Sirryan2002
f2813a6730
Complete Library Overhaul Part 1 ( #17832 )
...
* first edits
* more commits yay
* more changes
* Update paradise.dme
* changes
* more edits
* more edits
* changes
* more changes
* changes
* more stuff
stuff
Update tgui.bundle.js
* FUCK
* Many UI changes
* Update Lib Computer UI and Correct Map Issues
* squashed commits :)
Guts Old Book/Manual Code and Reworks it
final (almost) touches
* this should pass tests now
* fixes random ruin having a removed object
* adds review suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* squashed commits :)
update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* applies requested changes from code review
* lets pass some tests today
more fixes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* more requested changes fulfilled
* should fix map issues + a couple other things
* fixes & sanitization stuff
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* updates UI and implements more requested changes
* mother of bug fixes & UI cleanup
* removes unused code
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fixes
* adds GC checks
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* requested changes + TGUI Cleanup and Styling
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-07-09 14:55:12 +01:00
KalevTait
89ba9c047c
Code Readability - Effects ( #18150 )
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* effects
* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
datlo
87be8664d1
Replace maint brown shoes by black shoes ( #18125 )
2022-06-29 14:38:27 +01:00
Vi3trice
8753e22a8e
Rework toy card decks into standard decks ( #17925 )
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* Go fish
* Keep forgetting about the map
* Forgot about the sprites for the double deck
* Cleaned things up
* Fix icon conflict
* Update cards.dm
* Improper tweaks
* Update cards.dm
* Axing the popup from the toy version entirely, that was a little jank
* Meta remap was merged
* Huh. \improper was the issue.
* Update cards.dm
* Few changes and a fix
* More changes
* Update cards.dm
* Update cards.dm
* Update cards.dm
* Merge branch 'master' into go-fish
* Update cards.dm
2022-06-27 22:38:15 +01:00
Bm0n
2f8ca5a845
Adds smoke bombs as maints loot ( #18059 )
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* GRENADE!
* i just realised smoke grenades are far more powerful on paradise
* should be good now
2022-06-26 15:35:46 +01:00
S34N
705578b23b
Energy detective revolver ( #17771 )
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* Initial defines
* more work
* icon
* more stuff
* UID not hard ref
* tidying
* overload go brrt
* le sound and dead cell
* delet gap
* initial chargepack stuff
* simplify
* oops
* yeet this
* placeholder sprites
* oops magic number
* the gun speaks!
* consolidation
* tweaking and tidying
* so long old gun
* icon purge
* reapplies placeholder
* 1 minute tracker, not two
* makes it use a pinpointer
* revert tiny map changes
* cease your tracking, fool
* oops
* soft refs
* charlie review
* projectile ref to firing obj, removes testing overrides
& cleans up signals
* some more UID null checks
* ICONS
* ICONS CONFLICT
* MORE ICONS
* makes it freaking work
* first pass fixes
* charlie review
* charlie review 2, variable boogaloo
* fixes holsters
* colours the overcharged shot
* and recolours tracker to be yellow to match charge
* yellow laser icon
* widen overcharge misfire %
* fixes unlinkable pinpointers
* fixes gun not speaking when tcomms setup is changed
* steel request
* no chargey
* loudening 2022
* steel part 1
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* restores missing sprites
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-06-25 20:15:09 +01:00
S34N
970675a2c0
Refactors rusted walls and their spawners ( #17969 )
...
* refactors rusted walls and their spawners
* tidies this up a bit
* moxian review
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: moxian <moxian@users.noreply.github.com >
* Update code/game/turfs/simulated/walls.dm
Co-authored-by: moxian <moxian@users.noreply.github.com >
* more things
* Update code/game/turfs/simulated/walls.dm
Co-authored-by: moxian <moxian@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: moxian <moxian@users.noreply.github.com >
2022-06-16 14:47:29 +01:00
Vi3trice
84cb9696f7
Refactor airlock spawner helpers to use access_txt and use cycle_interior/exterior for the door buttons ( #17741 )
2022-05-10 22:24:39 +09:00
AzuleUtama
0f3133eb25
Fixes certain Nuke Ops bundles using the wrong duffelbag sprite ( #17717 )
...
