AffectedArc07
d663dfc3fb
[READY FOR TM] R&D Rework Part 2 - Death to the experimentor ( #27472 )
...
* PT1 - Death to experimentor
* I cant fail CI this fast come on
* PT2 - DA -> SA
* CRLF to LF
* Strange icons in the SA now
* Lets give this a go
* AGH
* Dirt
* WORK
* Oops - cere was missing the RD locker
* Map fixes
* Adds delivery chute back
* Warrior review
* Also removes magnetics
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-12-04 17:55:39 +00:00
Chap
a0c326c939
[FIX] Slimepeople can pick a bloodtype on agent IDs again ( #27509 )
...
* Fixes bloodtype picking for agent ID
* Oops
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-12-03 10:59:04 +00:00
1080pCat
04f773a62a
People activating a powersink now pokes ghosts with a follow prompt ( #27349 )
...
* People activating a powersink now pokes ghosts with a follow prompt
* fixes 'a the powersink`
* slight title change
* changed title again, added another prompt when its about to blos
* Update powersink.dm
2024-12-03 10:50:40 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Contrabang
51a831288e
Admin Jsons now have proper assignments and ranks ( #27502 )
2024-12-01 04:35:23 +00:00
warriorstar-orion
0ffa8303a7
Rename all non-snake_case types. ( #27268 )
...
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
2024-11-30 19:08:45 +00:00
Toastical
96b4f46560
cloaks fit in garment bags ( #27491 )
2024-11-30 12:04:37 +00:00
Contrabang
734d0166a0
Removes some non-existant typepaths ( #27362 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
* Removes some non-existant typepaths
* yes
2024-11-30 12:04:03 +00:00
chuga-git
c21be0b102
excludes user from seeing storage insertion message ( #27490 )
2024-11-30 01:21:09 +00:00
Chap
f0ac13b80b
[FEATURE] Decal painter ( #27036 )
...
* Add_Decal_Painter
* Seperate TGUI file
* Decal painter DmIcon
* Fix some merge errors
* I don't know why this merge is so incredibly fucked
* Update TGUI bundle
* I swear to god
* Fixes DmIcon
* TGUI bundle build
* Remove implicit var
* Final cleanup
* Add decal_painter sprite
* Update code/game/objects/items/devices/painter/decal_painter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Add helper proc for deleting all components of a type from a datum
* Added comments to cycle_style
* Elementized decal fixes
* Use the new decal system
* TGUI bundle
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-11-29 14:30:48 +00:00
Migratingcocofruit
3be13c3997
Fixes some dyed items retaining their original appearance and adds plasmamen helmet dyeing ( #27256 )
...
* Fixes dying not changing the color or description of the dyed item, making it appear unchanged when worn.
* adds plasmaman helmet dyeing
2024-11-29 10:52:09 +00:00
chuga-git
32b97afbec
fixes some bad html ( #27481 )
2024-11-29 10:46:51 +00:00
DGamerL
392c8fbfad
Nerfs the push broom ( #27469 )
2024-11-27 22:06:39 +00:00
Chap
b33be74cf0
Fix table climbing runtime ( #27459 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-11-27 17:13:01 +00:00
Qwertytoforty
bc41214306
Updates the syndicate combat borg to a cool spider borg ( #27332 )
...
* Resprites the nukie cyborg
* whatever fuck you rust g
* god I hate rust g
* suffering
* I forgot to save auugh
* fixed
* please stop silently modifying surgeon
* woe more sprites apon thee
2024-11-27 17:12:16 +00:00
Bm0n
6eb1269d8e
Return of the neck slot! ( #27188 )
...
* this turned out to be wayyyy more than just a test
* remove bedsheet icons from back.dmi
* hud+better icons
* error fixed
* fixes a few bedsheet icons
* Update code/game/objects/items/weapons/storage/garment.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* review
* spacing
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* lint?
* guh
* lint
* TGUI Bundle Rebuild
* test
* fix
* dead golem fix
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-11-27 17:04:53 +00:00
Contrabang
396215501c
Machine Frames are now structures and not machines (WTF???) ( #27388 )
...
* yes
* yes 2
* consistency
* yes
* rename update paths
2024-11-27 16:51:46 +00:00
Drsmail
5656f3409a
[FEATURE] New chameleon pen for forging [signs] ( #27128 )
...
* Added a new item - Chameleon pen for Forging signatures and also made a new kit with it and chameleon stamp
* Fixed shorted nemes and replaced spaces with tabs (I hope)
* Last space fixed
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Chameleon pen now have same discription as a regular pen, also retested evrething again.
* Apply suggestions from code review and the one i missed by mistake
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Update code/datums/uplink_items/uplink_general.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* changed the cost. Added proper logs. Adjacency checks
* removed duplicated code
* Applied suggested changes from code review
---------
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-11-27 05:16:52 +00:00
PopeDaveThe3th
09830b2ce8
Language Changes & Lore Pt. 1 ( #27257 )
...
