Commit Graph

12078 Commits

Author SHA1 Message Date
Adrer
51c64edfc5 You can no longer put the cyborg gripper in a display case (#26848)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-09-22 23:01:23 +00:00
Adrer
7639848bad Offering ghost no longer runtime (#26853)
Co-authored-by: Adrer <adrermail@gmail.com>
2024-09-20 08:43:53 +00:00
Adrer
a8668cce00 [FIX] Dead cats no longer chase mice (#26826)
* Dead cats no longer follow mice

* Also stop chasing if the mouse is already dead

* No reason for these to not just be walk

* Update code/modules/mob/living/simple_animal/friendly/cat.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Adrer <erwin@lombok.demon.nl>

* Update code/modules/mob/living/simple_animal/friendly/cat.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Adrer <erwin@lombok.demon.nl>

---------

Signed-off-by: Adrer <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-09-19 13:17:23 +00:00
meow20
a091516181 Administration tool: Build mode offer tool to quickly offer large amount of mobs. (#26712)
* offer buildmode

* stops asking to show special role if already decided in build mode

* Update offer.dm

* minor oopsy

* linter crying

* Update code/modules/buildmode/submodes/offer.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>

* Update mob_misc_procs.dm

* Update code/modules/mob/mob_misc_procs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>

---------

Signed-off-by: meow20 <62257265+meow20@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-19 10:46:53 +00:00
warriorstar-orion
63855ede3c fix: AI Eye movement runtimes (#26792) 2024-09-19 02:26:19 +00:00
Coolrune206
fb199c82b9 fixes saber spelling (#26766) 2024-09-19 02:26:03 +00:00
Adrer
8d82546d9d [FIX] Mobs that were offered up to ghosts no longer get taken over by their old owners (#26650)
* Grab_ghost now checks the ckey of the mind

* Remove superfluous loops for getting ghosts.

* Early return for MMI

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-09-16 14:39:54 +00:00
Qwertytoforty
9caf53b45a Hoverboards will now get cursed if used during megafauna (#26695)
* Hoverboards will now get cursed if used during megafauna

* fix pixel offset

* Update code/modules/vehicle/tg_vehicles/scooter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update megafauna.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* TIMER DEFINES

* Update code/modules/vehicle/tg_vehicles/scooter.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-09-16 02:49:43 +00:00
Christasmurf
1f9945ee5f Captain's sabre - Resprite and rebrand (#26592)
* rapier-rebrand

* extdesc change

* indentation

* Update code/game/objects/items/weapons/melee/melee_misc.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-12 17:24:14 +00:00
Adrer
f7472de36c [FIX] Floorbots now actually use the colour of the toolbox they were made of (#26730)
* Floorbots now actually use the colour of the toolbox they were made of

* Remove random newline

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-09-12 16:59:46 +00:00
Daylight
965b42bf51 [FIX] Cult Shadow Shackles can now cuff people who are missing an arm. (#26707)
* Copies the requirements from handcuff code

* This proc is never implemented

* Removes unused procs
2024-09-11 17:34:20 +00:00
warriorstar-orion
9a5db8f91e refactor: remove CanPass height arg (#26700) 2024-09-11 14:49:30 +00:00
DGamerL
e3c73110db Adds Chemical flamethrowers (#25091)
* Initial work

* Good enough to open a PR out of draft

* Make these use the vars on the flamethrower

* Moar fixes

* Undefines define

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* This won't compile

* GDN review

* Fixes CI

* Fixes CI even more

* 5 ammo per tile now

* Heavily nerfs adding multiple fires

* Adds phlogiston as a burnable reagent

* Fixes the fire name

* Placeholder sprite + ammo use fix

* Now in cargo partially

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Lewc Review

* Adds nuclear variant

* Adds the chem flamethrower to the nukie uplink, alongside ammo

* More fire armor tweaks

* GDN review

* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TEMPORARY PUSH

* Adds inhands

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes inhands

* Makes air hot again

* Lewc review

* Audible messages and canister refilling

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-05 23:12:56 +00:00
BiancaWilkson
e0da59f5ea Borgs get flashed again (#26674) 2024-09-03 14:01:11 +00:00
PopeDaveThe3th
58c7fa9a0d Fairly Sizable Fed Lore Drop (#26600)
* the fedening

