Commit Graph

751 Commits

Author SHA1 Message Date
DGamerL
004d7d10b7 Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing

* The is_hot refactor

* Fixes that I forgot to push before making the PR

* Update code/game/objects/items.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Contra review

* TODO: Find out why this isn't working

* Removes the signal stuff for now, this works

* Fixes it all

* Add new signal

* Update code/_onclick/item_attack.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra reivew

* Ayyy it works

* Merge master

* Forgot this one

* Update code/game/machinery/doors/airlock_types.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/mineral_doors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/walls_mineral.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-12-11 16:53:51 +00:00
Aylong
825c2c8866 Converts Input List to TGUI Input Lists (#23396)
* Part 1

* Testing 1

* Revert "Testing 1"

This reverts commit fc06554b28.

* Part 1.1

* Part 2 - UI Style List

* Preferences lists

* Preferences lists - DONE

* More inputs

* MOOOOOORE

* UI style else

* Last ones

* Double name fix

* Pre-selected Search

* Return Pick Darkness

* Return Pick Darkness

* Missing users

* Some review changes

* Revert MULE lists

* I just hate MERGE CONFLICT label

* List window tweaks

* I think there it is

* why i am stopid

* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
GDN
11dc93d501 fixes being unable to rename paper (#23269)
* fixes being unable to rename paper

* Update code/modules/paperwork/paper.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-24 15:35:04 +00:00
GDN
4789f00090 makes paper stack burning more consistent (#22849)
* makes paper stack burning more consistent

* Update code/modules/paperwork/paper_bundle.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/paperwork/paper_bundle.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/paperwork/paper_bundle.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/paperwork/paper_bundle.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* reviews

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-11-20 14:26:45 -05:00
DGamerL
fef021690e Fixes a few runtimes (#23264)
* The fixes

* This probably has a worse underlying cause

* Update code/modules/paperwork/paper.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Cotnra review

* Contra review

* Removes nullcheck

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-15 12:01:55 -05:00
1080pCat
e2ffb8a882 Engineering borg nerf (just their decompiler ;p) (#23227)
* Engi borg nerf

* Update code/game/objects/items/devices/flashlight.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/fancy.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/fancy.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/food_and_drinks/drinks/drinks/bottle.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/friendly/lizard.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/projectiles/ammunition.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/chemical_bottle.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update lighters.dm

* Update spiders.dm

* reverts some that maybe should stay

* oops

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-11-14 12:51:13 +00:00
Daniel Lenrd
370adae9cf Allows All Silicons to do Paperwork (#22653)
* Silicons Paper Printing

* the CI OD fix

* Revert "the CI OD fix"

This reverts commit d223e056c1.

* This should fix it

* Add files via upload

* Test TGUI Fix 1

* Empty Commit

* Recompile TGUI with checkout

* toner code early return

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* using right variable names

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* adding argument to text function

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* New code testing

* ui.user usage

* Used the new cooldown declarations

* Automatic TGUI Prettifier

* TGUI 10

* Recomplie TGUI

* TGUI 11

* Try to fix TGUI

* remove extra divider

* Revert "remove extra divider"

This reverts commit e7faaa4b4d.

* Use empty fragment instead of divider

* compile TGUI

* Compile TGUI

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-11-13 12:14:30 +00:00
Contrabang
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
GDN
35754c77ea Verb cleanup (#22224)
* Verb cleanup

* rest of the object verbs

* little more object cleanup

* more changes

* last of it

* this too

* tgui

* code review

* time to go
2023-11-12 20:19:17 +00:00
Venuska1117
d24f77400e Space Ruin: Rework Syndie Research Base (#22721)
* Rework Syndie Research Base

* Fixing

* Fixing..

* work you cu-

* SPAACE

* Pack of changes:
- Removed Toilets and replaced them with "Dressing" room.
- Added Genetics, because person on discord wished for it.
- Placed Atmos pipes (scrubbers and supply)

* Changes:
- Added Pathing for ed209 (syndicate)
- Removed random_spawners custom spawner made before.
- Added "security" room with allow you to control turrets and see all base cameras.

