* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* LINDA -> MILLA
* Tiles now change their atmos mode properly.
* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Begone, var!
* MILLA -> milla
* Lint.
* More lint.
* Prevent negative/NaN atmos from spreading.
* Made fires start more reliably.
* Undef what the rest should not see.
* Enums are nice.
* Match LINDA better.
* Debugging verbs.
* Debug verb fixes.
* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND
* Block superconductivity on a couple more things for Lavaland.
* Updated milla.dll
* Lavaland map fixes.
* Missed a spot.
* Begone, var! (again)
* Add libmilla_ci.so for continuous integration tests.
* Install/contributing instructions for MILLA.
* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.
* Banish bad naming.
* Better naming and debug stats for SSair.
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Magic numbers and formatting.
* Don't screw up the temperature during reactions.
* Efficiency and readability.
* Fix hotspots.
* Removed redundant safety (MILLA will already output an error)
* Optimizations.
* oops
* TGS build script update.
* Change API of gas_mixture and how you get one from a turf.
* Get in there.
* so many vars
* MILLA binary updates.
* Lint
* Made MT cost more honest.
* Gave MILLA a read-only mode.
* More read-only vs synchronized mode work.
* Even more.
* Synchronize disposals.
* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.
* MILLA <3 Tracy
* lint
* cargo fmt
* more lint
* Test needed MILLA sync.
* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.
* Push new MILLA DLL
* Build MILLA
* Update PR instructions for MILLA.
* Add some fancy plasmaglass windows to the Lifebringers' ship.
* The golems remembered that they should insulate *all* their engines.
* First round of TM bugfixes.
* Build MILLA
* fix two lavaland ruin turf types
* bunch more maps
* fixes milla ci and makes the interesting turf verb better
* Solid turfs can no longer conduct heat (for now...)
* Made indoor tiles in beach and winter biodomes not lavaland air.
* Re-added random IT teleport, adjusted warning message
* Fixed a tinted window on Lavaland to be a plasglass window instead.
* Made firelocks and holofans heatproof
* Made RPD auto-wrench pipes if you have a wrench in your offhand.
* Runtime fixes.
* Made visuals update more reliably.
* Lint
* Update .github/CONTRIBUTING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* The Syndicate have installed tiny fans on their research base.
* The syndicate have figured out how to make plastitanium windows heatproof.
* This is getting out of hand. Now there are two of them.
* Un-break the auto-wrenching that I broke before committing.
* Build MILLA
* Build MILLA
* Massive MILLA refactor, assorted bugfixes.
* Build MILLA
* Explicit typing.
* Less sleeping/blocking.
* Build MILLA
* Yes, yes, this part can sleep.
* Build MILLA
* SSair reporting improvements.
* Build MILLA
* Please do not dock twice and splat yourself.
* Build MILLA
* Pls to not make SM go nuts.
* Build MILLA
* Build MILLA
* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.
* Build MILLA
* Lint
* Temporary logging, begone.
* Build MILLA
* Prevent hotspot strobing.
* Add in radiate_to_spess behavior.
* Build MILLA
* progress
* Compiling is good.
* bugfixes
* Progress.
* Ruins update.
* This one exists.
* Fixup temporary hotspots to last longer than one tick.
* Add/fix comments.
* Cut the slash.
* Fix test.
* No sleep for you.
* Build MILLA
* Prevent nested MILLA safety from runtiming.
* Build MILLA
* Runtime fix.
* Build MILLA
* Fix canisters not updating icon when gas contents change.
* Build MILLA
* Build MILLA
* Fixed an issue that made mechs very cold on environment air.
* Build MILLA
* oops
* Build MILLA
* Walls can make loud noises again.
* Build MILLA
* Fixes a rare runtime.
* Build MILLA
* Update .github/DOWNLOADING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Review suggestions
* Lint
* Build MILLA
* bound_mixtures now only contains mixtures that can be written
* Build MILLA
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* Restore the original async behavior of pyro anomalies.
* Build MILLA
* Build MILLA
* Make the safety assertion in /datum/milla_safe safer.
* Build MILLA
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
* feat: Better Gas Analyzer AND TGUI!
https://github.com/ss220-space/Paradise/pull/2333https://github.com/ss220-space/Paradise/pull/2461https://github.com/ss220-space/Paradise/pull/2522
* rename atmos helpers
* remove tgui
* more fixes
* better act self
* now scanner finally works again
* what if we want turf beneath the target?