* Federation -> TSF

* Update outfit_admin.dm

* Update outfit_admin.dm

* i forgor

* few more
2024-09-03 13:04:56 +00:00
chuga-git
482089ec8c makes slimes clear target on death, and delete actions, and abort walking on destroy (#26621) 2024-09-03 13:03:41 +00:00
chuga-git
22c9f89e9e print_flavor_text no longer runtimes when dna is null (#26609) 2024-08-28 23:55:41 +00:00
Tourte-Yaya
1c284fc91b combat cyborg with a extinguisher (#26505) 2024-08-25 16:43:28 +00:00
Spaghetti-bit
3fd78491e6 Moving while buckled or while in a locker that is locked / welded will no longer reset resist timer. (#26523)
* Moving while buckled to a surface will no longer reset the timer / cause you to fail.

* Properly applies the same principal to closets and secure lockers.

* Changes break out time to use the MINUTES define.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-24 16:43:47 +00:00
1080pCat
b87120e548 Syndicake factory has power again. And the commando wont go crazy on its pet bunny. (#26554)
* syndicake factory has power again

* Update code/modules/mob/living/simple_animal/friendly/bunny.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-22 10:55:20 +00:00
Faron
1c3be1c3d5 Update undead.dm (#26564)
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
2024-08-21 01:35:43 +00:00
DGamerL
9d11e93e5a Cleans up last words (#26546) 2024-08-20 00:56:15 +00:00
Blossom
348d45f561 Fixed the last word pop up window instantly killing you if you are fu… (#26507)
* Fixed the last word pop up window instantly killing you if you are full health

* Update code/modules/mob/living/living.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-19 15:26:31 +00:00
Kenionatus
777910d6d2 replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
DGamerL
69a0848b0e Stops mice from eating cables during CI (#26496)
* Stops mice from eating cables during CI

* WE TEST CI WITH THIS ONE

* Revert "WE TEST CI WITH THIS ONE"

This reverts commit e163eaf612.

* Comment

* Charlie review
2024-08-17 23:31:13 +00:00
Spaghetti-bit
4d66ba4aab General fix to update tint applying/removing blindness, tweak to facehuggers. (#26513)
* Removes the blindness from Facehuggers and ties it to `update_tint()`.
`update_tint()` now properly removes and adds blindness.

* Removes unneeded overlay.
2024-08-17 01:00:05 +00:00
HMBGERDO
fbe49dabbc Fixing blood spreading too much during surgery (#26266)
* bloody blood

* ehhhh

* here too

* bloodwrite fix

* a

* review changes

* max blood amount to argument

* Update code/game/atoms.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>

* tab

---------

Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-15 23:51:48 +00:00
warriorstar-orion
90e52f70e8 refactor: Moves simplemob atmos and temperature requirements to DCS elements. (#25619)
* refactor: elementize simplemob homeostasis

* undef these bad boys

* ugh

* Fix up comments

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* update element var name

* Update code/modules/mob/living/simple_animal/simple_animal.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-15 23:07:43 +00:00
Mikhail Dzianishchyts
de2380422f Fix cloak of the prophet not working if a broken mirror exists (#26476) 2024-08-14 17:40:25 +00:00
Burzah
c434f08f4f Replaces info class with notice and purges info (#26421) 2024-08-13 09:46:58 +00:00
chuga-git
af735ed400 Fixes flash check runtime when flashee does not have eyes (#26409)
* fixes null runtime

* the ASCII code for " " is 32, or in 0x0020 in hexadecimal

* Update code/modules/mob/living/carbon/carbon_procs.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-08 16:11:56 +00:00
CRUNCH
2c1fcbd7da Merges the Hug Module With the Cyborg Gripper (#26007)
* Hugs

* Update cyborg_gripper.dm

* Update cyborg_gripper.dm

* Update cyborg_gripper.dm

* AGHHH!

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cyborg_gripper.dm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Update cyborg_gripper.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update robot_modules.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-07 13:07:36 +00:00
Spaghetti-bit
52327cea40 [TWEAK] Runechat Color Preference and Species Dependent Organ (runechat) Removal (#26018)
* Reopens runechat color tweak.

Fully changes how the runechat color works with human mobs.

- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.

* Linter mint

* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.

* augh

* reverts toml

* Fixes a SQL query, good for final review.