* Fixing turret control panel

* Fixing turrets.. again

* huh?

* Changes:
- Decreased Beacons amount from 20 to 10 (they give same path, just less stops).
- Added special room to "store" ed209 syndicate, if you want to activate it: View Variables -> patrol = 1.
- Added light switches everywhere.
- Added Air alarms and fire alarms everywhere, and made sure there are fire doors to stop potential fires.
- Added 2 more areas, Genetics and "control room".

* Placed Power Cables.

* Added disposals
Lets fuckign Gooooo

* Changes:
- Made button from drive actually open doors and shoot stuff to toxin range.
- Added emergency PACMAN generator, in case someone join late and whole base will be de-powered.
- Added CCTV to caves, now you can see intruders.

* Added 2 more boxes of plant disc.

* Changes:
- Added new variant of free drobes, now syndicate can get drip for free.
- Added "hidden" safe at vault with contain 10000credits and stethoscope nearby to help, its only for syndicate researcher, if explorer steal it, they should get bounty on them by syndicate.
- Added a lot of vendors refilling units, to make sure that you cannot run out by "accident".

* Changed Toxin Test arena to indestructable walls.

* Bunch of Changes:
- Replaced "grenade casings" (with are foam grenades) with new created "Foam Grenades Box" so its more oblivious what it is.
- Added paper note near PACMAN Generator with contain basic instruction how to use it.
- Added missing fire doors for "drooms".
- Added fire extinguishers EVERYWHERE so syndicate OSHA will be happy.
- Changed "genetics" room, now instead of supporing 4 people, it support now only 2 in exchange for "faster" DNA researching.
- Added "Foam Grenades Box" around base and in storage, so if there any breaches just throw kanu- grenades at them.
- Named and connected disposal to "toxin launcher" so now you can disposal your constractions inside.
- Added 4 buttons for "Chemical" testing room (with is not for explosives) so now you cannot get trapped inside.
- Made special disposal Ride for genetics "monkeys" to turret so they will be killed (its made this way to avoid researchers spacing themselfs allowing them to escape)
- Increased Toxin Storage room, by increasing oxygen and plasma tanks amount by tanks 2 each.
- Moved AIR container to engine, now they are replaced with "tank container" to storage... custom plasma mixes without destroying main plasma containers.

* fixes

* Changed Genetics:
- Now genetics layout got changed, now instead of supporting 4 genetics people it only support 2 in exchange for more efficency in making DNA syringes.
- Now you can dispose bodies for turrets to shoot holes trough... its funny.

* Added Mirrors to dressing room-
And Fixed hallway curve

* Made cryo and sleepers face themselfs

* Added RPD for toxin launcher room
- now if you run out of valves, you can just "spawn" new ones.

* Used merge conflict fixing tool
- and for *some* reason it keep showing merge conflict? (whot)

* Requested changes:
- Replaced NT machine with syndie cigarette machine.
- Removed random blueshield note.
- replaced syndie donk machines to secured variant.

* Changes full build consoles to unbuild.

* Fixes:
- Fixed storage, somehow one rack with mats got exaporated.
- Added tachyon-doppler array for tracking explosion size.
- Removed duplicated buttons from toxin mixing room.
- Removed console and placed in storage.
- Storage now have items with offsets so they are more visible in stack pile.
- Removed Air alarm from toxing testing arena, considering it dont have pipes.

* Add RPD in toxing mixing

* batch of fixes (?)
- Changed Art vendor and critter care to free variant.
- Fixed spelling on paper to requested one.
- Now syndicate researchers spawn with 100 credits in their backpack for claw machine, if you run out, ask your coworkers to borrow more cash on game.

* batch of changes:
- Did most requested changes by S34N (except defib one)
- Added APC to hallway, so now hallway use power too.
- Made new subtype of syndicate APC's with offset depending on direction.

