Commit Graph

12119 Commits

Author SHA1 Message Date
Ccomp5950
b97434054f APC Area update initial commit.
Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/power.dm
2014-03-08 17:00:43 -05:00
Chinsky
0b47e16828 Fix for #4542
Now synthetics do not contract viruses

Conflicts:
	code/modules/virus2/helpers.dm
2014-03-08 16:44:59 -05:00
ZomgPonies
4f68015073 Compile fix 2014-03-07 22:53:37 -05:00
ZomgPonies
6035a0a5c0 MOAAAAR ponies 2014-03-07 22:51:49 -05:00
ZomgPonies
adde0bd14e Moar ponies 2014-03-07 22:28:29 -05:00
Chinsky
a53e9f285e I CERTAINLY DID NOT MAKE A TYPO WHAT ARE YOU TALKING ABOUT 2014-03-07 15:56:46 -05:00
Chinsky
88dea23510 Sanity plugs for two runtimes in lightning code 2014-03-07 15:56:33 -05:00
ZomgPonies
c751ee454c Small fixes 2014-03-06 22:45:38 -05:00
ZomgPonies
8ee94ad622 alien weeds also 2014-03-06 22:23:19 -05:00
ZomgPonies
950b5bf8d7 Make blob actually vulnerable to fire sometimes maybe? 2014-03-06 22:20:29 -05:00
ZomgPonies
63261dc415 Compile fix 2014-03-06 22:10:07 -05:00
d3athrow
d8fa6f65dc Dionas can't into guns
Conflicts:
	code/modules/projectiles/gun.dm
2014-03-06 21:07:43 -05:00
d3athrow
060825b485 Fix ragin mages maybe 2014-03-06 21:06:31 -05:00
ZomgPonies
08294457cc Fuck your shading. 2014-03-06 20:56:22 -05:00
ZomgPonies
22765ac4d7 autoinjector 2014-03-06 20:13:48 -05:00
ZomgPonies
7ad775b0a2 Statue fixes 2014-03-06 19:59:07 -05:00
ZomgPonies
ec225e3344 fixes flatdough sprite 2014-03-06 18:22:57 -05:00
ZomgPonies
4e61310dc9 Compile fixes 2014-03-06 17:00:45 -05:00
melandor0
f57998a006 Mouse Ears
Yay! A child of kitty ears.
2014-03-06 16:43:25 -05:00
ZomgPonies
d15a9c1b99 Museum first iteration 2014-03-06 16:33:41 -05:00
alex-gh
1ba12a59b8 Added IAA to protected jobs list 2014-03-06 15:25:30 +01:00
Cheridan
e0ad288db5 support for alternate mecha step sounds
better sprites and code for mime mecha

Conflicts:
	code/game/mecha/mecha_wreckage.dm
	icons/mecha/mecha.dmi
2014-03-05 22:50:28 -05:00
Cheridan
b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
Jeremy Liberman
99a588631a Wearing masks or straight jackets blocks chewing on your wrists 2014-03-05 22:27:40 -05:00
Jeremy Liberman
b6905e6668 Fixes UI glitch when losing cuffs from fractures, resisting, or cult magic
Conflicts:
	code/modules/mob/living/living.dm
2014-03-05 22:27:33 -05:00
Jeremy Liberman
55ba32d02d Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
2014-03-05 22:20:44 -05:00
d3athrow
72f985f3ea Missed a reference for radio devices 2014-03-05 20:37:40 -05:00
ZomgPonies
16ea3bde04 Compile fixes 2014-03-05 20:37:02 -05:00
d3athrow
977addd8fb merge MrPerson's qdel fixes 2014-03-05 20:30:56 -05:00
d3athrow
3e4a4992e4 Loop through garbage queue to remove nulls 2014-03-05 20:29:58 -05:00
d3athrow
796aaa5c61 fix comments 2014-03-05 20:29:40 -05:00
d3athrow
0f0984fa57 hurf 2014-03-05 20:29:10 -05:00
d3athrow
dc50b47971 More Destroy stuff 2014-03-05 20:28:38 -05:00
d3athrow
4f168d8caf qdel and Destroy() improvements, now done through objects/items/devices 2014-03-05 20:28:17 -05:00
d3athrow
19d339c45d Furthur optimizing qdel and Destroy for obj/effect
Conflicts:
	code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
Rob Nelson
745e038a60 QDEL is off by default. 2014-03-05 20:18:59 -05:00
Joey Haas
274c85aac5 Added 3D glasses to Dormitory
Conflicts:
	icons/mob/eyes.dmi
	icons/obj/clothing/glasses.dmi
	maps/tgstation2.dmm
2014-03-05 19:40:58 -05:00
yashaldie
a0c6d29bab fixes IPC brain surgery
could not start the brain surgery on IPCs this should fix it
2014-03-05 19:35:56 -05:00
Mloc-Argent
6beebb5975 Dionaea can no longer steal blood from species which have the NO_BLOOD flag
Fixes #4510

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
2014-03-05 19:34:21 -05:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
ab707a9c3c Custom guitar item for scrat 2014-03-03 23:02:12 -05:00
Rob Nelson
5adbbafb5e Fix another runtime. 2014-03-03 20:49:17 -05:00
d3athrow
1a1103a77b Fix getting die a glorious death along with a theft objective 2014-03-03 20:45:27 -05:00
Rob Nelson
8bd9502981 GC fixes, debug verb for toggling. 2014-03-03 19:11:20 -05:00
Rob Nelson
53f1810651 Revert /tg/ GC
Conflicts:
	code/controllers/garbage.dm
2014-03-03 19:10:45 -05:00
Rob Nelson
f6c6eafc9d Nerf eat
Conflicts:
	code/modules/organs/organ_external.dm
2014-03-03 19:05:55 -05:00
ZomgPonies
abf033a38c Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-03-03 15:26:34 -05:00
Ccomp5950
2e7a92e815 Runtime fix: Depth scanner now won't check the length of null lists.
runtime error: Cannot read null.len
proc name: scan atom (/obj/item/device/depth_scanner/proc/scan_atom)
  source file: tools_depthscanner.dm,31
  usr: Some Guy (/mob/living/carbon/human)
  src: the depth analysis scanner (/obj/item/device/depth_scanner)
  call stack:
the depth analysis scanner (/obj/item/device/depth_scanner): scan atom(Some Guy (/mob/living/carbon/human), Rock (155,169,5) (/turf/simulated/mineral))
Rock (155,169,5) (/turf/simulated/mineral): attackby(the depth analysis scanner (/obj/item/device/depth_scanner), Some Guy (/mob/living/carbon/human))
Some Guy (/mob/living/carbon/human): ClickOn(Rock (155,169,5) (/turf/simulated/mineral), "icon-x=23;icon-y=13;left=1;scr...")
Rock (155,169,5) (/turf/simulated/mineral): Click(Rock (155,169,5) (/turf/simulated/mineral), "mapwindow.map", "icon-x=23;icon-y=13;left=1;scr...")
2014-03-03 15:26:30 -05:00
ZomgPonies
d0e5827507 Merge pull request #167 from alex-gh/implant_readd
re-added death alarm implanters
2014-03-03 15:23:59 -05:00
ZomgPonies
c9fbe145d9 paracetamol 2014-03-03 15:23:35 -05:00