* fix chatbox
* color code the gases
* unnecessary stuff removal
* ghosts can now scan portable atmospherics
* better code
* do we really need to know that?
* change colors
* add a space to separate gases from other info
* update tgui bundle
* update dark-theme CO2 color
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Removes the first weird helper
* Removes get_turf_or_move
* Slightly alters the sharp weapon proc
* Adds nullcheck to adjustBruteLossByPart
* Changes `is_dead`
* Adds `hasorgans` to the replaced list
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Contra review
---------
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* hell yeah-coded
* welp im too tired to fix this one
* lets test this
* Revert "lets test this"
* okay, lets test!
* fixes
* okay we good?
* i might be stupid
* CI
* undef
* hooooly crap
* yeah
* false by default
* fixes
* alright, there we go
* oops lmao
* lol, lmao even
* proper programming
* fix
* losin my mind
* oops
* yeah coloring
* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)
* tgui4.0
* bugfix for un-interaction
* fix for input not resetting on close
* NTOS restore
* fix all interfaces having scrollbars, fix colours
* bundle update
* dep bumps
* bumps the deps as much as possible
* button regression fix
* TGUI test map rev 1
* fix theme and some component regression
* fix login screen regression
* fixes regression with uplink cart
* bundle
* fix regressions
* fix the input issue, again
* regression fixes, stylesheet edition, hash restore
* fixes GPS BSOD
* draggable control regression
* dev server dep regression
* byondUI regression fix
* section regression fix
* fix secure storage weirdness
* Fixed mining vendor scrolling
* Arthri review pass 1
* mining vendor double-scroll
* fix for RPD, AirAlarm, and Radio
* arthri review pass 2
* arthri review pass 3
* sanitize var setting, fix colours, delete unused file
* adds CI to branch
* god damn AI making random changes
* I should remember to compile when changes are made
* fixes scrollbar issues
* fix camera console, fix flexGrow for sections
* CI fix
* nanomap fix
* Update code/modules/atmospherics/machinery/airalarm.dm
* restore margin
* style semicolon
* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)
* Initial commit
* Transferring the remaining windows to JS
* Resizing part 1
* Resizing part 2
* Some reverts and polish
* Forgot that
* undeployed nuke window size
---------
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
* TGUIv4: Remove force_open (#23537)
* First state fixes
* Removes "force_open"
* TGUIv4 - TGUI Version 4.1 (#23547)
* Reduced Logging Changes
* setSharedState early return for non-interactive UI
* TGUI version bump to 4.1
* Fix sending updates for non-interactive UIs
* Scalablue UI Stylesheet Changes
* CSS Tgui Bundle
* JavaScript TGUI Style Changes
* Update tgui/packages/tgui/styles/base.scss
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Additional changes to Input and Button scalability
* TGUI logging proc update
* Indentation fix for logging proc
* Update code/__HELPERS/_logging.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Additional log_tgui changes
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* dev server hotfix (#23584)
* ui_interact object constructor argument check (#23594)
* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)
* feat: add smart asset cache, add CDN support for assets, properly group assets
* fix: make tgui actually work
* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning
* fix: make `fontawesome` assets finally work
* fix: make proper identation for `if`
* fix: add `resolveAsset` to `NanoMap.js`
* refactor: update `claw_game` and `chess` to new asset framework
* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`
* refactor: remove redundant debug logs
* refactor: remove space betwee `if` and `(`
* refactor: remove one more redundant log, properly reload UI resources
* rafactor: change names of asset files
* fix: adjust existing UIs to properly use assets
* fix: properly pass args to to `onclose` proc
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)
* tgchat
* Little cleanup
* Refactor Asset Delivery (Part 2)
* Little tweaks
* fix code styling issues
* fix file name duplications
* Browser window options fix @gaxeer
* transfer valve fixes
* yarn berry initial
* vsc tasks
* yarn berry working
* node 20
* fix dev server (lol wrong yarn)
* bloody regressions
* fixes that damn scrolltracking bug
* Some tweaks and flexGrow deletions
It still doesn't work as it should, which makes me nervous
* remove unneeded deps
* 514 regression fix
* change stuff to not conflict with other servers
* name it as requested
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* revert test_TGUI map addition
* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)