* fix stripes issue

* Removed random stripes and syndie having cash
2023-11-04 11:31:41 +00:00
Venuska1117
1526f3b3ed Lavaland Seed Vault - fixing oversights. (#23076)
* patching up mistakes.

* fixes small typo

* Fix paper spelling by S34N

* changing paper path so it makes sense.
2023-11-03 19:18:23 +00:00
Adrer
6813e5e3cb [TGUI] Filing Cabinet (#22797)
* TGUI Filing Cabinet

* Changed window size.

* Requested changes and other Prettier formatting

* mob/user = usr

* User is implied idiot

* Wrong branch

* Update code/modules/paperwork/filingcabinet.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/paperwork/filingcabinet.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Comma helps.

* Update code/modules/paperwork/filingcabinet.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/paperwork/filingcabinet.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/paperwork/filingcabinet.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-11-01 20:42:10 +00:00
Vi3trice
85353104f7 text be gone (#22929) 2023-10-26 10:39:11 +01:00
warriorstar-orion
637ff14af1 remove polaroid camera varedits (#22459)
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-10-17 20:06:46 +01:00
Aylong
58e88eeec3 Tweak: Removes position randomization for some things (#22820)
* Tweak: Removes position randomization for some things

* Randomize when create in machines

* Review changes
2023-10-13 14:26:27 +01:00
Venuska1117
e467332ab6 Lavaland: Seed Vault Rework. (#22524)
* Add new Seed Vault.

* Add lore, so lore-team will kill me
- Added some paper notes, don't ask why paper is brand new.

* oh well:
- Time to wait for spelling checkup
- Added pickaxes and stuff to decrease use of other mining methods

* First typo aquired, thanks @alos

* Fixed typo

* Added stuff:
- Added paper bin and restocking units to chest
2023-10-12 16:09:08 +01:00
Contrabang
f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
DGamerL
19608e9049 Fixing (#22533) 2023-09-28 19:31:43 -04:00
Adrer
5ba2b97fe4 Allows silicons to print saved pictures on photocopiers again. (#22461)
* Allows silicons to print saved images again

* Changes addressed

* Update tgui/packages/tgui/interfaces/Photocopier.js

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-09-19 19:37:37 +01:00
Silverplate
6ffa3e5c11 Tweaks species specific traitor items (#22088)
* Fixes species tot items in surplus crates

* Updates Love pen
2023-09-01 23:14:21 +01:00
Silverplate
ff909adfb1 Adds Species Unique Traitor Gear (ready for review edition) (#21313)
* Vars and ideas

* Adds supercharge implant

* species specific tot gear!

* Adds vox spikethrower

* Adds Love injecting pen (skrell)

* sprite issue fix

* typographical error.

* makes pen not refillable, pacifies

* Adds fireproofing nanite injector (plasmaman)

* Lower KD on spikethrower per qwerty

* Lewcc review

* aaaa so much space indentation

* steelslayer review

* Steelslayer review

* Lewcc reviews

* Changes the spans

* Lewc review, Thanks to DG for doing my PR for me.

* Update code/modules/projectiles/guns/energy/special_eguns.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Henri review

* Forgot this one

* Whoopsie number 2

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-08-16 19:25:25 +01:00
DGamerL
121603c825 The sleepy pen, hypospray and RSG will now all do initial chemical reactions when they inject a chemical (#21722)
* fuck it we ball

* I hate math

* Updates people, updates (also jimkil review)

* okay this should work better

* Will it work?
2023-08-12 18:41:28 +01:00
Henri215
4512215e24 Fixes fancy pen description (#21870) 2023-08-02 11:41:17 +01:00
AffectedArc07
b3d9164862 Reworks RGB procs (#21474)
* Reworks RGB procs

* Oops
2023-07-17 14:59:20 +01:00
HMBGERDO
fc3dcb1254 Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms

