Commit Graph

342 Commits

Author SHA1 Message Date
Luc
b1909e6066 Add a sound effect for headset messages (#25755)
* Add a sound effect for headset messages

* better sound

* good better best
2024-06-12 21:39:51 +00:00
DGamerL
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
S34N
0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
Charlie Nolan
5c5f7842df Secondary goals (#24599)
* Extract requests console message sending code.

* Add secondary goals

* Converted supply shuttle to a signal-based system.

* Lint.

* Review suggestions.

* Secondary goals can now check the supply shuttle for their requirements.

* Remove redundant completion variable, undef what we define.

* Made the request console refuse to issue a secondary goal until you finish the current one.

* Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist.

* Added round end secondary goal report.

* Lint

* Add tags to reagents for secondary goals to use.

* Extracted the reagent logic from the bar goal, used reagent tags.

* Added the Variety of Drinks Bar goal.

* Added variety drinks goal for the Bar.

* CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items.

* Allow unlocked lockboxes on the shuttle.

* Added kitchen goals.

* Lint

* More lint

* Add goals for scichem and medchem, pending reagent labelling.

* Added Kudzu goal for botany.

* I forgot to rename them, oops.

* Lint

* Made mechs sellable, configurable goal rewards.

* Balancing changes.

* Added random Ripley goal.

* Add Clear Task Backlog station goal.

* Lint

* Oops.

* did i even do this right

* Lint

* Excluded drinks available from upgraded booze dispenser.

* Such bugs. Much fix. Wow.

* Goal notice formatting.

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Made storage nesting better, improved consistency between storage types.

* Out, er, space.

* Added a proc for sending a requests console message.

* Added error messages to Virology Goals.

Backported a few small things from Secondary Goals to make this easier.

* Extracted out the three-way reward code into a proc.

* Update code/__DEFINES/dcs/signals.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Removed redundant SIGNAL_HANDLER labels.

* Yes, that should be a proc.

* Enforce important parent calls.

* Thank you, DreamChecker

* Undid accidental merge of #24699

* Removed a testing proc that wasn't intended for this PR.

* Removed parts of #24750 that also crept in.

* Made the variety of [x] goals more explicit that they want 50u of each.

* Reduced Kudzu trait requirement to 1.

* Request consoles now output the list of valid departments if you're at an unsupported one.

* Added personal crates.

* Added a supply pack of personal crates.

* Added special cargo handling for personal crates.

* Added automatic personal crate when requesting a goal.

* Required personal crates for most secondary goals.

* Add goal labels to the hand labeler, require them for mech goals.

* Made secondary goals one-per-person, not one-per-department.

* Added support for multi-line system messages to the request consoles.

* Made the RC message for goals nicer.

* Send goal crates even if no normal crates are ready, name and access-lock them properly.

* Don't double-label.

* Let's not use registered_account, names are fine.

* Add a ton of blackbox data to cargo and secondary goals.

* Fix a few bugs.

* More bugfixing, couple more stats.

* Even more stats.

* Text fix.

* Made cargo fines more consistent with other cargo feedback.

* Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY.

* Blocked large crates from being sent back unopened.

* Enum values should probably be different from each other.

* Correct a bitflag mishap.

* Removed redundant supply shuttle docking and buy/sell attempts.

* Tweak message about personal crates to inlclude that they need to lock it.

* Add /Crates to the Personal Lockers description.

* Less pretty alignment, less complaining linters.

* Corrected a bad name in stats tracking.

* Reduced SciChem variety goal to 5 types.

* Toned down Task Backlog a bit.

* Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted).

* Don't require bluespace 8, that's silly.

* Made secondary goals modifiable in the Modify Station Goals UI.

* Whoops, that was supposed to be 600u.

* i ded pls nerf

---------

Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-04-01 07:50:07 +00:00
Contrabang
323d23acc9 Datumizes Wizards (#24702)
* fucking wizards

* this too

* this

* i think thats it

* okay lets do this

* remove commented code

* gdn review

* welp

* fix runtime

* yes

* lewc review
2024-03-21 20:56:55 +00:00
Contrabang
694959178b Changes implicit nulls to be explicit (#24587)
* , , -> null

* more

* bam

* lets undo these, for atomicity

* NOW THIS IS MORE

* lol

* oops
2024-03-14 18:38:32 +00:00
Code-Lyoko0
60de9f9b8f Makes it clear that central command has called the shuttle when cance… (#24355)
* makes it clear that central command has called the shuttle when cancel shuttle is used from the admin panel.

