Commit Graph

28339 Commits

Author SHA1 Message Date
Burzah
b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
Bm0n
c3765a3db0 first commit (#28801)
Co-authored-by: Bmon <no@email.com>
2025-04-03 14:27:28 +00:00
warriorstar-orion
8cc5327713 fix pumpkin/blumpkin pie recipe collision (#28867) 2025-04-03 14:17:53 +00:00
warriorstar-orion
a3280c6464 pull last attacker data to atom level (#28824) 2025-04-03 14:09:39 +00:00
warriorstar-orion
071ecc371f refactor: remove unused var /mob/var/LAssailant (#28825) 2025-04-03 13:50:36 +00:00
PollardTheDragon
65f5af735e AI Programs: More than a Door (#27988)
* AI Powers initial commit - Base datums for picker and program

* Small fixes in base datums

* RGB Lighting Power

* Nearest camera detection, beam effect for RGB_Lighting

* Fixed learning AI Porgrams, Power Shunt Program

* Program install fixes, WebUI Program Install Menu Fixes

* Repair nanites

* Universal Adapter

* Door Override

* Nanofrost, Program Icons, Door Override Bug Fixes

* Sprites for AI machines

* Bluespace Miner, Multimarket Analyzer, Light Replacer

* Fixes economy thing with bluespace miner

* Enhanced Door Controls, Nanosurgeons

* Experimental Research Subsystem

* Removed excess from RND subsystem

* Adds Processing Node

* Processing node changes and fixes

* Processing nodes power states

* Minor cleanup

* I've got a network node! And it makes heat!

* Adds proc to nodes to change the assigned AI

* Removed extra vars

* Icon fixes

* Adds overheat counter to delay overheat to prevent random atmos hotspots from instantly turning it off

* They changed my isAI check. Woe.

* Sealant, Holosigns, HONK, bugfixes, and stock part multipliers

* Enhanced Tracking Software

* Refunds for active programs

* Remaining uninstall functionality

* AI RMC

* Forgot a circuitboard

* Fixes a small path issue

* Global nodes list + node data for AI RMC TGUI

* TGUI Foundations

* Better check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better null check

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Spacing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better chat notification

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* A shitload of fixes

* Camera beam helper proc

* AI remote sound helper

* Timer on nanofrost

* ui.user

* Fixed examine grammar

* tgui first pass

* TGUI Bundle Rebuild

* Fixed bug in AI node stock parts, began implementation of reassign code

* resource management tgui update

* Initial changes for ai programs ui

* Fixes UI opening

* ui improvement and ui_act reimplementation (draft)

* UI act works now yay

* Fixed space indentation and  proc args

* Fix merge

* Machine deconstruction fix

* Fixes charging bandwidth on install, fixes programs being removed from the menu when uninstalled

* Fixes honk subsystem targeting

* Better examines on nodes

* Light synthesizer fix

* Fixes passive resources, fixes messages about not affording upgrades

* Increases base memory from 1 to 3

* Increases overheat threshhold with stock parts.

* Buffs cooldown for Repair and Nanosurgeon to be on par with Power Shunt

* Reduces mineral costs of AI network machines

* Nulls tracked mob on destroy, fixes overheat counter

* Makes RGB lighting immediately update light color

* Refunds cooldowns on failed cast

* More robust camera vision checking

* Fixed cooldown scaling on some programs, added target zone hologram to sealant

* merge master and rebuild bundle

* begone

* revert change to gitattributes

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Whole lot of suggestions and fixes

* Renames Door Override to Airlock Restoration, Fixes minor spelling issue

* Adds message when AI tries to access the resource console

* Divides up proc for AI nodes to be more itemized between procs, handles shut off when out of power, handles when AI cryos

* removes broken tgui hooks

* Removes excess comment

* Reduces cooldowns, increases delay on sealant

* Reduces cost of AI machines

* UI adjustment for Progam Picker

* Servers require more power, buffs surgeon at higher upgrade tiers, adds messages for servers and losses, and adds a pointer program

* Trailing newline for the linter gods

* No more screaming servers

* Fixes holograms that AI deploys in Sealant and Holopointer

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-03 13:46:12 +00:00
Toastical
6c4affecd5 Adds the plasmaman smith outfit to the roundstart equipment (#28876)
Co-authored-by: Toastical <toast@toaster.com>
2025-04-03 13:28:52 +00:00
PollardTheDragon
8cdbf46019 Fixes mobility bug (#28877) 2025-04-03 03:42:48 +00:00
CRUNCH
05c4ce3c83 Makes the Alien Scalpel Into a Laser Scalpel + Slight Sprite Modification (#28651)
* Alien Scalpel Buff

* Update robot_upgrades.dm

* Update abductor.dmi

* Update abduction_gear.dm
2025-04-02 12:26:03 +00:00
Ahzpy
fd0a924179 Adds Recolorable AI Holograms (#28471)
* recolorable holograms

* why did i change carp.dmi to animal.dmi?

