Commit Graph

407 Commits

Author SHA1 Message Date
Ar3nn
b77d200603 ..() the second 2016-08-17 21:51:37 -04:00
Ar3nn
57b65483f9 ..() 2016-08-17 21:40:53 -04:00
Ar3nn
f702a9feae One more refactor 2016-08-17 21:10:49 -04:00
Ar3nn
ff467b984e Oops 2016-08-17 12:26:31 -04:00
Ar3nn
45e5e7b837 Come at it from a better angle 2016-08-17 00:30:25 -04:00
Crazylemon64
1b93ce9b8b Merge branch 'master' of github.com:ParadiseSS13/Paradise into space_allocation 2016-08-10 11:02:05 -07:00
Fox-McCloud
340d397382 Wormhole Event Fix, Portal GC Fix 2016-08-08 09:03:30 -04:00
Crazylemon64
031dd2bb3d Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-07 23:42:02 -07:00
Fox-McCloud
5533c36af3 Field Generator Cleanup, Singularity Fixes, 2016-08-03 17:17:04 -04:00
Crazylemon64
7db4094a38 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation 2016-08-03 13:31:42 -07:00
Krausus
dba8af8ab5 Removes dels and unused code that contains dels 2016-08-02 01:33:19 -04:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000
f01f33bcec Add crew manifest world/Topic
Returns JSON data in the format
{ department: [{ name: title }, { name: title }] }
2016-07-26 06:27:12 -07:00
Fox-McCloud
a4e7a41426 Refactors Medical Stacks 2016-07-21 12:26:21 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Fox McCloud
88a0482d27 Merge pull request #4688 from FreeStylaLT/maintgoodies
Adds a bunch of items to maint, Syndicate contraband included, tweaks probabilities.
2016-07-09 20:51:40 -04:00
FreeStylaLT
2140d9168a removes dank trays from list 2016-07-10 03:40:05 +03:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64
20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
FreeStylaLT
9bb6a2f7dc Tweaked probabilities, added black gloves, real insu gloves, mini hoe and botany tray to maint drops 2016-07-03 20:29:44 +03:00
Crazylemon64
2a56c57bcf Allows for deferred initialization after round start 2016-07-02 23:25:21 -07:00
Crazylemon64
0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
monster860
4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
FreeStylaLT
5f74dacf6a Adds duct tape, makes everything rarer, adds a new surgery bag to replace the current one, adds regular shoes and black jumpsuits 2016-06-20 01:19:06 +03:00
monster860
3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
FreeStylaLT
950b718551 adds extended oxygen tank to list, also fixed indentation in last commit I think 2016-06-17 16:56:07 +03:00
FreeStylaLT
bbb9465108 removes stimulants (oops) adds syndicards, regular brown shoes and syndicate briefcase to loot drop list (double oops) 2016-06-16 05:00:28 +03:00
FreeStylaLT
e712baf111 removed thermals, binary key and adrenal implants from the list 2016-06-16 04:26:51 +03:00
FreeStylaLT
9e95dfcd17 added the actual items to the list 2016-06-16 00:09:13 +03:00
monster860
42639bcab5 Traders Event (#4016)
* Traders Event

* lien notes

* Fixes indent

* Gets rid of things Fox doesn't like.

* how did that get deleted

* Get rid of things maintainers don't like

* Adds some crates to the shuttle, and a recall console to the base.

* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)

* line nutes
2016-06-11 12:47:20 -04:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
monster860
64ea452f20 Puts UI on it's own plane 2016-06-06 17:12:28 -04:00
Fox-McCloud
e22bc8a42b Foam Fixes+Changes 2016-05-12 23:47:30 -04:00
Tastyfish
71a7f10b7f Unbroke the pda manifest 2016-05-05 20:36:32 -04:00
Tastyfish
646fb39f2d Replaces in-script json encoder/decoder with the native 510 procs 2016-04-30 19:15:07 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
FalseIncarnate
bdd379c5a2 Fixes Anomalies Not Neutralizing
Fixes #4167
2016-04-15 00:12:42 -04:00
Tastyfish
7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tastyfish
85a58e59a6 Fixes to_chat script fuckery 2016-04-06 20:41:45 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
6a8ea815b2 Merge branch 'master' into buttbots2
Conflicts:
	code/defines/procs/AStar.dm
	code/modules/mob/living/simple_animal/bot/cleanbot.dm
	code/modules/mob/living/simple_animal/bot/medbot.dm
	paradise.dme
2016-03-31 13:33:46 -04:00