* DGamerL review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Furrior review

Co-authored-by: Mikhail G. <furiorg@gmail.com>

* Furrior review part 2

* changeed all mentions of cancel(null, TRUE) to cancel(byCC = TRUE)

* missed one

---------

Co-authored-by: Code-Lyoko0 <113879982+Code-Lyoko0@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Mikhail G. <furiorg@gmail.com>
2024-03-11 14:28:57 -04:00
larentoun
c5c911d252 [DOWNSTREAM] Cyrillic Support v2 (#24075)
* cyrillic fixes cbdad6f11f

* fix: remove control characters

* utf-8 support

* more fixes

* spellbook to utf8

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/paper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/folders.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/mob_say_base.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* update formatting

* fix ai alerts

* fix spaceheater

* fix noticeboard

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-11 09:35:08 +00:00
S34N
91660824fa Browser/TGUI Stat Panels (#24065)
* initial commit (broken)

* load the html

* fix this

* Fix various issues with browser statpanel

* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel

* Optimize stat panel and fix guardian verbs

* Restyles Stat Panel, Adds Subpanel Sub-Categories

* Use better layout for verbs in stat panel

* Updates statpanel verb widths to be more dynamic at higher screen resolutions.

* Adjust stat panel grid item widths and breakpoints

* refactors statpanel to use tgui API

* CI moment

* more CI

* this stupid thing

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

* ci fix

* emergency mc debug view

* temp revert some code change suggestions due to massive runtiming

* proper atom click topic implementation

* optimise

* mob clicking in stat panels work

* yeet spell tab thingy

* yeet simple stat panel pref

* allow insertion of html into MC tab content

* tidy up status tab

* Apply suggestions from code review

* fix this

* fix CI

* oops

* fix index runtime

* fixes MC tab showing up for mentors, fixes runtime

* safeties!

* Return of theme support

* more fixes

* fix view range pref, tidy prefs tab

* Remove old stat panel from themes

* fixes

* make sure verbs don't go missing

* fix ooc/looc breaking

* Revert "make sure verbs don't go missing"

This reverts commit 7d07ad45ed.

* fix this properly

* fix stat panel hitting rate limiters

* fix borg status tab

* Object Window Niceties

* Adds file cycling for icon2base64

* optimizes icon2html() for icon files known to be in the rsc at compile time

* CI moment

* remove dupe emergency shuttle timers

* more robust verb updates

* statpanel tweaks

* zip archived changelog to avoid search results

* optimise

* fix mentor chat wonkyness when disabled

* debug log moment

* i am very smart

* reintroduce this because it was needed

* better time listings

* less jank

* stops telling admins they arent mentors

* returns MC tab pref for admins

* Update code/controllers/subsystem/SSstatpanel.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc

* OD typemaker prep

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-07 10:31:36 -05:00
GDN
13a2630028 Removes comparisons to true and false (#24083)
* Removes comparisons to true and false

* Update .github/CONTRIBUTING.md

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-14 19:45:37 +00:00
Henri215
4237f77be1 Fixing a few grammar issues (#23842)
* fixing some typos and spacings

* another one

* not that one

* even more
2024-01-25 11:44:38 -06:00
Luc
9384c2a074 Allows roundstart observers to freely use antag HUD without losing respawnability (#23009)
* First pass

* do away with old antag hud variable

* rework cannotPossess

* some verification + cleanups

* Update code/modules/mob/dead/observer/observer_base.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* splits up log call

* Slightly refactor proc calls, continuing contra's review

* Log admin

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-21 13:00:13 +00:00
Contrabang
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
Vi3trice
85353104f7 text be gone (#22929) 2023-10-26 10:39:11 +01:00
Gaxeer
eda2102bdc Refactor: refactor security levels (#21899)
* refactor: datumize security levels

* refactor: implement `SSsecurity_level` for handling security level related stuff

* feat: returns back old `delta_alarm` sound

* refactor: adjust existing code to use `SSsecurity_level`

* fix: remove redundunt new init order

* fix: fix type in var

* refactor: apply reviewer changes

* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire

* fix: use `flags` instead of `ss_flags` for subsystem

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* fix: replace old security level interactions

* feat: implement `Recover` proc for `SSsecurity_level`

* refactor: add clearer doc for `security_level_set_timer_id`  propery of `SSsecurirt_level`

* refactor: swap `security_level` datum properties to make it clearer to read

* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`

* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-10-14 21:46:49 +02:00
Contrabang
f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
Luc
0bd97b3e73 Refactors false alarms (#22010)
* rework anomalies

* oh yeah, events, too.

