Commit Graph

424 Commits

Author SHA1 Message Date
DGamerL
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
Charlie Nolan
3c043374d1 Botany rework V2 (#24342)
* Many botany QoL changes.

* Give observers a plant analyzer.

* Hooks should be executable.

* Completely new botany mutation mechanics.

* Minor fixes, changed vendor contents.

* Add charcoal to NutriMax extended inventory.

* Lint.

* Reset somatoray beam effects in a few more places.

* Mapped in seed sorting trays and mutrient.

* Slimmed down the seed sorting tray.

* Update unsorted seeds with analyzer, ghost-analyzer, and HUD support.

* Make english_list null-safe (and slightly faster).

* Fixed a mutation focus bug, added plant anayzer attackby to unsorted seeds.

* Made self-sufficient trays display their nutrient as Earthsblood.

* Improved descriptions and on-use texts.

* Added 5 dropers and 3 seed sorting trays to NutriMax.

* Mark stuff as notices, special case for duplicate doping.

* New way to get kudzu, QoL changes.

* Yield somatoray adds a message to the yield stat.
* Unsorted seeds produce a message when you try to put them in a tray or
  machine.
* Potassium iodide and pentetic acid will now neutralize the tray's
  mutagen.
* Using a plant bag on a seed extractor will now process plants into
  seeds if there are no seeds in it.

* Bonk.

* Don't try to extract no seeds.

* Butterfingers.

* Bonk more.

* Add seed sorting trays to perma.

* Upgraded Seed Extractor GUI.

* Do not drop that which you do not extract.

* Don't bug out when removing the last seed.

* You want a tgui rebuild? Have a tgui rebuild.

* Drop trait-adding threshold by 10.

Before:
Needs modified mutation level >50.
With the x2 from 9+ seeds, this happens at base mutation level 25.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance was
20%.
Required either L4Z (yield set to 1), or a somatoray (external help) for
any chance.

After:
Needs modified mutation level >40.
With the x2 from 9+ seeds, this happens at base mutation level 20.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance is
30%.
Can get 10% chance with mutation level 25 (Mut+mutagen).

* Renamed mutagen level -> mutagen tank

* Left-align seed extractor, more efficient icon sending.

* New sprite thanks to McRamon.

* tgui rebuild

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
2024-04-15 20:29:49 +00:00
Contrabang
744d9c6bed Ports and Adapts TGUI strip panel from TG (#24618)
* part 1

* these also

* fuckin nuke it

* more

* more stuff

* more crap

* wow

* holy fucking shit, it works

* thats a start

* oops

* fubing bundle

* hahah brrrrr

* I LITERALLY ADDED IT BACK, FUCK OFF GIT

* yeah more changes

* hide abstract

* blamo

* thats enough for today

* old code begone

* goodbye can_strip

* nearly there

* finally

* fuckin finally

* review

* tgui

* unbreak shit

* fix OD

* okay, that should fix the last thing

* remove hover on nodrop, fix early interacting
2024-04-08 21:40:11 +00:00
Luc
655d170ae2 Removes code treating actions as a lazy list (#24971)
* this doesn't need to be lazy

* fix some small things
2024-04-03 14:08:26 +00:00
chuga-git
19c0b70171 Slightly refactors storage item insertion (#24429)
* everything is on fire

* silent trait check

* how did it even become CRLF

* minor formatting

* fix icon updating and adds silent insertion to global trait list

* adds the new parameter to documentation - whoops!

* pain

* contra review

* contra review again, reduces amount of checks for user in the loops

---------

Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
2024-03-24 18:41:07 +00:00
matttheficus
261b53d17c Adds Hand Raising (#24223)
* pick me pick me!

* quick fix

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* contra tweak

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* contra refactor help

* copy paste moment

* missed one lul

* contra review

* tab hell tab hell tab hell

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-03-24 18:10:21 +00:00
Luc
1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00
Contrabang
664b04a1cb goodbye exclaims (#24593) 2024-03-18 18:04:14 +00:00
GDN
6b5de292dc Removes datum redeclares (#23950)
* Removes datum redeclares

* conflicts

* thanks vsc

* compile fix
2024-03-10 17:55:29 +00:00
Qwertytoforty
ac32162dbc Adds the razorwire implant. Ready for review into merge (#23911)
* Please merge 23876 first thanks

* whoops / fix

* she snakes on my case till I

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deconflicts, ready for TM

* Update code/_onclick/click.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcs good to them

* icon move and changes

* almost forgot to save this

* Update augments_arms.dm

* Inverted it, it seems.