* some updating, little changing MouseDrop logic

* added INVOKE_ASYNC to delayed procs

* cleanup

* cleanup

* cleanup

* no cheesing

* more comments, removed  variable from atom

* whoopsie

* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items

* fixing table hitting self issue
2023-06-22 17:19:52 +01:00
Divulf
443b619acd Fixes penlights being unable to write. (#21348) 2023-06-18 14:30:52 -05:00
Taran
7006f0df45 Updates e-dagger throw speed (#20925)
increases e-dagger throw speed to 4 from 3 to allow embeds
2023-04-25 21:15:05 +02:00
Henri215
627a46a068 more options for matter decompiler (#20874) 2023-04-22 09:44:33 +02:00
Henri215
dc75a748f1 Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
2023-04-22 09:44:27 +02:00
Henri215
f33054212b Fixes paperwork fields (#20638) 2023-03-14 12:44:02 -04:00
Henri215
203a508acd Ports SS220 AutoComplete for Documents (#20481)
* documents_autocomplete

* part 2

* final adjustments

* Removed some comments by accident

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Duplicate definition

* fixing runtime

* S43NW review

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-03-13 22:16:36 +00:00
Adri
d2f41a297b Adds more robust labeller/rename logging (#20474)
* Adds more robust labeler logging

* Logs rename_interactive(), formatting

* Adds FLW link
2023-03-07 22:43:47 -06:00
Henri215
6e91a22038 Fixes armory inventory having incorrect amounts (#20395) 2023-02-25 16:00:47 -06:00
BiancaWilkson
ceed4e89f9 Reworks the poison pen (#20353)
* paperwork so boring it kills you

* it's worth a bit more now

* Backup in case you poison yourself

* Virologist gets it, accurate description

* I promise im literate

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* No more charcoal, time for gloves

* Turns comments into auto-doc

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-02-25 00:08:40 -06:00
Ryan
7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
Luc
9ba005de9f Add themselves as a pronoun helper, fixes some usages of it (#20184)
* Add themselves helper

* Testing and replacing

* Fixes some non-standard usages
2023-01-20 19:28:48 -05:00
Henri215
a5a05faadb Entertainment monitor screen now changes if there is any video camera active (#20024)
* not live monitor sprite

* camera on controls monitor

* second try

* cooldown and update_overlays

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* feeds_on autodoc

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-12 19:32:22 -05:00
BiancaWilkson
a69a8fc64a Energy dagger is quieter, and can backstab (#19963)
* edagger buffs

* Charlie's changes

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Sean's Changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* rewrite most of this nonsense

* re-adds parent proc, makes parent proc silent

* the things charlie asked for

* Apply faerie's changes

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-01-12 12:32:23 -06:00
Henri215
e711cd5921 Fixes lots of common spelling mistakes (#20086)
* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
2023-01-08 20:12:31 -05:00
Henri215
4549e371c5 hal was wrong (#20134) 2023-01-08 22:29:53 +01:00
Henri215
56949fdf33 Desk bell now can be spooked (#20101) 2023-01-07 19:56:25 +00:00
Henri215
f3fa59a5c0 Ports TG stamp sound effect (#20087) 2023-01-07 19:55:55 +00:00
AffectedArc07
e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
warriorstar-orion
a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
warriorstar-orion
77f576a5ca Recategorize in-game announcements by priority. (#19639) 2022-12-19 17:02:22 +00:00
Henri215
5e964fa9fc Video camera tweaks (#19481)
* video camera tweaks and added to protolathe

* sprites

* you must wield it to use now

* Edan52 review and use of if(wielded)

* Back to one hand

* conflict

* sprites

* hahaha

* mistake fixed

* visible message, librarian camera and tweak to desc

* little tweak to desc

* Steelslayer review
2022-11-26 12:10:15 -06:00
S34N
b66fb2448c 515 compat 2, ./proc/ boogaloo (#19688)
* 515 compat 2, ./proc/ boogaloo

* ASYNC

* further CI checks

* aa

* lol escape this / pls

* more of them

* no idea why but this is scuffed so
2022-11-15 22:06:30 +01:00
Contrabang
47a2872371 nukes it (#19514) 2022-11-15 19:54:35 +00:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00