* does remaining events

* fixes most issues

* oops

* this too

* ensures traders actually fake announce properly

* fix tear

* missing return

* And another missing return
2023-09-18 13:15:34 +01:00
Contrabang
e3eed1d23f Datumizes revolutionaries (#21762)
* holy shit, datumized revs!

* changes to shuttle blocking system

* boom, more shit

* bonk more commits

* convert most in boolean checks to hasantagdatum

* oops, its supposed to be like this

* updates this comment (im making too many commits)

* more changes

* aaaaa moooore changes

* nukes some stuff, makes stuff GC better

* rev victory conditions are checked always on death

* more rev stuff

* oops fucking forgot to push

* i swear to god

* lewcc review

* i forgot this one small bit

* lewc review

* reviews

* comment

* s34n review
2023-09-09 16:12:53 +01:00
warriorstar-orion
c7524a2eee Fix blackbox manifest data for AIs. (#22023) 2023-08-28 13:14:28 +01:00
S34N
4a5fb011e6 515 Compliance part 2 (#20809)
* more illegal procpaths

* Update code/modules/ruins/lavalandruin_code/puzzle.dm

* REGEX_REPLACE_HANDLER

* shuttle fix
2023-04-22 09:28:54 +02:00
Contrabang
93f26cf5aa Adds a cargo crate spawning tool for admins (#20220)
* Allows admins to create cargo crates

* AA and Miravel review

* remove debug text

* AA review

* Oops

* sirryan review

* sirryan review 2

* atom to turf
2023-02-13 23:21:58 -06:00
warriorstar-orion
a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
warriorstar-orion
85f4503d33 Refactor announcements. (#19459)
* Refactor announcements.

* Actually make this a unit test

* Dumb

* Remove unnecessary 'as text'

* Reviews:

- Make CSS class a recognizable word
- Flip the defaults for logging

Also:

- Style fixes (default null in fields)
- Fix emergency/crew-transfer shuttle announcement titles
2022-11-02 20:31:37 +01:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
warriorstar-orion
6cc02b58cc Fix runtimes caused by proc signature change. (#19464) 2022-10-23 12:23:35 -05:00
Vi3trice
59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
AffectedArc07
4ef0c1c84c Some more stats logging (#18700) 2022-08-09 18:45:57 +01:00
AffectedArc07
96cbbf3cb0 Fixes some stealth mode bypasses (#18725)
* Fixes some stealth mode bypasses

* damn
2022-08-06 15:37:38 +01:00
KalevTait
938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
SteelSlayer
d90235f4dd cryo afk popup fix (#18427) 2022-07-18 10:38:18 +01:00
Contrabang
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
Luc
747d8111ca Datumized Emotes (#17544)
* Add raw tg emote datums

* Some more initial implementation

* First (big) commit

* More reworks, most emotes seem to work but cooldowns are weird

* Add the remaining emote species

* Add simple mobs

* Update defines, add more comments

* Remove unnecessary intentional calls

* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects

* Fixes emote species separation not working in *help

* Reorganize emotes based on what's available on paradise

* mouthful mode

* Update implants to use emote signals

* Update species whitelist to use a typecache

* Cleanups

* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)

* Remove old emote functions

* Update emote sounds, volume

* Rework more emotes into EMOTE_VISIBLE

* *rumble*

* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?

* Fix indentation, missing typecast

* fix some returns

* More review

* Rename emote files

* Add'l review

* Even more emote fixes!

- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech

* Add ability for admins to mute users' emotes.

* Rename cooldowns, add general mob emote cooldown.

* Fix flip not always geting the right message

* Add some emote target handling, docs

* Fix admin rights, indentation

* Update emote.dm

set default mode to ANY

* General implant fixes

- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone

read: voice of god can now no longer lowtiergod nukies

* Bunch of other changes and bugfixes

- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s

* Fix people being able to snore/nightmare while awake.

