ZomgPonies
fea9d8eda3
Switched verbs around, removed Fun tab, new Event tab for event coordinators
2014-06-21 04:37:50 -04:00
mwerezak
264595d178
Fixes tails not rendering in record photos
2014-06-18 22:17:05 -04:00
ZomgPonies
37e975fcc8
Merge pull request #261 from Bone-White/master
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Pickpocket Gloves fix
2014-06-18 06:34:37 -04:00
Bone White
89b8a002bf
Pickpocket Gloves fix
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They can now take/place ids without notifying, and ids enter the
pickpocket's hand instead of dropping to the floor or not working.
2014-06-18 11:04:33 +01:00
ZomgPonies
86a4274a3f
add_logs runtime fix
2014-06-17 04:19:41 -04:00
ZomgPonies
c5e6f8c070
Runtime fix logging electrifying airlocks
2014-06-17 00:14:04 -04:00
mwerezak
e9171a9ae3
Adds docking support to shuttles, NanoUI
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Conflicts:
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_control.dm
code/game/machinery/embedded_controller/docking_program.dm
code/modules/shuttles/shuttle.dm
nano/css/shared.css
2014-06-14 04:10:39 -04:00
ZomgPonies
866c84a3d3
Moar addiction fixes
2014-06-09 17:51:05 -04:00
ZomgPonies
2c57ec96ae
First commit of the addiction system
2014-06-08 21:55:03 -04:00
Zuhayr
31a1b6e526
Fixes #5098
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Conflicts:
code/game/objects/items/weapons/tools.dm
code/modules/power/cable.dm
2014-06-01 13:29:18 -04:00
Zuhayr
777e31e222
Fixes #4973
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Conflicts:
code/datums/spells/ethereal_jaunt.dm
2014-06-01 13:26:20 -04:00
alex-gh
1dba2dd59d
Merge pull request #235 from alex-gh/uplink_greentext
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TC use count appears on round end
2014-05-30 20:30:05 +02:00
ChuckTheSheep
7491cd7b65
TC use count appears on round end
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Conflicts:
code/datums/uplink_item.dm
code/game/objects/items/devices/uplinks.dm
Adds Icons and purchase list
Conflicts:
code/datums/uplink_item.dm
code/game/gamemodes/traitor/traitor.dm
code/stylesheet.dm
CSS is hard
Conflicts:
code/game/gamemodes/traitor/traitor.dm
Mah Indents
Made Purchase Log Text rather than List
Conflicts:
code/game/objects/items/devices/uplinks.dm
Moved images to top "survived" line
Conflicts:
code/game/objects/items/devices/uplinks.dm
Boxes show contents
Nuke Ops Group Shaming
Conflicts:
code/game/gamemodes/nuclear/nuclear.dm
Uses compiled list for uplinks
Conflicts:
code/game/objects/items/devices/uplinks.dm
2014-05-30 20:28:35 +02:00
ZomgPonies
c470beb5c9
New recipes
2014-05-30 14:27:58 -04:00
ZomgPonies
06bbfcf150
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
ZomgPonies
9d45361f9b
3rd nations commit, moved nations to datums to make things easier down the line.
2014-05-27 00:20:39 -04:00
mwerezak
cb5ffe6d2c
Forgot to add VV menu entry for give_disease2
2014-05-26 06:12:21 -04:00
Walter0o
198b4863b6
fixed crafting_master hook
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when world.dm got changed from calling the setup procs itself to using hooks,
crafting was overlooked.
why are all commits not tested beforehand in a dev branch ?
2014-05-25 18:23:48 +02:00
ZomgPonies
dd298e4dda
Fix invisible containers for inflatable shit
2014-05-25 05:34:48 -04:00
Mloc-Argent
1b2f83dee4
BS12 Hooks
2014-05-22 23:56:35 +02:00
ZomgPonies
f0ebf536c9
Renamed Atmos Tech to life support specialist due to new grav gen responsabilities
2014-05-20 16:12:36 -04:00
Zuhayr
3c03012fee
Hopefully fixes the double push bug.
2014-05-17 20:59:56 -04:00
Rob Nelson
e7d4c1db14
OH GOD YOU CAN BUILD PODS NOW OH GOD
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Conflicts:
code/datums/helper_datums/construction_datum.dm
code/game/machinery/constructable_frame.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_parts.dm
html/changelog.html
maps/tgstation.2.1.0.0.1.dmm
2014-05-17 19:05:08 -04:00
Rob Nelson
a2cfa562b3
Fix UI syringes not setting UI flag correctly.