* forgot mecha monkey

* cast holorays[user] as /obj/effect/overlay/holoray

* Update code/game/machinery/hologram.dm

istype to is_ai

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-02 01:17:20 +00:00
CRUNCH
9a33a897cb Adds a Brand New Shuttle: NXV Cherenkov (#28776)
* creation

* You can buy it now

* Added a bunch of piles and stuff

* Update code/datums/shuttles.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update emergency_cherenkov.dmm

* Update emergency_cherenkov.dmm

* Update emergency_cherenkov.dmm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-03-30 23:22:20 +00:00
warriorstar-orion
ff0c749f31 refactor: add commonly used investigate category defines (#28826) 2025-03-30 23:10:48 +00:00
Migratingcocofruit
e261e35907 Fixes some burn reactions deleting energy (#28659)
* makes energy production make sense

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-03-30 21:42:18 +00:00
Contrabang
808553727c Adds public notes (#28373)
* Adds public notes

* oops sorry CI

* AA review

* head of staff requests

* darkmode + disclaimer
2025-03-30 19:00:46 +00:00
CRUNCH
1361e84585 Ectoplasm Is Now Salty (#28735)
* Salty gamers

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
2025-03-30 14:06:06 +00:00
Contrabang
fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
BiancaWilkson
5127f98483 nerfs smoke to make you hotter instead of immediately burning you (#28609) 2025-03-28 11:54:00 +00:00
Toastical
5c02ed44a5 TriState -> State (#28783)
Co-authored-by: Toastical <toast@toaster.com>
2025-03-27 22:17:12 +00:00
Contrabang
3fca5f8216 [516] Scaling and TGUI fixes (#28809)
* [516] Scaling and TGUI fixes

* fuck it we go with this

* ???

* final changes

* whoops
2025-03-27 07:31:43 +00:00
Migratingcocofruit
0628a81cb0 Adds peak EER to the SM monitor console (#28646)
* present the pre reduction power on the SM monitor

* adds a bit of height to the console window

* what

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js
2025-03-26 10:25:34 +00:00
warriorstar-orion
46d5f255a2 fix spray container interactions with tables (#28789) 2025-03-26 05:11:14 +00:00
azulez
06fef73368 Fix for bad watcher ID search on entertainment monitors for speech broadcast. (#28463)
Fix to actually terminate camera stream when camera is shut off.
Allow live camera to be dropped without automatically turning off.
2025-03-26 04:46:30 +00:00
Mikhail Dzianishchyts
2592eb8777 Bot mode fixes (#28525)
* Set idle mode if cannot reach target

* Consider `BOT_PATHING` as moving

* Fix null reference

* nah, we better consider BOT_PATHING as idle

* Fix one more potential null reference
2025-03-25 20:07:56 +00:00
Mikhail Dzianishchyts
93319097a1 Mass screenshot verb (#28537)
* Mass screenshot verb

* Well, this is actually useless

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>

---------

Signed-off-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-25 20:07:47 +00:00
warriorstar-orion
23bb467991 refactor human butchering trait (#28725)
* refactor human butchering trait

* Update code/datums/elements/butchers_humans.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-25 11:13:37 +00:00
PollardTheDragon
c6c4e82ff4 Bulldog for Traitors (#28592)
* Bulldog for Traitors

* Adds chat message when you try to load ammo that doesn't fit in the magazine.
2025-03-25 11:11:49 +00:00
Migratingcocofruit
5916458d2d Atomic Gardening (#28657)
* adds rad_act to hydro trays

* small adjustments
2025-03-25 10:21:18 +00:00
WenlockTheBritishHobo
e8265a59f2 Looping External Infection Treatment plus Progress Text (#28614)
* Move External Infection Treatment to a new file, put in a heal infection step.

* Give a list of permitted tools for the healing step.

* Put in sounds and a time for the step

* can repeat and begin step

* Forgot a return

* Add end and fail steps, fix some var and proc names.

* Define germ_amount_healed, change custom pain message, success message.

* Progress text

* Hopefully puts the surgery back on the list

* Forgot to include new file in paradise.dme

* Fetch affected limb.

* Indent some vars

* Fix issue of not compiling, ensure progress messages actually appear

* Should actually give progress indicators now.

* progress indicator messages actually work now

* Hopefully make it so the surgery can end normally.

