Commit Graph

311 Commits

Author SHA1 Message Date
ZomgPonies 8bf368f547 Telescience! 2013-11-04 07:48:43 -05:00
ZomgPonies df12d538ac Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks
Hyrdo+xenoarch tweaks
2013-11-02 15:24:39 -07:00
ZomgPonies 05955bb230 Added plasma windows 2013-11-02 04:03:07 -04:00
Fox-McCloud 91026fba82 Hydro+Xenoarch+Sprites
Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
2013-11-01 23:46:37 -04:00
ZomgPonies 7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
ZomgPonies d31e276cf8 Final XenoArch Fixes (maybe) 2013-10-30 03:33:07 -04:00
ZomgPonies 1fe50a4e13 Bugfixes 2013-10-30 03:13:59 -04:00
ZomgPonies 2df877bf82 Xenoarch update 2013-10-29 11:56:04 -04:00
Fox-McCloud 9a2569f974 Seed Extractor
TG's portable seed extractor, icons, and necessary code for it to work.
2013-10-27 03:29:41 -04:00
ZomgPonies 764f8030a0 New beakers, can wear bed sheets as capes 2013-10-18 04:06:10 -04:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies 3bd589289b Xray gun 2013-10-12 14:43:05 -04:00
ZomgPonies 853d490660 Various fixes. 2013-09-27 02:41:41 -04:00
ZomgPonies 643f3faa23 Xenoarch runtime fix 2013-09-26 06:46:48 -04:00
ZomgPonies 900a3526bf poop syndrome in disease and disease2 2013-09-25 06:48:59 -04:00
ZomgPonies 0a0c2c79f9 Framework for Job Objectives 2013-09-17 14:27:25 -04:00
ZomgPonies 9580552fd3 Re-added ninjas 2013-09-16 22:34:28 -04:00
ZomgPonies b3aadbf02e Added some /tg/ random events 2013-09-10 15:10:26 -04:00
ZomgPonies c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
ZomgPonies a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Mloc-Argent a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Zuhayr 0f0ac218b3 Commented out blob and wish granter. 2013-08-03 12:51:41 -07:00
Segrain 914d072c86 Camera networks. 2013-07-28 00:58:18 +03:00
Mloc-Argent 75c8f6d76a Merge branch 'BEF-staging' 2013-07-08 23:28:22 +01:00
Segrain 82c3e6aa8c Fix for #3255. 2013-07-06 16:51:59 +03:00
Segrain 6804cf0518 Fix for #3254. 2013-07-06 16:50:01 +03:00
Mloc-Argent 08393161c0 Merge branch 'master' into BEF-staging
Conflicts:
	config/config.txt

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-04 13:08:28 +01:00
Ispil 4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
Spamcat 11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat 10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Zuhayr 8eec1d5379 Fixes #3008 2013-06-27 06:30:17 -07:00
Cael Aislinn de91fba835 halved the length of xenoarch scans, scans actually shut down when they exceed the safety by too much
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:27:48 +10:00
Cael Aislinn 73cf13745d depth scanner should now properly show the responsive material of a find
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:25:41 +10:00
Cael Aislinn 6ccaae583f excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-06-23 10:25:16 +10:00
Furlucis 360bde9f83 Fixed some typos. (feotal, "/red ...")
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-06-11 15:01:48 -04:00
NicholasDV 0b20496f7d Adds Uranium Capability to Circuit Imprinters
Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
2013-06-10 00:12:28 -04:00
VitrescentTortoise d7fb1f81ca Fixed xenoarchaeology picksets not being able to hold everything they start with. 2013-05-28 19:58:42 -07:00
Cael_Aislinn 7067382f52 hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-19 19:12:42 +10:00
Cael_Aislinn 23affb99bf cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:09:48 +10:00
Cael_Aislinn 6d03802c75 reduced the chance of safely extracting xenoarch finds without the proper process
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:08:30 +10:00
Cael_Aislinn da9ad69983 made hyperspectral analysis images into a client-side resource 2013-05-14 13:07:11 +10:00
Cael_Aislinn f021f69e9b cleanup and standardisation of xenoarchaeology analysis machinery
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:06:29 +10:00
Aranclanos 7312807346 Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi 2013-05-05 21:21:09 -03:00
Aranclanos d762024d68 Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat e4763aa928 Fixed #2708. 2013-04-27 13:49:44 +04:00
SkyMarshal bd0d988b23 Fix for Xenoarch machines producing ludicrous amounts of heat.
Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Cael_Aislinn 2e0370ba65 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-02 21:14:13 +10:00
Cael_Aislinn 964525450d only hoverpods should make hissing noises when they move now
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-02 20:16:47 +10:00
Cael_Aislinn 14bbdc91ca cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-31 01:29:19 +10:00
Spamcat 76720abd6f Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging 2013-03-19 11:17:32 +04:00