* sprites updated
* removes redundant icon/item states
2022-05-03 04:24:16 +01:00
Vi3trice
b70e4e9f7f
Initialize lootdrop spawners and fix Sol trader vehicle spawn to have enough keys ( #17586 )
...
* Weeeee
* Right
* They have to call parent anyways
2022-04-12 18:16:26 +01:00
S34N
0cc1ebd46c
[MDB Ignore] Refactors spawners, adds unique icons to spawner effects ( #17238 )
...
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
2022-01-09 22:10:00 +01:00
Fox McCloud
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
datlo
d94210031b
Refactor C4, subtypes, and airlock ex_act ( #16995 )
...
* Refactor C4 and Airlock ex_act
* update uplink desc
* Replace ismob by carbon, clarify comment
* remove unnecessary ismob check
* replace destroy by qdel, fix comment
* auto doc comments, add else condition
* Add comment to shaped c4
* Shortens shaped boom proc, make airlocks more resistant against light ex
2021-11-05 10:12:09 +01:00
Fox McCloud
705768abd6
Merge pull request #17010 from S34NW/electrochromic_spawner_thingy
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Passes ID var from window spawners to electrochromic windows
2021-11-04 14:09:34 -04:00
S34NW
84a027b2be
crazylemon suggestion
2021-11-03 13:13:48 +00:00
S34NW
991da9a09b
safeties
2021-11-01 22:33:34 +00:00
S34NW
816e478302
order of operations moment
2021-10-31 21:09:33 +00:00
S34NW
3d477b3427
leys you use id on spawners to pass them to windows
2021-10-29 20:44:11 +01:00
S34N
f01f5adae4
makes electrochromic window spawners use a unique icon ( #16834 )
2021-10-09 17:09:47 +01:00
S34N
952cfd7dc4
why was his done this way, wtf ( #16877 )
2021-10-04 20:17:00 +01:00
AffectedArc07
129318891d
Nukes spacepods and associated jobs
2021-10-02 13:16:24 +01:00
Stokes52
119385057b
Apply changes from AffectedArc's code review
...
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-09-19 07:43:00 -07:00
Stokes52
4942ef2444
Update lootdrop values to match the new items added
2021-09-19 07:42:53 -07:00
Stokes52
6c3675ad0c
Add voice modulator mask for crafting and traitor uplink
2021-09-19 07:42:21 -07:00
S34NW
523c7786b2
spawner
2021-08-28 15:17:31 +01:00
Fox McCloud
4dffbd67ed
Merge pull request #15139 from SabreML/rainbow-gibs
...
Species Gib Colours
2021-07-26 15:18:32 -04:00
Adrer
740ac16074
sol trader lootdrop autosurgeon now of the organ subtype ( #16098 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2021-05-27 15:59:41 +01:00
Farie82
e3ba0203b2
Adds grouped spawners. Makes spawning unique things easier. ( #15956 )
...
* Adds unique spawners
Makes spawning unique things easier.
* Refactor + comments update
* Some more info
* Slight refactor and path change.
group_id instead of key_override
comment changes
* File name change
* isnull check. Makes 0 as value valid
2021-05-16 11:41:06 +01:00
SabreML
0eaec89adb
Soup Drinking (and custom soups!) ( #15620 )
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* SOUP
* Space stuff
it compiled before I swear
* =
2021-04-15 22:04:24 +01:00
SabreML
f54b7e5f71
Mochi Review
...
And a couple of other things too.
