Commit Graph

708 Commits

Author SHA1 Message Date
Krausus
d64bf46f12 Topic UID finishing touches 2016-09-08 13:07:14 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
Crazylemon64
88a3ba1406 Moves AI movement to their own procs, and cleans up their creation 2016-08-22 23:17:48 -07:00
Krausus
2bec576fdc Adds qdels for some temporary humans 2016-08-09 02:58:36 -04:00
Fox McCloud
607642d4ef Revert "Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more..." 2016-08-08 23:26:51 -04:00
Fox McCloud
86d0c0b2b9 Merge pull request #5147 from KasparoVy/tail-markings
Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-08-08 21:58:45 -04:00
Krausus
545660f474 Fixes late-join window's round duration 2016-07-30 02:27:58 -04:00
KasparoVy
0dff7ce1ea Darkens Vulpkanin head hair and Tajaran head+face hair
Forgot to do this when I darkened the bodies.
Tajaran head/facial hair darkened by 28. (r - 28, g - 28, b - 28)
Refer to PR for Vulpkanin darkening factors. (Varies per-hairstyle)
2016-07-29 23:46:04 -04:00
KasparoVy
39d3d64207 Staying up to date. 2016-07-28 17:02:07 -04:00
KasparoVy
861d873fac Vox versions of the new tattoos. 2016-07-26 02:37:29 -04:00
TheDZD
c7f016a702 Makes CC admin-only jobs check for R_EVENT instead of R_ADMIN, fixes some message spam for mentors that don't have enough access, fixes me fucking up and not checking for rights correctly in the telecomms reset verb. 2016-07-25 19:40:55 -04:00
KasparoVy
7e4cd8ca41 Splits Vulpkanin muzzle into two markings, removing ears from one and adding south-dir ear fluff to the other. 2016-07-23 18:04:49 -04:00
KasparoVy
43c8fdbc71 Last couple Vulpkanin Markings.
A tail marking for the new alt tail and a second edition of the first
points marking.
2016-07-23 12:58:05 -04:00
KasparoVy
5d86f19c92 Vulp Nose Duped to Head Accs. + A Few More Tail Markings
Fade to both, tip to the VBST
2016-07-23 09:19:37 -04:00
KasparoVy
02226d42c4 Fixes Bug Reading Secondary Hair Theme Colour, Adds A Bunch of Body and Head Markings
All marking sprites courtesy of @Fullofskittles, commit idea courtesy of
@Fox-McCloud

Swaps trashy Unathi Belly sprite with new ace sprite.

Adds points and banded head/body markings for Unathi, accommodating the
alt head they get.
Adds points, patches and another belly marking for Tajara including
companion head markings.
Adds two points and a second belly marking for Vulpkanin including
companion head markings.
Adds 3 tattoos.

Breaks tiger body markings apart. The head markings are now separate
from the body.
Darkens tiger markings.
2016-07-22 13:25:16 -04:00
KasparoVy
eb4a14cdfb Adds secondary hair themes, darkens Tajara, fixes Skrell/human sprite issues, Skrell secondary hair-themes, CMA and Morph support and more.. 2016-07-20 15:35:29 -04:00
KasparoVy
b497aafb90 Darkens Unathi Horns/Spines/Frills, Adds Secondary Facial Hair Colours/Support, Further Adjustment to Tigerhead/TigerheadFace Sprites
You can now colour the webbing of webbed Unathi frills independently.
Morph and CMA support has been included.
Splits tigerhead sprites into 3 versions in order to better fit the
different ears of the three species that can use it.
2016-07-19 05:58:50 -04:00
KasparoVy
b38e8ea190 Removes Redundant "None" Vulpkanin Hairstyle
Going to need the following query run on the SQL database:

UPDATE `characters` SET `hair_style_name` = "Bald" WHERE
`hair_style_name` = "None";
2016-07-18 20:23:27 -04:00
KasparoVy
b84a941488 Adds Tajaran Nose marking, Doubles up Ear Stuff for added Customization, Fixes Alt Head Prefs Bug + More Sanity, Refactors Morph Again, ....
Adds 5 more Tajaran hair styles, sprites from Polaris and fixes an issue
where Tajara and Vulpkanin couldn't be bald in character preferences.

The alt head prefs bug became prevalent if you spammed the 'reload slot'
button on certain characters. They'd get an alt head and if you switched
slots it wouldn't go away-- breaking head icon generation. Woops. Not a
problem anymore because the var isn't initialized to null and is
corrected in the prefs screen. Also refactors the morph ability to use
the change_whatever procs from appearance.dm. Removes redundant
update_body from force_update_limbs.
2016-07-18 20:11:01 -04:00
KasparoVy
35619f62e2 Adds Vulpkanin Markings, Adds Vulp/Unathi/Human Hairstyle, Fixes Vulp Default Colour, Corrects Typos in Sprite_accessories, Darkens Vulpkanin Facial Hair
Expanding on the above: Adds Vulpkanin nose and chest crest markings.
Adds Vulpkanin braided hairstyle (Tajaran Braid ripoff) and hippie braid
for Humans/Unathi (also a Tajaran Braid ripoff).
2016-07-18 04:37:56 -04:00
KasparoVy
8f642828ce Alt head tweaks
Todo: CMA/morph support for alt heads.
Known issues: Can't change alt head on the fly, icon won't update
properly
2016-07-17 05:12:37 -04:00
KasparoVy
b274703a18 Adds Alt Heads
known issues: no CMA support for changing alt heads
cant change alt head after you spawn in

