Ryan
0104291682
Slaying Goliath: a Washing Machine and Dyeing overhaul ( #26265 )
...
* Washing Machine Updates
* Dye Registry Improvement + Bug Fixes
* a couple bug fixes + beanie dyeing
* oopsie
* removes washing blacklist, it is unused
* Apply suggestions from Lewcc's code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* why is all my code fucking
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* cleanup
* Update code/modules/clothing/gloves/colored_gloves.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* machine wash updates for simple animals
* Update code/modules/clothing/clothing.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* adds dyeing.dm documentation
* optimizations & visible_messages
* adds SIGNAL_HANDLER
* Update code/game/machinery/washing_machine.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* update comment
* cleans up cleaning_act()
---------
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-19 09:38:47 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
Henri215
ec90b441ad
Moves weapons sprites out of items.dmi ( #24634 )
...
* Moves weapons sprites out of items.dmi
* lets revert this
* oversight from energy melee PR
2024-03-19 17:08:35 +00:00
Aylong
ac5add482f
[READY] TGUI Input Collection ( #23891 )
...
* List Input refresh
* Modal Alerts
* Text Input
* Number Input
* Split Button
* Renaming
* Alert converts
* Text Input Conversion (Part 1)
And TextArea Autofocus + maxLength
* Text Input Conversion (Part 2)
* AAAAAAAAAAAAAAAAAAAA
* I'm FUCKED
* @GDNgit review changes
* "'" fixes
* Revert TGUI Alert from admin delete
* NumberInput Window size
* CRASH if empty list
* Update code/modules/tgui/tgui_input/list_input.dm
* TGUI Rebuild
* TGUI Rebuild
* Update code/modules/paperwork/faxmachine.dm
* _char
* compile
* Rebuild
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-19 11:55:01 +00:00
BiancaWilkson
95c86c5bfc
Converts no slip into a trait ( #23140 )
...
* makes noslips work
* trait part
* THE REST
* it didnt conflict too much actually
* this was intended, whoops lol
* no more processing
* consistency
* lewc review
* Apply suggestions from code review
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-06 23:29:10 +00:00
Henri215
6a109ade7f
Moves a few sprites out of items.dmi ( #23301 )
...
* fuck you items.dmi
* banhammer
2023-11-24 15:39:20 +00:00
Contrabang
f3f9bd442a
Changes slot number defines from lowercase to all uppercase ( #22297 )
...
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
2023-10-03 18:27:51 +01:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Contrabang
3f87165a03
CI now bans files with the same name (PART 2) ( #21051 )
...
* CI change
* world.dm
* .dme world.dm
* subsystem renaming
* .dme for subsystems
* ai_laws.dm
* armor.dm
* emote.dm
* logging.dm
* spell.dm
* air_alarm.dm
* crew.dm
* decal.dm
* emissive_blocker.dm
* footstep.dm
* spawner.dm
* fire.dm
* carbon.dm
* living.dm
* mob.dm
* movement.dm
* thermal_drill.dm
* plasmamen.dm
* lavaland.dm
* chaplain.dm
* lightning.dm
* magnet.dm
* mimic.dm
* wizard.dm
* morph.dm
* vampire.dm
* click.dm
* self.dm
* radiation_storm.dm
* airlock.dm
* autolathe.dm
* mulebot.dm
* nuclearbomb.dm
* particle_accelerator.dm
* smartfridge.dm
* syndicatebomb.dm
* vending.dm
* wires.dm
* sound.dm
* mining.dm
* syndicate_space_base.dm
* monkey.dm
* guardian.dm
* bomb.dm
* standard.dm
* nuclear.dm
* pinpointer.dm
* access.dm
* departments.dm
* job.dm
* science.dm
* buttons.dm
* cloning.dm
* igniter.dm
* wishgranter.dm
* atmos_control.dm
* message.dm
* power_monitor.dm
* mecha.dm
* combat.dm
* mining_tools.dm
* meteors.dm
* spiders.dm
* contraband.dm
* aliens.dm
* uplinks.dm
* voice.dm
* intercom.dm
* lights.dm
* robot_items.dm
* mineral.dm
* dice.dm
* extinguisher.dm
* paint.dm
* signs.dm
* staff.dm
* smokebomb.dm
* boxes.dm
* random.dm
* janicart.dm
* statue.dm
* cargo.dm
* asteroid.dm
* headslug.dm
* fulton.dm
* atmospherics.dm
* pump.dm
* corpse.dm
* oldstation.dm
* gps.dm
* preferences.dm
* clothing.dm
* ears.dm
* glasses.dm
* boxing.dm
* color.dm
* renames ninja gear files
* recipes.dm
* error_handler.dm
* anomaly.dm
* floorcluwne.dm
* undead.dm
* overmind.dm
* shield.dm
* bottle.dm
* organ.dm
* piano.dm
* plasma_fist.dm
* language.dm
* mob_defines.dm
* mob_helpers.dm
* damage_procs.dm
* _defines.dm
* empress.dm and queen.dm
* brain.dm
* organ file renaming
* subsystems.dm
* constructs.dm
* bot.dm
* pet.dm
* nature.dm
* magic.dm
* colors.dm
* drugs.dm
* medicine.dm
* toxins.dm
* shuttle.dm
* surgery.dm
* moves a bunch of define files
* traits.dm
* names.dm
* other_mobs.dm
* flags.dm
* some final define files
* well turns out contractor_pinpointer.dm was taken
* I forgot to remove this file
* how in the hell did this get unticked
* I DID INCLUDE IT, but there was a "w" there
* swaps the world definitions
* camera renamed to SScamera
* examine -> alien_examine
2023-06-02 14:30:17 -05:00
Henri215
dc75a748f1
Fixing common spelling mistakes part 3 ( #20870 )
...