2021-03-30 16:06:37 +01:00
SabreML
790d306a01
Merge remote-tracking branch 'upstream/master' into rainbow-gibs
2021-03-30 15:07:20 +01:00
Qwertytoforty
2e4e0d2e91
Adds reactive teleport armor construction, ports repulsive armor from TG ( #15343 )
...
* Adds reactive teleport armor construction, ports stuff from tg to do it
* Adds description to what disabled does in code
* Fixes ashwalker tendril anomaly
* SaberML code suggestions
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* True or false
* Keeps reactive armors from triggering from kisses
* removes stun check
* oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-30 11:55:31 +01:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
75935ff876
Converts Eye Augments to Cybernetic Eyes ( #15519 )
...
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
6074323192
Further Updates Windows ( #15427 )
...
* Further Updates Windows
* correction
2021-02-03 10:04:52 +00:00
Fox McCloud
5211cfe8a9
Transitions to Full-tile Windows ( #15385 )
...
* Transitions to Full-tile Windows
* tweaks
* bump fix and RCD inclusion
* no colors
* debris refactor
* even better
2021-02-02 20:50:47 +00:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
Fox McCloud
003a1f7cba
Tank Refactor; Breathing Retool ( #15371 )
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* Tank Refactor Breathing Retool
* missed maps and doc
* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
de795c4e31
Radiation Refactor ( #15331 )
...
* First Commit
* visible radiation and engine goggles
* correction
* t-ray fix
* further adjustments and fixups
* gieger addition and cleaning fixup
* yet more fixes
* styling fixes
* fixes
* human glowing fix
* do the merge conflict avoidance dance
* Update supermatter.dm
* supermatter rads
* mapping in
* radiation doors
* yeah yeah line endings
* clean up
* styling issues
* showers
2021-01-24 22:03:13 +00:00
SabreML
b7aa7265e9
Desnowflakeification V1
2020-12-22 19:14:27 +00:00
AffectedArc07
2c37ae8fd0
The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() ( #14719 )
...
* The road to Initialize() stability
* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
AzuleUtama
8cf7051cb9
Energized fire axe rework ( #13907 )
...
* Energized axe reworked and now subtype of regular axe
2020-09-16 15:36:39 -04:00
AffectedArc07
90fd9a8fb8
Removes all relative heresy ( #13969 )
...
Removes all relative heresy
2020-09-16 12:52:20 -04:00
Fox McCloud
33af3fac4f
Fixes Random Drugs failing Travis and Maint Loot ( #13719 )
2020-06-30 17:58:12 -06:00
Fox McCloud
0dea896023
Minor Turf Refactor ( #13690 )
...
* Turf GC
* might as well do this
* additions
* Bay being bay
2020-06-30 17:47:09 -06:00
AffectedArc07
0c8d95dd65
Travis Update Finale: Unit Tests + SQL Validation ( #13331 )
...
* SQL Validation, the first of many
* Initial test of the world loading
* This was prefixed when it shouldnt have been :v
* This also isnt a valid table
* Escape time
* Chmod
* This **should** work
* Oops
* RUST gone bust
* Please work
* Why did I do this twice
* I think I got it
* Fixes AFK SS
* AAAAAAAAAAAAAAAAAAAAAA
* Fixes AI cam runtime
* Cleanup
* *screams*
* Fare fixes
* Removes un-needed stuff
* I hope this works
* chmoooood
* SQL Version Unit Test
* Failure test
* Kinda ironic how I forgot this
* Task failed successfully
* Moves a global var around
* Bump SQL version in travis
* New test: SQL example DBconfig update
* Lets test an invalid version
* TASK FAILED SUCCESSFULLY
* Programmatic maplist generation
* Removes a duplicate check
* Lets try this
* What about this
* hnnng
* Lets just update BYOND
2020-06-27 01:26:58 -06:00
Kyep
85db4bc5a2
Remove fires from depot
2020-05-07 11:20:39 -07:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
...
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
c64bc93649
Replaces all var/const with #define
2020-01-28 21:25:20 +00:00