* Bump paralysis on living emotes

* First review pass

* Clean up implants (while we're here) and fix compile errors

* in living error

* More outstanding review fixes

* use more isx() checks

* Add pre-emote signal, try_run_emote()

* Prevent silicons from playing their deathgasp multiple times

* Add emote postfix behavior for adding parameters to non-message params.

Also adds a signal to intercept emote actions.

* Fix linter complaints

* Remove new player checks on GLOB.dead_mob_list

* Fix species emotes not being distinguished, remove weird legacy code

* monkey ball

* better docs == better code

* Fix audio cooldown, silicon emotes

* Fix ghost emotes (don't worry they're staying)

* Restore spin to 2 seconds

* oh johnny boy

* Make fainting last two seconds instead of .2 seconds

* Remove extra highfive message

* Tick friendly emotes

* Fix up friendly emotes, ghost emotes

* Add some emote message safeguards, prevent flip from showing twice

* Fix ghost vision message format

* Fix hands_use_check on non-carbon mobs

* Bring emotes in line with say re. oxyloss

* Add option for death implants to not trigger on gib

* Try adding some unit testing

* Include emote unit tests

* More attempts at unit testing

* More attempts at unit testing?

* forget it this is fine

* Housekeeping

* Little bit more

* Remove extra bolding from ghostsight emotes

* More sanity checks, fix snore

* Remove stack trace when unintentional emote fails

* Update code/modules/mob/living/silicon/silicon_emote.dm

oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* More implant cleanups

* Oh I missed this

* Silence wagging, more review fixes

* Oops 2

* ensure everything can swear

* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards

* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious

* Remove extra high five logic, godmode changes

* forgor

* Fix gasp not working

* Update docs for good measure

* Some review and custom emote fixes

* Fixes death alarms being broken

* Better handle stat_allowed, more review comments.

* ..() conventions

* This is why unit tests are nice

* Remove drone snowflake emote stuff

* Linting

* No more flipping on the ground

* Snap doesn't require hands free

* Does it make complete sense? no, but it's Fun

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix revenant messages, power warning

* epic webedit fail, laugh at this user

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-14 23:06:24 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
SteelSlayer
4c71a3803b afk-cryo-tweak (#17582) 2022-04-07 01:12:55 +01:00
SteelSlayer
93908eefc8 Antag datum clean up/refactor (#15084) 2021-11-25 08:29:46 +01:00
Fox McCloud
55a6c23bc7 Removes civilian: Return of the Assistant King (#17103)
* Removes Civilian

* other alt-titles as well

* further resolution

* forgot these

* TGUI

* hud icon
2021-11-16 19:49:08 +01:00
AffectedArc07
2c5276dbb9 Fox tweaks 2021-09-20 19:14:04 +01:00
AffectedArc07
afd01ecfe1 Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-09-08 14:15:17 +01:00
AffectedArc07
fce2828724 Moves mutes to a GLOB 2021-09-07 15:09:37 +01:00
variableundefined
b0ca2e366a Merge pull request #15971 from S34NW/AI_announcer_new
Revamps "Station AI" announcer
2021-09-06 23:14:27 -05:00
AffectedArc07
70fd70f2eb Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-09-02 14:01:27 +01:00
S34NW
603ad19634 Groups and makes admin verbs easier to read 2021-08-24 22:29:07 +01:00
S34N
606bd484ac Merge branch 'master' into AI_announcer_new 2021-08-05 09:53:03 +01:00
AffectedArc07
f73af8b3cf Refactors client data loading 2021-07-29 12:52:45 +01:00
S34NW
a5cc1f325a Merge branch 'master' into AI_announcer_new 2021-07-20 17:39:30 +01:00
AffectedArc07
035964ceb2 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-13 14:25:12 +01:00
SteelSlayer
5124f5ef7e [TGUI] Adds a HUD management UI for ghosts (#16302)
* ghost hud panel

* changes up UI a bit, fix conflicts

* no resizable
2021-07-13 14:19:41 +01:00
AffectedArc07
9ddf4ceb97 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-09 11:42:23 +01:00
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
AffectedArc07
7486d026b7 READY 2021-05-23 17:26:17 +01:00