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-06 13:15:47 +00:00
Faron
4831c0624f Adds an abandoned security shuttle space ruin (#25922)
* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update config.toml

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update particles.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-04 10:09:08 +00:00
DGamerL
2f591a301c Makes people on skateboards unable to pull things (#26191)
* Makes people on skateboards unable to pull things

* Removes duplicate definition

* Contra review
2024-08-04 09:07:03 +00:00
Taurtura
03502a2a88 should have done that from the beginning (#26381) 2024-08-03 16:00:05 +00:00
Spaghetti-bit
6837ea7333 Caterpillars and Nymphs that evolve no longer provide blood to vampires and cannot be culted (#26174)
* Makes nymphs and caterpillars immune to being culted after they evolve. Also makes them not give any usuable blood to vampires.

* Improves comments and changes the trait name.

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-08-03 00:07:33 +00:00
Spaghetti-bit
aeb4395001 A high enough tint will blind you. You can no longer be flashed or blinded further if you have broken eyes. (#26338)
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-08-02 18:13:12 +00:00
DGamerL
54b0c33144 Hahahahahahhaha (#26371) 2024-08-02 00:24:50 +00:00
DGamerL
44671e31e8 Adds: The C-Foam launcher (#25738)
* The start

* Getting a bit further

* Slight ammo casing update

* Istype helper and foam blockage

* Adds status effect

* Foam blockage and status effect fixes

* Autolathe ammo + stun

* aaaaaaaa

* Adds uplink item

* Actual slowdown

* Makes attacking a bit faster again

* Ammo increase to 12

* Sirryan review

* Adds sprites - almost working

* Lots of fixes + mineral doors

* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
HMBGERDO
5234b6386b Revert attacked_by changes (#26330)
* t checkout master
Revert "Fixing fulton pack not working (#26153)"

This reverts commit 67353fd62a.

* Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771)"

This reverts commit 9ea58e1e33.

* Revert "[s] Stunbaton no longer triggers shields twice (#26197)"

This reverts commit cd88b3de88.
2024-07-31 10:00:00 +00:00
Pedro
81aafadc97 [NEW/REVIEW RDY] Midround Event: Tourist Arrivals (#26084)
* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Applies suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* compile

* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Applies suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* TGUI Bundle Rebuild

* Applies suggestions

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-30 14:10:08 +00:00
Luc
495afc5e60 Moves almost all wrench checks in attackby to wrench_act() (#25687)
* wrench a bunch of acts

* atmospherics

* some last few things

* last iswrench changes for anything that isn't construction

* Update code/game/machinery/pipe/pipe_construction.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* thank you dgamer

* oopsie daisy

* tests and addresses some introduced bugs

* proper testing

* proper ci

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/structures/fluff.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* thank you burza 🙏

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/recycling/disposal-construction.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-07-30 13:51:00 +00:00
DGamerL
b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00
Spaghetti-bit
cbeedfca9f Parrying Refactor, Adding Parrying to Select Two-handed Weapons: Parry This You Filthy Casual! (#26043)
* Refactors parrying and how parrying is handled. Also gives most of the melee wizard weapons parrying as well as most two handed weapons.

* Forgor the blood spear :)

* Renames `special_parry_condition` to `requires_two_hands`

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Update code/datums/components/parry.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* applies suggestion from @lewcc

* Removes the two handed requirement from cult spear as per @Qwerty's request

* Apply suggestions from code review (1/2) from hal

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Apply suggestions from code review (2/2)

* ...accidentally removed an icon in `energy_melee_weapons.dm` when I deconflicted stuff. 💀 ready for review.

* Again, variable added back during deconflict. issues resolved.

* Update code/game/objects/items/weapons/shields.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2024-07-30 12:33:02 +00:00
AffectedArc07
163a325156 The Cooking Continuation (#26306) 2024-07-30 12:32:17 +00:00
Ryan
dfca6b833f Cloth Golems can no longer be infested by Legions (#26287)
* ClothGolemFix

* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-07-29 16:42:53 +00:00
Faron
1e59b554dc Update human_update_icons.dm (#26305)
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
2024-07-29 15:07:15 +00:00
warriorstar-orion
51bb41949d Extend mule pathfinding range for cere and remove some obstacles. (#26284) 2024-07-29 15:02:05 +00:00
DGamerL
0857207eb1 Some borgs now block flashes again (#26280)
* Some borgs now block flashes again

* Check if it affects silicons

* Charlie review
2024-07-29 15:01:38 +00:00