2014-05-15 20:10:47 -04:00
jack-fractal
b1af8d1a6a
fixing the traitor panel 'make cultist' function
2014-05-15 05:16:22 -04:00
jack-fractal
05da6ed973
adding modifications to cult mode, working spirits, and mask transformation procs
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/mob/mob.dm
code/modules/mob/mob_movement.dm
2014-05-15 05:16:13 -04:00
jack-fractal
2754b56e0c
adding the spirit entity code, fixing the cameraNet so that it compiles properly
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Conflicts:
code/datums/visibility_networks/dictionary.dm
code/game/machinery/doors/door.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
jack-fractal
3df35fe03c
modifying visibility interface of ai to use generic visibility_interface
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Conflicts:
baystation12.dme
code/game/gamemodes/malfunction/Malf_Modules.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/living/silicon/ai/freelook/chunk.dm
code/modules/mob/living/silicon/ai/freelook/eye.dm
code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
2014-05-15 04:43:49 -04:00
jack-fractal
466070e10f
adding the visibility network datums
2014-05-15 04:16:37 -04:00
alex-gh
b6b5e0a9fc
Changed drone laws to be more VG like
2014-05-13 02:44:31 +02:00
alex-gh
55ca21058d
Added more default laws
2014-05-13 01:35:15 +02:00
Zuhayr
d606d774d8
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
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Conflicts:
baystation12.dme
code/controllers/configuration.dm
code/game/objects/items/weapons/AI_modules.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/recycling/disposal.dm
icons/mob/robots.dmi
icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
Razharas
4b2deebec6
Making datum handling not suck balls too hard
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Yeah now it can roughly be called okish
2014-05-04 22:56:38 -04:00
Razharas
9763c1349b
Fixes for menus and abuses
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No more shit and giggles
2014-05-04 22:56:19 -04:00
Razharas
95b6406adb
Makes this shit actually work
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Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)
Conflicts:
code/controllers/verbs.dm
2014-05-04 22:55:42 -04:00
Razharas
3d762cd892
Readded the crafting to tables
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Well at least now i can brag about how you can do this with just few
lines
Conflicts:
code/game/objects/structures/tables_racks.dm
2014-05-04 22:54:08 -04:00
Razharas
61359f74af
Readding the old recipes, as examples
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Not sure if it will help, but hope so
2014-05-04 22:47:59 -04:00
Razharas
281fbc7648
Made crafting entirely datum
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Now it can be useful
Maybe
Probably
I hope
Conflicts:
code/_globalvars/lists/objects.dm
code/game/atoms.dm
code/game/objects/structures/tables_racks.dm
2014-05-04 22:47:38 -04:00
SamCroswell
2081699e54
Bullet damage tweaks
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Upped the L6's bullet damage due to how high the cost of it is. Subject
to change, as always.
2014-05-04 11:01:39 -04:00
SamCroswell
740991092a
Nukeops Weapons Rework
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Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
SamCroswell
39670bf97a
Ninja Greentext Fix
2014-05-03 20:52:07 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
ZomgPonies
1ebe9f34e9
Solar fixes
2014-04-27 17:39:56 -04:00
ZomgPonies
1cdbe818ad
tg's solars update
2014-04-22 09:46:36 -04:00
ESwordTheCat
37bcc29ca5
Opacity is more realistic than density.
2014-04-19 20:21:59 -04:00
RavingManiac
a06f8b910c
Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed.
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Conflicts:
maps/backup/tgstation-redux-WIP.dmm
2014-04-19 15:51:07 -04:00
alex-gh
3132b7f277
Added speciesist objective
2014-03-24 08:54:40 +01:00
Rob Nelson
aa9b0a3a48
Nerf hulk.
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Conflicts:
baystation12.dme
code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Heredth
5d77dcecaa
Added new vending machines, and changed a couple of other files. Might be worth looking through just to make sure I didnt fuck everything up
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Conflicts:
code/game/machinery/vending.dm
2014-03-11 06:11:12 -04:00
Ccomp5950
1e5514e27e
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/__HELPERS/mobs.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00