Commit Graph

890 Commits

Author SHA1 Message Date
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
Qwertytoforty
e3ee0b01e8 Makes slimes have slime jelly for blood (#14665)
* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly

* Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus

* Makes slimes bleed in c o l o u r, makes iron affect exotic blood species.

* Makes slime blood always the same colour as skin, fixing dye and CMA issues

* Fixes iron mistake

* Fix henk stuff

Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff

* Update toxins.dm

* Fixes the black blood issue

By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood.

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/reagents/chemistry/reagents/toxins.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Signals for henk, fixes henks worries, less processing

* Fixes runtime

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/surgery/organs/blood.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/surgery/organs/blood.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

* Update code/modules/mob/living/carbon/human/species/slime.dm

Co-authored-by: farie82 <joepvelden@hotmail.com>

Co-authored-by: farie82 <joepvelden@hotmail.com>
2020-10-31 17:49:55 -04:00
AffectedArc07
2c37ae8fd0 The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() (#14719)
* The road to Initialize() stability

* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
TDSSS
dbd162dff3 Adds Atmospheric Anomaly (#14433)
* New anomaly

* spacing

* agent b B-gone

* ansaris request
2020-10-04 13:44:29 -04:00
SteelSlayer
01da8413de Adds the proximity monitor component. Performance improvement for turf/Entered (#14196)
* proximity monitor

* Update code/__HELPERS/unsorted.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* farie review tweaks

* actually I need this

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-09-20 13:31:16 -04:00
farie82
81682dc626 Adds muzzle flashes for guns depending on the ammo (#13322)
* Muzzle flashes added for guns

* Use an muzzle flash effect now.

* Unused var

* sillenced guns have a lower alpha muzzleflash effect
2020-09-20 12:41:45 -04:00
Kyep
e135c2326b Terror Princess Rework (#13657)
* rework queen eggs, princess caste

* add trailing newlines for travis

* refactor for code standards

* Remove old/incorrect comment from queen.dm

* refactor purple.dm, add notification for which area queen is in

* princesses no longer lose ventcrawl or gain wallsmash when nesting, deletes MassFlicker()

* add status tab info for purples about where their queen is

* Simplified princess code: removed NestMode(), NestMode2().

* makes terrors use 'bite' animation when attacking something

* status tab spider regeneration helptext

* converts queen spit from TOX to BURN, empress single-fire

* fixes terror gender, double-examine text. add terrors closing airlocks, remove queen wrap

* newline for travis

* alter terror spider event balance depending on server pop

* white infection sequence: gray, red, brown, green, green

* moves #define isterrorspider(A) to __DEFINES\mobs.dm

* remove typoed comment

* fix: prevent exploit with spam-clicking egglay action button

* fix: prevent AI trying to move spiders after a player takes control of them

* fix bug where terrors bumping an airlock repeatedly could make it both open and close

* clarify comment on event odds

* increase queen spit burn damage from 30 to 40

* add: queen webs are now airtight, instead of dealing damage/hallucination

* remove spider alert for already-controlled spiders

* queen spit naming fix

* travis newline

* encourage princesses to remain outside vents

* fixes calls to CountSpidersDetailed not using list()

* makes it easier to debug away mission AI

* code quality: more typeless loops

* add: killing a queen, also kills most of her offspring

* remove walk fix, for splitting into another PR

* remove events\spider_terror.dm changes, move to another PR

* makes it compile - will still require merge conflict resolving later.

* fix: purple webs cause purples to lose sign of queen and die

* visible-> near for purples

* fix wrong gender on spiders

* queen spit now damages structures (like mechs) and other spiders

* ghost spacing

* show queen living time on examine

* Fixes #12969 - terrors getting stuck in web

* revert all changes to purple.dm

* farie requests 1

* farie refactoring II

* var/list/spider_array

* var/list/spider_totals

* more farie

* queen examine laycount, initial eggcount

* terror heat vulnerability, refactoring 1/0 vars

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-09-17 18:29:32 -04:00
AzuleUtama
8cf7051cb9 Energized fire axe rework (#13907)
* Energized axe reworked and now subtype of regular axe
2020-09-16 15:36:39 -04:00
AffectedArc07
90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
variableundefined
185b5c4a08 Merge pull request #13994 from Bizzonium/tweakMechaTeleportation
Fix and tweak teleportation for mecha
2020-09-16 12:14:34 -04:00
joep van der velden
0bfe9d994e Merge remote-tracking branch 'upstream/master' into bombing-logging-and-co 2020-09-16 15:26:19 +02:00
Kyep
09d3a44a91 Fixes #14107 - giant spider faction assignment 2020-08-23 23:53:15 -07:00
mochi
c1d3d164fa Kyet stuff 2020-08-18 10:28:47 +02:00
mochi
96bf4396a0 Merge branch 'master' into overhaul-event-mob-selection 2020-08-12 01:22:52 +02:00
Bizzonium
617dbc50e7 Remove unnecessary checks 2020-08-04 15:41:16 +03:00
Bizzonium
94242ce235 Изменено поведение функции проверки возможности телепорта для мехов 2020-08-02 23:43:23 +03:00
farie82
cdc762975c Makes for loops use GLOB.human_list. Should improve performance a bit. Fixes blood contract affecting dead crew (#13691)
* Replaces all human in X to GLOB.human_list

