ZomgPonies
8bf368f547
Telescience!
2013-11-04 07:48:43 -05:00
ZomgPonies
df12d538ac
Merge pull request #19 from Fox-McCloud/Hyrdo+Xenoarch-Tweaks
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Hyrdo+xenoarch tweaks
2013-11-02 15:24:39 -07:00
ZomgPonies
05955bb230
Added plasma windows
2013-11-02 04:03:07 -04:00
Fox-McCloud
91026fba82
Hydro+Xenoarch+Sprites
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Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
2013-11-01 23:46:37 -04:00
ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00
ZomgPonies
d31e276cf8
Final XenoArch Fixes (maybe)
2013-10-30 03:33:07 -04:00
ZomgPonies
1fe50a4e13
Bugfixes
2013-10-30 03:13:59 -04:00
ZomgPonies
2df877bf82
Xenoarch update
2013-10-29 11:56:04 -04:00
Fox-McCloud
9a2569f974
Seed Extractor
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TG's portable seed extractor, icons, and necessary code for it to work.
2013-10-27 03:29:41 -04:00
ZomgPonies
764f8030a0
New beakers, can wear bed sheets as capes
2013-10-18 04:06:10 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
3bd589289b
Xray gun
2013-10-12 14:43:05 -04:00
ZomgPonies
853d490660
Various fixes.
2013-09-27 02:41:41 -04:00
ZomgPonies
643f3faa23
Xenoarch runtime fix
2013-09-26 06:46:48 -04:00
ZomgPonies
900a3526bf
poop syndrome in disease and disease2
2013-09-25 06:48:59 -04:00
ZomgPonies
0a0c2c79f9
Framework for Job Objectives
2013-09-17 14:27:25 -04:00
ZomgPonies
9580552fd3
Re-added ninjas
2013-09-16 22:34:28 -04:00
ZomgPonies
b3aadbf02e
Added some /tg/ random events
2013-09-10 15:10:26 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Zuhayr
0f0ac218b3
Commented out blob and wish granter.
2013-08-03 12:51:41 -07:00
Segrain
914d072c86
Camera networks.
2013-07-28 00:58:18 +03:00
Mloc-Argent
75c8f6d76a
Merge branch 'BEF-staging'
2013-07-08 23:28:22 +01:00
Segrain
82c3e6aa8c
Fix for #3255 .
2013-07-06 16:51:59 +03:00
Segrain
6804cf0518
Fix for #3254 .
2013-07-06 16:50:01 +03:00
Mloc-Argent
08393161c0
Merge branch 'master' into BEF-staging
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Conflicts:
config/config.txt
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-04 13:08:28 +01:00
Ispil
4c1bb073ff
Fixes issue #2872 , partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way.
2013-07-04 04:55:24 -07:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Zuhayr
8eec1d5379
Fixes #3008
2013-06-27 06:30:17 -07:00
Cael Aislinn
de91fba835
halved the length of xenoarch scans, scans actually shut down when they exceed the safety by too much
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:27:48 +10:00
Cael Aislinn
73cf13745d
depth scanner should now properly show the responsive material of a find
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:25:41 +10:00
Cael Aislinn
6ccaae583f
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:25:16 +10:00
Furlucis
360bde9f83
Fixed some typos. (feotal, "/red ...")
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 15:01:48 -04:00
NicholasDV
0b20496f7d
Adds Uranium Capability to Circuit Imprinters
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Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.
As a further note...
closes #2757
2013-06-10 00:12:28 -04:00
VitrescentTortoise
d7fb1f81ca
Fixed xenoarchaeology picksets not being able to hold everything they start with.
2013-05-28 19:58:42 -07:00
Cael_Aislinn
7067382f52
hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 19:12:42 +10:00
Cael_Aislinn
23affb99bf
cleaned up some tools issues with w_class, depth scanners now reveal the reagent a find responds to (meaning lab analysis can be skipped)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:09:48 +10:00
Cael_Aislinn
6d03802c75
reduced the chance of safely extracting xenoarch finds without the proper process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:08:30 +10:00
Cael_Aislinn
da9ad69983
made hyperspectral analysis images into a client-side resource
2013-05-14 13:07:11 +10:00
Cael_Aislinn
f021f69e9b
cleanup and standardisation of xenoarchaeology analysis machinery
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:06:29 +10:00
Aranclanos
7312807346
Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi
2013-05-05 21:21:09 -03:00
Aranclanos
d762024d68
Fixed the server crash, it was an infinite loop when a revolver spawned in the xenoarcheology. It added bullets (tried, because it didn't work either) over and over nonstop.
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Commented out the sprite selection on the revolvers in the xenoarcheology spawn code, it selected wrong names and they ended up being invisible. Now they will have the default sprite, the black revolver.
2013-05-05 21:12:15 -03:00
Spamcat
e4763aa928
Fixed #2708 .
2013-04-27 13:49:44 +04:00
SkyMarshal
bd0d988b23
Fix for Xenoarch machines producing ludicrous amounts of heat.
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Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
Cael_Aislinn
2e0370ba65
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 21:14:13 +10:00
Cael_Aislinn
964525450d
only hoverpods should make hissing noises when they move now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-02 20:16:47 +10:00
Cael_Aislinn
14bbdc91ca
cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-31 01:29:19 +10:00
Spamcat
76720abd6f
Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging
2013-03-19 11:17:32 +04:00