* stage 1
* Fix bundle (TGUI was not rebuilt)
* mr worldwide
* LT galcom suggestion
* period
* bundle
* Update code/modules/mob/language.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-11-25 11:25:38 +00:00
SchrodingersWolf
053470ef90
SS13 isn't that sort of fantasy game ( #27364 )
2024-11-24 22:38:48 +00:00
Contrabang
aa2651f659
Unfucks Bulldog Bundles ( #27376 )
2024-11-24 20:04:40 +00:00
Chap
a28c1a45f8
[FIX] You can knock climbers off of tables again ( #27423 )
...
* You can knock climbers off of tables again
* Update code/game/objects/structures/tables_racks.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Update code/game/objects/structures/tables_racks.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Remove duplicate code and unnecessary check
* Don't test other fixes on the PR you are working on
* Some garbage collection
* Move unregistering to inside remove_climber proc
* How about a version that passes compilation
* Unregister here too
* Wrong var
* Update code/game/objects/structures.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-11-24 19:58:52 +00:00
warriorstar-orion
586805a318
refactor: Migrate more random_spawners to random/spawners and mapping helpers. ( #27017 )
...
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.
* set script PR number
* maybe using a reserved keyword isn't a great idea
* oh i guess we're done
* whoops
* make code actually work
* gnarg
* rerun updatepaths for recent changes
* rerun updatepaths for recent changes
* fix build
2024-11-23 14:23:24 +00:00
Qwertytoforty
c50ff7ce9c
Adds a new spellblade enchantment: Temporal. Also adds lightning knockdown back. ( #27314 )
...
* cutting edge
* remove the message admins lmao
* eh name should just be temporal
* undef
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* updates description, removes shock change as it happens on live now I guess
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-11-23 13:50:39 +00:00
warriorstar-orion
c4e4487452
API: Spawn pools, a distributed loot manager. ( #27199 )
...
* api: Spawn pools, a distributed loot manager.
* meh
* documentation and cleanups
* how do numbers work
* word wrapping
* fixes found from prototyping
2024-11-22 19:00:23 +00:00
Toastical
cb1e9df8be
Adds plasmaman envirosuits to departments ( #27255 )
...
* Added envirosuits to departmental vendors
* added envirosuits to garment bags
* added mining envirosuit to mining wardrobe locker
* fixed genedrobe organization
2024-11-22 18:13:35 +00:00
CRUNCH
c9930f6975
[FIX] Makes Borg Stun Arm screwdriver_act() return FALSE. ( #27414 )
...
* Update stunbaton.dm
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-22 13:10:40 +00:00
warriorstar-orion
16672e4f3d
refactor: Elementize decals. ( #27104 )
...
* refactor: Elementize decals.
* fix for cases of managed_overlay being a single item
* Update code/datums/elements/decal_element.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-11-19 18:16:56 +00:00
Toastical
2ec6a3adfc
Lit welders will now set flammable people on fire ( #27380 )
2024-11-19 00:47:50 +00:00
Qwertytoforty
07dac1d537
Fixes grenades not exploding 15% of the time you are shot ( #27368 )
...
* Fixes grenades not exploding 15% of the time you are shot
* userdanger it
2024-11-18 23:52:30 +00:00
Chap
1a476eb501
[FEATURE/TGUI] TGUI agent ID ( #26937 )
...
* initial commit
* tgui patch
* more fixes
* It's Assistant now, not Civilian
* review suggestions
* make it tsx
* update tgui bundle
* code quality
* fix choosing assistant
* convert idcard skins to asset
* use ranks + some quality updates
* TGUI agent ID (Russian edition)
* Fixed new_appearance
* Job_icons
* DME updated
* Changed icon ordering
* Updated comment
* Add crew_list
* Your to ID
* WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets
* Fixed the HUD icon
* var instead of proc
* Move hud_icon declaration
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Move agent ID to seperate file
* Job_icon first
* Requested changes
* A little more sanitization
* Update tgui/packages/tgui/interfaces/AgentCard.tsx
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Update tgui/packages/tgui/interfaces/AgentCard.tsx
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Bundle update
* WE MUST PLEASE THE LINTER
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: larentoun <larentoun@gmail.com >
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com >
2024-11-17 22:25:02 +00:00
Contrabang
975d9ed8e3
Fixes a bunch of runtimes ( #27363 )
...
* hjnbujihbhuji
* uioybgyub
* Fixes a bunch of crunchy runtimes
2024-11-15 11:22:09 +00:00
PollardTheDragon
f49b312661
New Space Ruin: Drakehound Skiff Wreck ( #27056 )
...
* Skiff
* Unathi_Breacher_Ruin
* Fixes illegal file warning
* Uses damage landmarks instead of burnt plating tiles
* Wall changes, decals, space ruin datum
* Rotated consoles, added small shelf of breaching tools
* Config change for map
* Undoes minor config change
* Removes deathsound
2024-11-14 17:58:08 +00:00
Contrabang
8352613d03
Adds CI for missing icon_states ( #27063 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
2024-11-14 17:58:06 +00:00
larentoun
a08dd177ba
Baseball resets deflectmode on dropping ( #27229 )
...
