headswe
8103abcd9f
Merge pull request #1583 from CIB/cib
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Full wound system rewrite - Tested and ready to merge
2012-08-10 09:18:28 -07:00
Cael_Aislinn
9307b00513
tweaks to simple_animal emotes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:44 +10:00
Cael_Aislinn
06f223ec6a
ghosts properly retain their human names
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:29:20 +10:00
Mloc
0d94175887
Merge pull request #1585 from comma/master
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Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
Cael_Aislinn
e4600a8fa7
tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 21:23:55 +10:00
cib
c6054e06ec
Fixed a derp with damage types.
2012-08-07 00:18:53 -07:00
cib
5785c817f8
Added a few hacks to make wound processing happen less often.
2012-08-07 00:01:40 -07:00
cib
2a993ffee4
Adjusted healing speed for the amount of wounds per wound object.
2012-08-06 23:26:26 -07:00
cib
8a2a1b58ca
Two fixes to joint wounds.
2012-08-06 23:17:07 -07:00
cib
7bbc98e9da
Wounds of the same type are now handled in the same object.
2012-08-06 23:04:47 -07:00
cib
bf82cc0023
Healed wounds now disappear after a while.
2012-08-06 22:55:14 -07:00
cib
cc2aaf1731
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/life.dm
2012-08-06 15:18:27 -07:00
cib
5b342bd217
A few last balance fixes to wounds.
2012-08-06 14:52:27 -07:00
cib
02457fc55b
Fixed up bloodloss a bit more.
2012-08-06 14:21:34 -07:00
CIB
791e481d6e
Removed a lagtastrous item
2012-08-06 14:12:04 -07:00
cib
b4f1c4ed9f
Fixed yet another derp with organs
2012-08-06 14:01:36 -07:00
cib
22c627901b
Fixed a very silly mistake with wound healing.
2012-08-06 13:23:32 -07:00
cib
45a0eac4e7
Small fix to widening wounds.
2012-08-06 13:19:45 -07:00
cib
279bcc1851
Reduced blood regen significantly.
2012-08-06 13:13:40 -07:00
cib
35d82b3789
Increased the chance of wounds ripping open.
2012-08-06 13:11:48 -07:00
cib
2d751104ae
Fixed an issue with wound creation
2012-08-06 13:00:43 -07:00
cib
71e3d50399
Bugfix to healing organs
2012-08-06 15:45:21 -07:00
cib
bdffd60cc9
Balanced out wound healing.
2012-08-06 15:21:03 -07:00
cib
b89e913445
Slowed down healing a little.
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Also a minor fix to examine.
2012-08-06 15:08:29 -07:00
cib
76c06283f4
Fixed another derp with organs
2012-08-06 13:58:59 -07:00
cib
1f6231c174
Fixes some more merge issues
2012-08-06 13:48:21 -07:00
cib
f13a961a65
Merge branch 'cib' of github.com:CIB/Baystation12
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/organ/organ.dm
code/setup.dm
2012-08-06 13:36:26 -07:00
cib
2be19a15ba
Minor bugfix to new organs.
2012-08-06 13:28:02 -07:00
cib
0c67bc7439
Restructured the organ wound system.
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Wounds are now datums rather than pure text, which means wound descriptions in examine will now always be in line with the actual damage of the mob.
2012-08-06 12:51:18 -07:00
comma
fe41c6ea1e
Stops processing metroid's life after it's dead.
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Fixes issue #1463
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 21:11:58 +04:00
Cael_Aislinn
f52eb099f7
tweaks, fixes and additions to carp and simple_animals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 00:03:56 +10:00
Cael_Aislinn
52fdda910a
mice can crawl through vents and hide under objects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:03:16 +10:00
Cael_Aislinn
bece31d819
fix for mouseception naming bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 20:00:43 +10:00
Cael_Aislinn
eaa28099d3
compile fixes, more tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:52:17 +10:00
Cael_Aislinn
2b2017126a
tweaks to simple_animals, carps no longer freeze / require oxy to live (but rapidly burn up from 25+ degree temp), kobolds no longer require oxy to live
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:13:49 +10:00
Cael_Aislinn
93f864083c
doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 19:23:40 +10:00
Cael_Aislinn
714a9b120f
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:56:18 +10:00
Cael_Aislinn
46a450069e
- simple_animals can't open doors by default
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- alien larvae, mice can hide under mobs
- roaches, mice can hide under various objects
- various tweaks, including flavour and existing mechanics
- fix for ghosts not being able to spawn as mice
- added move delay of half a second to simple_animals (about the same as human walkspeed?)
- simple_animals, when talking, can only understand each other (and mobs with universal_speak)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:47:56 +10:00
Cael_Aislinn
c4ba455f35
added var to /mob to allow some mobs to share spaces
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 13:12:17 +10:00
Cael_Aislinn
4a460f24f3
compile fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 04:07:54 +10:00
Cael_Aislinn
08f47799e1
ghosts/observers can possess mice at will
2012-08-04 03:57:16 +10:00
Cael_Aislinn
7401f53d75
tweaks to vermin spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 03:41:59 +10:00
Cael_Aislinn
6e0046c77d
players who died while in control of simple_animals should now have their name display properly
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 01:42:48 +10:00
Cael_Aislinn
fd7ddfa11a
removed all kobold speak messages
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 00:28:48 +10:00
Cael_Aislinn
10d40abb25
fix for kobolds doing things while dead
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-03 19:30:23 +10:00
Cael_Aislinn
f3180fed6d
possible fix for recent crash /shrug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 18:47:14 +10:00
Cael_Aislinn
e9d68bd249
vermin spawn randomly in maintenance (plus a couple of other areas) at a rate of one every 10-15 mins.
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 15:39:00 +10:00
Cael_Aislinn
7ae269f38f
some tweaks to mice and roaches, tried to get the gameticker to periodically spawn them but failed (will come back to)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-02 04:56:48 +10:00
Cael_Aislinn
469a8bb601
ported over the majority of /tg's simple_animal code and changed a lot of things for simple_animals and critters
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- added bears, mice (cats will chase mice, mice squeak occasionally)
- removed some unique simple_animals (ian and runtime will be the only ones for now)
- structure improvements, tweaks and cleanup for simple_animals and critters
- space carp should work fine now
2012-08-02 03:22:44 +10:00