* crew monitor

* no playerlist converts

* forgot to stage there...
2020-07-21 16:43:24 -04:00
Fox McCloud
cb48f4fe8c Merge pull request #13833 from warior4356/matches
Refactors matter decompiler and adds some missing trash to the list
2020-07-21 15:54:07 -04:00
AffectedArc07
402318624d Fixes sparks not checking for deletion (#13872)
* Fixes sparks not checking for deletion

* Tweaks
2020-07-21 03:35:40 -06:00
mochi
25fa3f23cf Merge branch 'master' into overhaul-event-mob-selection 2020-07-20 07:01:11 +02:00
warior4356
b30ff7e2e9 Minor fixes. Removes Plastic 2020-07-14 21:26:45 -07:00
warior4356
cb06ebdd9f Refactor complete. Matches added. 2020-07-13 22:05:56 -07:00
AffectedArc07
650c638d41 Removes semicolons 2020-07-11 18:51:45 +01:00
mochi
977a022d40 Convert remaining pollCandidates, remove original proc 2020-07-10 11:07:11 +02:00
Fox McCloud
33af3fac4f Fixes Random Drugs failing Travis and Maint Loot (#13719) 2020-06-30 17:58:12 -06:00
Fox McCloud
0dea896023 Minor Turf Refactor (#13690)
* Turf GC

* might as well do this

* additions

* Bay being bay
2020-06-30 17:47:09 -06:00
AffectedArc07
0c8d95dd65 Travis Update Finale: Unit Tests + SQL Validation (#13331)
* SQL Validation, the first of many

* Initial test of the world loading

* This was prefixed when it shouldnt have been :v

* This also isnt a valid table

* Escape time

* Chmod

* This **should** work

* Oops

* RUST gone bust

* Please work

* Why did I do this twice

* I think I got it

* Fixes AFK SS

* AAAAAAAAAAAAAAAAAAAAAA

* Fixes AI cam runtime

* Cleanup

* *screams*

* Fare fixes

* Removes un-needed stuff

* I hope this works

* chmoooood

* SQL Version Unit Test

* Failure test

* Kinda ironic how I forgot this

* Task failed successfully

* Moves a global var around

* Bump SQL version in travis

* New test: SQL example DBconfig update

* Lets test an invalid version

* TASK FAILED SUCCESSFULLY

* Programmatic maplist generation

* Removes a duplicate check

* Lets try this

* What about this

* hnnng

* Lets just update BYOND
2020-06-27 01:26:58 -06:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
Fox McCloud
f6a3a44cb3 Adds Swarming Component 2020-06-08 19:38:12 -04:00
joep van der velden
d3743f83fa Improves bomb logging and replaces single attack log msges with actual logging 2020-06-08 23:44:06 +02:00
Fox McCloud
e558322814 Merge pull request #13504 from SteelSlayer/cloning-pod-fix
Fixes the cloning pod turning invisible when you use a screwdriver on it
2020-06-05 20:47:10 -04:00
Fox McCloud
70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00
SteelSlayer
a93c4d9cdc Invisible cloning pod fix 2020-05-27 13:51:32 -05:00
joep van der velden
421a16b49f Makes trail_holders invisible upon examine. Fixing the client hanging/crashing 2020-05-07 21:52:43 +02:00
Kyep
85db4bc5a2 Remove fires from depot 2020-05-07 11:20:39 -07:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07
a1fa46f5a8 Merge branch 'master' into var/const-to-define 2020-03-03 22:44:07 +00:00
Fox McCloud
4fcedcf4bd Merge pull request #12904 from Arvenius169/MaxcapSpelling
Maxcap Devastation Range Spelling Fix
2020-02-24 19:40:27 -05:00
AffectedArc07
8671439f11 Merge branch 'master' into var/const-to-define 2020-02-22 16:30:01 +00:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
AffectedArc07
c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Arvenius169
5d04a210fc "DEVASTATION", not "DEVESTATION"
"Devestation" is pronounced "deev-station".
2020-01-12 12:01:42 -05:00
SteelSlayer
e9d463576f Reaper cult sprite overhaul (#12513) 2019-10-08 20:55:16 -04:00
Fox McCloud
93fa76bee0 Fixes Blood Types (#12520) 2019-10-07 23:15:54 -04:00
variableundefined
3ae71f7932 Merge pull request #12245 from Fox-McCloud/universal-damage
Universal Object Damage
2019-10-06 23:22:48 -04:00
Kyep
ecd0b80b75 Fixes Empty medkit in depot(#12505) 2019-10-05 19:33:47 -04:00
Fox McCloud
67dc33ac3f for-the-strength-from-which-he-gives-is-unerring 2019-10-05 02:08:11 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00