To do: Finish unathi sharp snout lower marking
2016-07-16 00:10:42 -04:00
KasparoVy
766245091b Back up to date. 2016-07-15 13:00:35 -04:00
Krausus
355fb3c080 Fixes morgue updating and removes VGhooks 2016-07-11 17:39:21 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
3f4e15e35a Adds 1-second delay to late-join job selection 2016-07-01 17:22:26 -04:00
Krausus
6a8ea1db53 Categorizes Late-Join Job List (#4826)
* Late-Join Job List Categorization

* Late-Join Job List Columnization
2016-06-30 20:19:28 -04:00
Fox-McCloud
cf63c2f47e Lobby Players Ready Fix 2016-06-29 13:21:44 -04:00
KasparoVy
38717e3b03 Fragments Markings, Adds Tail and some Body Markings, Tajara Heads now have Ears
Adds Tajara inner ear and muzzle colouration as head markings, adds muzzle colouration for Unathi (sharp and round) as head markings, adds belly colouration for Tajara and Unathi as body markings.
Fixes issue where the Unathi stripe marking name in sprite_accessories was incorrect.
Also fixes a bug where setting your IPC's head to 'normal' gave it a random screen style that was often not compatible with the monitor head.
Does a bit of tidying up in tail generation mainly, but also in icon skin-tone handling and just about everywhere else I ended up working.
Adds ears to Tajara heads. Removes ears from tajara hairstyles.
Removes the now pointless Tajaran Ears hairstyle and renames the Tajaran hair objects appropriately.
Adds a Vulpkanin Body Marking and some Tail Markings.
2016-06-27 05:29:01 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Lady-Luck
05a3c2cfdf Adds selected character below Setup Character button (#4680) 2016-06-16 05:18:07 -04:00
TheDZD
1f46720605 Merge pull request #4584 from Crazylemon64/i_did_another_dumb
Prevents message spam on roundstart
2016-06-03 20:13:40 -04:00
Crazylemon64
83f8963682 I did a comparison on the wrong thing 2016-06-03 17:05:28 -07:00
TheDZD
6639bb2299 Merge pull request #4546 from CrAzYPiLoT-SS13/changelogtweaks
Changelog notification tweak
2016-06-03 12:36:51 -04:00
Matt Milosevic
49d7390614 Tweaks some things regarding the change notification 2016-05-31 12:52:56 +02:00
Crazylemon64
9d3772e1b0 Fixes a stupid I did in prefs checking that caused a mountain of runtimes 2016-05-31 00:51:59 -07:00
Fox McCloud
5395a0515d Merge pull request #4365 from CrAzYPiLoT-SS13/changelog_change
Adds unread changes notification
2016-05-25 19:24:44 -04:00
Fox McCloud
3ee2e470a1 Merge pull request #4331 from KasparoVy/voxhair
Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Fixes/Refactors Morph + Features to Morph and CMA...
2016-05-13 15:36:34 -04:00
Fox-McCloud
f73ec5a20e Removes Players Ready From Lobby 2016-05-09 02:11:53 -04:00
Matt
c2ce4d1a95 Adds unread changes notification 2016-05-05 19:29:01 +02:00
KasparoVy
9015f11f41 Fixes Morph Being Borked + Additional Features for Morph and C.M.A.
Before it wouldn't update skin colour or eye colour, and ended up breaking the sprite such that C.M.A wouldn't have an effect on it after.

Now it works perfectly fine, C.M.A works just fine too before and after

STAGE 2: Refactors Morph

So you change gender first and thus can actually access male beard styles, then you choose hair style and hair colour, then beard style and beard colour, then skin tone or body colour at the very end.

STAGE 3
Adds Head Accessory, Head Accessory colour, marking style and body accessory to Morph and C.M.A.
2016-05-03 01:50:16 -04:00
KasparoVy
f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00
Fox-McCloud
f1acc84b8c Merge remote-tracking branch 'upstream/master' into hair 2016-04-29 19:48:49 -04:00
Fox-McCloud
d29ceda262 Merge remote-tracking branch 'upstream/master' into hair 2016-04-28 18:37:56 -04:00
HugoLuman
5915619c4d Merge branch 'master' of https://github.com/QuinnAggeler/Paradise into Paradise-drask
# Conflicts:
#	icons/mob/human_face.dmi
2016-04-26 17:32:04 -07:00
Fox-McCloud
371a122430 Hair Request 2016-04-26 01:26:24 -04:00
KasparoVy
6398e9c3fe Pass2 2016-04-21 19:58:38 -04:00