* Stack & UI's Refactor
Almost final, polish required
Stack & UI's Refactor (Part 1)
Stack & UI's Refactor (Part 2)
Stack & UI's Refactor (Part 3)
* Prettier
Maybe bad
* ClearChat & some tweaks
* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479
* Fix chat BSOD
https://github.com/tgstation/tgstation/pull/79821
* WebPack 5 (Didn't work)
I hate this shit
* Yarn 3.6.4
* make it all work
* revert snowflake fix
* Stories
* adds TS support
* re-enable test and prettier
* update yarn sdk's
* Fix some box regression
* ping/reply
* Fixes regressions and some things
* Zebra and Fix chat button transfer
+rebuild
* make VSC use the proper local typescript lib
* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980
* Popper Tooltips performancy fixes
* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164
Without Icon.tsx
* BB test map
* run build
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* we moved these
* change test values
* ignore scss files
* change hash function
* TGUIv4: TGchat fix traitor codeword highlighting (#23720)
* Codeword highlighting for TGUIv4
* null safeties
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* TGUIv4 - updates standalone build tooling (#23721)
* swap `xxhash64` for `md4`
* remove hash function
* remove old file
* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)
* TGUI 4.3 fixes
Newscaster fix + inline-blocks
* Be gone Box
* Mod Chat -> Mentor Chat
* Some warning filters
* Rebuild
* Delete tgui-common.bundle.js
* please work
* try it like this
* 4.3.1
* 4.3.2
* fix
* i forgot to build
* 4.4.0
* give me more diff details please so I can fix you
* its not binary pls git
* test without svgs
* removes an un-needed SVG file
* inlined SVGs test
* fix code styling
* comment these
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Removes resizable and improves drag code (#23719)
* Initial commit
* bundle rebuild
* Fixes Radio Sizing
* Updates Radio sizing to fix wrapping issues
* fix dev server
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix hotkeys not being passed to BYOND
* Apply suggestions from code review
* bump deps
* forgot these deps
* ci fix
* ChemDispenser fixes and HoloControl cooldown
* Station Traits TGUI
+Rebuild
* CI
* fix CI for real this time
* I have no idea
* fix station trait panel
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSticker.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deterministic module IDs
* TGUI fixes. Again... (#23762)
* TGUI Fixes: Part 1
ORM icon for reinforced glass now showing correctly
Mining vendor moved to Stack
Exofab UI buttons descended from the heavens to the earth
* TGUI Fixes: Part 2
DestTagger now works, forgot import LabeledList
PowerMonitor graph displays correct
Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out
* TGUI Fixes: Part 2
Fixed `onEnter` input
Fixed Cloning Console storage (Im dumbass)
Some windows resizing
Fixed bad picture in security and medical records console
Fixed scrollable dropdown
Added translucent color for buttons
* Fucking uplink DONE, and Button.Input fix
* NT Recruiter and Uplink polish
* Del LabeledList from dest. tagger
* ChemMaster and OreRedemption log deletion
* Update test_tiny.dmm
* Translucent button story
* Filter for SQL error
* del: `log_debug` in `hear_say.dm`
* Some little fixes and SpecMenu Stack
* Panel.js: mx -> mr
* fix ghost spawners
* null check
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix material name in protolathe
* fix various UI interacts
* card machine runtime fix
* remove legacy folders
* TGUIv4 - TGchat Theme Adjustments (#23772)
* Initial commit
* Changes rule grouping
* Robot class style changes and webpack config
* Reverts webpack/font changes and subs robot font
* revert a state changed in error
* fix uninteractable UIs due to chunky fingers
* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)
* I fuckin hate PDA
* Vending
* Add `|` to highlight splitters and some light mode tweaks
* Teleporter rewrite
* APC and AiAirlock (God forgive me)
* clarify highlight syntax
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Abductor Experiment Machine TGUI (#23776)
* Experiment Console TGUI
* Update for TGUIv4
* UI Size adjustment
* ui state and ghost attack update
* remove this
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix
* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)
* Photocopier layout adjustments
* Autolathe Text and Button spacing adjustment
* Hotkey fix for moving bug
* Removes rule sets for visited links
* Fixes ordering multiples on cargo console
* fix possible wonky json payloads
* fix admin log input list stuff
* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)
* Fix reconnecting and transfer it to TSX
* RPD polish
* RCD, AccessList, GuestPass
* Focus reset fix when camera switched. God forgive me again...