* reset deflectmode on item dropped
* louder message that you can't attack
2024-11-14 17:16:33 +00:00
DGamerL
6520ce469c
Removes /structures/ ( #27339 )
...
* Removes /structures/
* Add updatepath
2024-11-14 14:00:41 +00:00
Paul
bd7cbb1a54
Brass light fixtures ( #27312 )
...
* add brass lights
* start adding clockwork floor lights
* implement floor lights
* fix an error and add missing brass light sprites
2024-11-13 19:14:31 +00:00
warriorstar-orion
bfb18b48e4
dmdoc: Some cleanups. ( #27242 )
...
* dmdoc: Some cleanups.
* satisfy check_grep
2024-11-13 13:37:37 +00:00
Chap
513a60ba69
Nerf bible healing ( #27100 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-11-13 13:09:01 +00:00
Chap
d90a70ecda
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag ( #26743 )
...
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-13 13:02:29 +00:00
Qwertytoforty
c297dde150
[s] Stealth box fix ( #27351 )
...
* stealth box fix
* isturf moment
2024-11-13 02:28:11 +00:00
Ordosian
cd2cdd33f4
Plasmamen drip - Tacticool Suit ( #27092 )
...
* Plasmaman Tactical Suits
Drip needed
* Clarification for dummies
* Radial Menu
* Removed the unneeded helmets.
* Desc Fix.
* Documentation and Static
* Unnecessary Check
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Documentation Fix
* Alt-Click better
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Better
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Initial for diver
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Contrabang requested changes.
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Requested Changes
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
* Update code/modules/clothing/spacesuits/plasmamen.dm
Requested Changes - Hands Blocked trait
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
---------
Signed-off-by: Ordosian <109176750+Ordosian@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-11 13:04:17 +00:00
Henri215
bb570af98f
cardboard cutouts ( #27194 )
2024-11-11 12:55:47 +00:00
Aylong
416740d1b4
Fix cardboard boxes skins ( #27156 )
2024-11-10 13:46:25 +00:00
Henri215
b38c4bbd4c
A few description grammar fixes ( #27134 )
...
* Double spaces
* more space and misspelling
* Fixing punctuations
* Not now
* double dots
* Apply suggestions from code review
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-11-10 13:38:28 +00:00
kyunkyunkyun
0c770b558c
Getting rid of generic first aid kits in mapping ( #26947 )
...
* get them all
* uhh
* suggestions apply + CI
* medbot faid fixed + script
2024-11-09 22:20:44 +00:00
Spaghetti-bit
afd52f006a
TGUI Color Picker ( #26326 )
...
* Init
* Implements `tgui_input_color`
* Implements most color wheel conversions to TGUI
* Iteration two, went over titles and made sure most color inputs are functional.
* Implements preferences for large buttons, swapped buttons, and disabled TGUI
* Iteration three... the weird ones. (as null|color)
* Removes `as color|null` and `as null|color`
* Merge conflict resolution, again.
* Color input bundle and panel bundle
* CSLint being picky.
* Picky `while ()` instead of `while()`
* Apply suggestions from code review
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* WIP
* de-bri'ish colour into color
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Aylong review applied.
- Removed an extra space in machine.dm
- UI_STATE
+ Runechat color now uses TGUI_INPUT_COLOR
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Removes an unintentional space to `paradise.scss`
* Update code/modules/tgui/tgui_input/color_input.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Adds "is_color" regex from TG
* Fixes a few conflicting files
* TGUI Merge conflict moment v3
* V4?
* V5....
* God please don't explode. Builds TGUI like the linter wants.
* Update code/modules/tgui/tgui_input/color_input.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
* Rebuilds TGUI, again <3
* Lint be damned
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-11-07 21:24:45 +00:00
1080pCat
239ea855d2
Death alarms have a SLIGHT cooldown on when they send another message ( #27287 )
...
* Update bio_chip_death_alarm.dm
* contra review
2024-11-07 18:42:20 +00:00
Qwertytoforty
36379419d4
Dvorak submaps! ( #27206 )
...
* cabinet man
* Kubrick and the Beast (Doomba Track)
* all the people rest by the maintainers request when the sun goes down
* Dvorak Demon - Ambient
god I need Adderall I cranked this whole thing out faster than my fucking lab report
* Hot-Honed Holophone
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* changes for ebba
* listen I can only make so many music jokes in commits
* adds a little more
* Update space_areas.dm
* I'm very stupid
* adds cameras to dvorak
* jesus no almost forgot that
* better cameras from EBBA
* Update code/game/machinery/camera/camera_presets.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/machinery/camera/camera_presets.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-11-07 18:11:04 +00:00
Contrabang
0f717d660a
Adds CI to forbid some istype(src) checks. ( #26980 )
...
* first set of changes
* the last checks
* actually builds
* Update code/modules/surgery/organs/subtypes/standard_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update tools/ci/check_grep2.py
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* 1 fix (cigarettes) and better encapsulation in files
* yeeep
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Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-11-06 12:56:36 +00:00