dme
2014-02-04 03:14:21 -05:00
wild-billy f6b5ba0181 Screw with sculpture
Replaced grab refs
Shortened admin message
Commented null refs
Commented observer check during choke
2014-02-04 03:13:44 -05:00
ZomgPonies bd946b0ab1 Fixes for new species 2014-01-28 16:33:02 -05:00
Rob Nelson d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson dd8c8c12ab Standardize XRAY.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
ZomgPonies cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies 37cf92c4f8 Powers fix right file 2014-01-19 21:14:06 -05:00
ZomgPonies 90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
Ccomp5950 7541463e01 Moved Supermatter.dm out of the WorkInProgress directory.
Conflicts:
	baystation12.dme
2014-01-17 09:01:09 -05:00
ZomgPonies 2525a3d057 Added barber karma job 2014-01-16 08:42:36 -05:00
alex-gh 717f6b45be Supermatter no longer irradiates other Z levels 2014-01-13 07:28:43 +01:00