* Purple box and identation fixes
For votes and health scanner
* ChemMaster and ChemDispenser
ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height
* ShuttleManipulator Tabs
* RCD buttons
* make input bar mode more prominent
* fix chem master icons
* tab fix
* Properly sanitizes loaded messages in tgui chat
* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)
* Fixes icon spacing for nanobank tabs
* Tweaks Dropdown styling
* Fixes sending stuff to old chat
* OpenDream TGUI fix
* Resizes Station Traits window
* Adjusts health analyzer messages for chat tabs
* Revert "Properly sanitizes loaded messages in tgui chat"
This reverts commit 4c32a7094a.
* Revert "Revert "Properly sanitizes loaded messages in tgui chat""
This reverts commit 24afa55922.
* Changes how tgui handles static data
* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)
* Enable Format On Save for VSCode
* Re-enable and fix no-undef
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* pda scanner message improvements
* fix mentor/admin PMs being sent to the "unsorted" category
* fix garbled custom vote messages
* moves cyborg analyser to use chatboxes
* fixes regression
* Prevent F5 reload
* TGUIv4: Themes polish and some new ones + misc fixes (#23814)
* Little themes tweaks
* NTOS chat theme
* Update tgui-panel.bundle.js
* Capitalize themes
* Paradise theme v1.0
* Little StationTraitsPanel cleanup
* Update member_content.dmi
* NoCapitalize
* Rebuild
* Delete Paradise.scss
* Create paradise.scss
* Forgot
* Rewritten Security Records Console
For Jesus fucking christ...
* Vending and Wires sizes tweaks
* ThermoMachine
* Syndicate Theme
* Little darker
* Rewritten Medical Records Console
* PDA Nanobank fix
* Syndicate Theme Darker
* Rebuild TGUI
* Wires section grow fix
* fixes the enshittified paradise icon
* Sirryan+Warrior reviews
* bloody define comments
* comment correction
* unprivate these
* errant . begone (how did this not cause a compiler error)
* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)
* Fixes ERT Manager silenced message function
* Adjusts progress bar on ExosuitFabricator
* Sets Dropdown selected to align left
* Removes the use of self_state select interfaces
* Exosuit Fabricator style adjustments
* fix sextractor UI
* remove empty tochat string
* fix human air alarm interactions
* fix modals
* add F12/IEChooser
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* no longer super sick time to port station traits in a 4 hour rush as you have lost control of your life
* some changes /fixes
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes
* oh right, the murders (uplink price tweaks)
* Update code/controllers/subsystem/SSjobs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* compiles
* doesnt work but works better
* tgui dogs still sleep but I want to sleep
* it should finally compile now. Probably.
* Update tgui.bundle.js
* Sorry IAN, transfer components is shoddy as hell
* removes minor uneeded /tgui
* also extra line whoops
* final stuff
* reverting changes I made earlier is hard ok
* Weight change, uplink reference
* oh right, the hey fucko
* Update code/_globalvars/traits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update tgui.bundle.js
* pushes
* pulls it
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* more changes, ion rifle blocked on cyb revolution
* dipshit remove the debug / tgui pritier and such
* tgui
* updates tgui again as nanomap was merged
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* comment / tgui
* every day I worry all day
* Full TGUI rebuild + prettier
* ah fuck
* leave a customer feedback at the link below!
* tgui momenr
* tgui moment
* FUCK I am dumb
* vertical TGUI
* She T's on my GUI till I
* Update tgui.bundle.js
* Apply suggestions from code review
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* IPC can now use robotic hearts / pulse demon hearts and charge
* fixes revert not working for hangover / arrivals
* tgui moment
* hhgreg
* fixes that one bug
* Every day I worry all day
* deconflicted for real this t ime
* Update code/datums/station_traits/postive_traits.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* ch-ch-ch-changes
* Update SSjobs.dm
* Update code/modules/supply/supply_pack.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* deconflicted but won't pass CI
* fixes double dipping on traits
* my le consoles, they le no work?
* Great Great Asset, Asset, Great Great Asset, Asset...
* sorry slime mains
* fixes borgs being punished heavier
* actually fixes it, I was dense
* hopefully fixes borg drunk further
* makes it compile?
* actually makes it compile god whyyyy
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Sprites and little refactor
* idk what i am doing
Maybe refactor
* Sort the boxes
* Matches path
* Script and maps
* Okay... that was a strange decision.
* bathroom parts box
* More boxes
* Henri review changes
* Update toy.dmi
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update storage.dmi
* Update boxes.dmi
* True conflict solve
I hope
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* Better PDA logging, fixes sanitisation issue
* Adds sanitisation and max length to every input
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Co-authored-by: Miraviel <Miraviel@users.noreply.github.com>