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Remove unneeded proc declaration

* Remove unneeded `/the`s

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-25 10:18:47 +00:00
CRUNCH
4226c61d3d Makes APCs Less Annoying to Construct/Deconstruct (#28602)
* UNLIMITED POOOWWWWEEERRR!

* Update apc_construction.dm

* Update apc_construction.dm

* Update apc_construction.dm
2025-03-25 10:17:40 +00:00
warriorstar-orion
8d5e6264f1 refactor: speed up emergency light change (#28749) 2025-03-25 10:12:56 +00:00
Toastical
73f67ffe18 [Fix] resonator no longer destroys ancient rock (#28542)
* resonator no longer destroys ancient rock

* changed turf in test to a non-ancient type

---------

Co-authored-by: Toastical <toast@toaster.com>
2025-03-23 10:21:41 +00:00
Drsmail
f0f0844586 Edge cases broadcast examine (#28529)
* Adreses some edge cases for broadcast_examine

* Adds an AI examine and prevent messages if no one around

* Better len

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Remove excessive comments

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Back to ..()

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/modules/mob/mob.dm

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-23 10:19:02 +00:00
kyunkyunkyun
c51574aaec Fixes unused melee_block_chance for syndie mobs (#28508)
* fix double attack

* this check is actually working one

* tested a bit more

* fix block ignore
2025-03-23 10:16:41 +00:00
kyunkyunkyun
6d77c8208a event fix (#28714) 2025-03-23 09:36:11 +00:00
warriorstar-orion
fc373d0fd6 dropper, patch and pill fixes (#28775)
* dropper, patch and pill fixes

* shuffle this around
2025-03-23 09:30:55 +00:00
warriorstar-orion
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
Toastical
9a3ce4e549 2 returns (#28773)
Co-authored-by: Toastical <toast@toaster.com>
2025-03-22 18:59:53 +00:00
warriorstar-orion
1c8dc2b5aa fix pill and patch activate in-hand (#28767) 2025-03-22 07:19:23 +00:00
warriorstar-orion
2429fa5674 interaction fixes for IV bags, chem bags, and syringes (#28765)
* interaction fixes for IV bags, chem bags, and syringes

* no more bap on patch application

* fix spray bottle ranged interact and double nozzle switch
2025-03-22 06:34:33 +00:00
warriorstar-orion
7f4fc92075 reagent container interaction fixes (#28759)
* reagent container interaction fixes

* syringe on table
2025-03-21 23:36:01 +00:00
warriorstar-orion
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00
CRUNCH
214acd3ed5 Standardizes All Janitorial Closet Equipment Across Every Station (#28563)
* Janicart code

* mapping stuff

* e

* Update metastation.dmm

* wags-his-tail

* Update metastation.dmm
2025-03-20 14:25:10 +00:00
kyunkyunkyun
f948107347 a new very important var (#28669) 2025-03-20 14:22:22 +00:00
warriorstar-orion
eeccca390a fix disposal pipe draw layer (#28712) 2025-03-19 21:31:17 +00:00
Bm0n
5592ddbeee Adds surgery sound for tending (#28624)
* firstcommit

* imagine confusing two codebases

---------

Co-authored-by: Bmon <no@email.com>
2025-03-17 18:20:13 +00:00
DGamerL
c8e0c452c0 Spaceacillin nerfs spaceacillin nerfs (#28596) 2025-03-16 18:04:58 +00:00
kyunkyunkyun
b5a01b9dff Adds labor camp cameras to security camera console network + code cleanup + fix (#28595)
* well..

* code review
2025-03-16 18:04:31 +00:00
CRUNCH
4cccee0b33 Modernizes the Turreted Outpost (#28561)
* creation

* creation

* stuff

* Update turretedoutpost.dmm

* Update turretedoutpost.dmm

* Update turretedoutpost.dmm

* 5.56 nato

* Update turretedoutpost.dmm

* Update turretedoutpost.dmm
2025-03-16 18:03:33 +00:00
ExusA
a1ff715bf1 Adds a bunch of buildable wood stuff, resprites planks (#28528)
* New wooden furniture

* Bonfire repath

* Wood retexture

* Wood Resprite

* Fixes

* Description fix

* Fixes

* Undo match changes

* Undo match icon changes

* Typepath script

* rackable spears

* bounding box adjustment

* Spear Rack

* Memorial tweaks

* Apply suggestions from code review

Co-authored-by: Toastical <vnndvp@gmail.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* More memorial tweaks

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <vnndvp@gmail.com>
2025-03-16 18:02:40 +00:00
PollardTheDragon
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00