* Fixing common spelling mistakes part 3
* collectable
* another collectable
* part 3.2
* "</span>."
* A bunch more fixes
2023-04-22 09:44:27 +02:00
warriorstar-orion
9657be2527
Remove unticked 'ninja' module code. ( #19612 )
2022-11-05 17:22:00 +00:00
Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00
Edan
1d552ab0e4
Armour Refactor ( #18547 )
...
* initial commit
* bullet fix + 100% armour pen
* equivalent armour values
* percentage armour pen
* updates bombing
* adds more defines
* i like armour too much
* review pass 1
* review pass 2
* updates with lavaland elites
* armour penetration value tweaks
* wt550 AP round change
2022-08-01 20:23:49 +01:00
Vi3trice
f4b37b4177
Port TG updating appearances ( #17943 )
...
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b .
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait
938135f3d8
modules misc ( #18315 )
2022-07-20 22:56:34 +02:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
variableundefined
fa3fa1dc6a
Merge pull request #16579 from FlattestGuitar/armor-defines
...
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
SabreML
6648d3131f
Clothing Organisation V1
2021-08-24 18:37:48 +01:00
Mieszko Jędrzejczak
00dedfe6a9
Swiftly sanction Sabre's systematic suggestions
...
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-08-21 12:57:24 +02:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
...
* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
f65c8994ce
Broad TG Sound Update ( #15608 )
...
* Broad TG Sound Update
* jester update
2021-02-27 11:59:33 +00:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
Fox McCloud
003a1f7cba
Tank Refactor; Breathing Retool ( #15371 )
...
* Tank Refactor Breathing Retool
* missed maps and doc
* just in case
2021-01-28 20:57:37 +00:00
Deelite34
8655b62125
Span instead of copypaste
2020-08-19 22:28:51 +02:00
Deelite34
45ce7b378c
Tweaks the night mode chat
2020-08-19 20:34:31 +02:00
Fox McCloud
70b46d8aea
Life refactor ( #13471 )
...
* Life Refactor WIP
* part 2
* part 3
* runtime fix
* newlines
* tweaks
* perspective checks
* fixes
* remote view tweaks
* more fixes
* robot fixes
* better updating
* cleaned up icon procs
* less proc call overhead
* performance gains
* more optimization
* shorter lists, removal of unecesary code
* gene OOP and dna styling cleanup
* oops
* axe disabilities
* typeless loop
* various tweaks and fixes
* brain checks
* runtime fixes
* cryo vision fixes
2020-06-03 19:43:30 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
variableundefined
a968dc6a09
Merge pull request #11936 from farie82/antidrop-remove-on-drop
...
Dropped anti drop items now lose the antidrop status if not initialized with it
2019-08-24 10:53:23 -04:00
farie82
896856bf07
Update suit.dm
2019-08-07 08:54:45 +02:00
farie82
77b849f87f
Update shoes.dm
2019-08-07 08:54:30 +02:00
farie82
c40e4dc826
Update mask.dm
2019-08-07 08:54:06 +02:00
farie82
5dcb64a013
Update head.dm
2019-08-07 08:53:48 +02:00
farie82
e82fc2d420
not required
2019-08-07 08:53:03 +02:00
joep van der velden
402d1ef131
No drop items now lose their nodrop if dropped
2019-07-29 00:03:18 +02:00
tayyyyyyy
57c700a814
Sanitize all inputs
2019-07-14 09:35:12 -07:00
variableundefined
742bc62c8b
Merge pull request #11544 from Arkatos1/recharger
...
Rechargers now show their contents and charge status on examine
2019-07-08 20:18:36 +08:00
Arkatos1
fdd2ca94d4
added get_cell() proc to remaining items using cells
2019-05-18 23:52:18 +02:00
Mark van Alphen
90f71f164a
Remove unused species_fit and move chameleon file
2019-05-05 20:37:53 +02:00
Mark van Alphen
e9d39b0d27
Chameleon overhaul
2019-05-01 20:59:41 +02:00
Aurorablade
4fc35a68b1
Gonna have to clean some files after this.
2019-01-19 22:38:47 -05:00
nicetoolbox
385f290bc3
Clean up some grabs
2018-09-16 12:28:39 -07:00
Tayyyyyyy
919bd7aaf2
Replace \his, \he, \him, \himself
2018-05-25 18:39:37 -07:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
tigercat2000
bc4fb3d79b
Nightshifts & Randomized Station Time
...
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.
In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00