* fixes lockers

* razorwire failsafes

* fuck

* razorwire one hand

* removes 2hand implant stuff

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* s34ns changes

* Vampires can gain blood for a minute from people who succumb

* Revert "Vampires can gain blood for a minute from people who succumb"

This reverts commit 50a3cf87fe.

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-21 22:51:33 +00:00
DGamerL
3cc85db9a3 I am shrimply amazed (#24189) 2024-02-15 23:56:26 -06:00
Qwertytoforty
192b8224b8 Anomaly core modules for modsuits (#23154)
* firewall

* shielded part 1

* WIP: Anomaly core modules for modsuits

* icons, vortex

* cryogrenade, nerfs teslawall

* message admins moment

* Update uplink_nuclear.dm

* rnd designs

* now uses the flayer icon state

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns, barricade types, and comments, oh my

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* updates desc, remove comment, removes /hardsuit/

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:17:18 +00:00
DGamerL
004d7d10b7 Refactors is_hot and fixes some issues from the beaker lighting PR (#22964)
* Idk what I'm doing

* The is_hot refactor

* Fixes that I forgot to push before making the PR

* Update code/game/objects/items.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Contra review

* TODO: Find out why this isn't working

* Removes the signal stuff for now, this works

* Fixes it all

* Add new signal

* Update code/_onclick/item_attack.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra reivew

* Ayyy it works

* Merge master

* Forgot this one

* Update code/game/machinery/doors/airlock_types.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/mineral_doors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/mineral_floors.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/turfs/simulated/walls_mineral.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-12-11 16:53:51 +00:00
HMBGERDO
53f6b905e6 customised_abstract_text - removed useless check, changed var (#23282)
* customiZed, removed check that is not needed

* one more typo

* fuck it this is right in brenglish

* not need /human here

* even better
2023-11-24 15:36:24 +00:00
Contrabang
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
GDN
35754c77ea Verb cleanup (#22224)
* Verb cleanup

* rest of the object verbs

* little more object cleanup

* more changes

* last of it

* this too

* tgui

* code review

* time to go
2023-11-12 20:19:17 +00:00
HMBGERDO
aa33cb211a Abstract items can be shown (#22183)
* abstract weapons can be shown

* customised messages, no force visible flag

* forgot this

* Update code/modules/mob/living/carbon/examine.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* return nothing if we want to return nothing

* vortex arm abstract text

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* \n moved to examine code

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-10-20 19:58:51 +01:00
Luc
2440b7a23b uh oh! (#22904) 2023-10-15 18:11:56 +01:00
Adrer
0aa4a097ad Fixes modsuit cell removal (#22724)
Co-authored-by: Adrer <adrermail@gmail.com>
2023-10-12 15:36:46 +01:00
GDN
f1a4a9e1ac optimizes MouseEnter (#22753)
* optimizes MouseEnter

* Update code/game/atoms_movable.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/turfs/simulated/walls.dm

* spelling mistake GO

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 20:46:40 +01:00
Contrabang
f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
HMBGERDO
d1d38d3982 eye stab bypassing everything fix, some med kits not working on use in hand fix (#22320)
* eyestab no longer bypass pacifism and shields

* medical items not working on activate fixes
2023-09-19 16:58:20 +01:00
Contrabang
30dacc03e3 Adds crutches (#21959)
* crutches!

* comment update

* henri review

* comment tweak

* in-hands updated

* i can spell

* two handed component

* unfuck this file

* oh lord map changes

* make the placing a little more reasonable...

* changes to cyberiad
2023-09-11 12:50:05 -05:00
GDN
e9acb9fde4 prevents xenos catching thrown items they can't hold (#21766)
* prevents xenos catching thrown items they can't hold

* gogo gadget duplicate code

* trait solution
2023-09-01 22:37:09 +01:00
Qwertytoforty
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00
Qwertytoforty
aad8529c24 Removes swiftness, add speed potions back as oil slick potions (#20939)
* Removes swiftness, add speed potions back as oil potions

* no shorting, icon update on mob

* early and forgotten returns

* ramon oil colours

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* no more slipery vehicles, now slippery tables

* just because it compiled the first time doesn't mean the second list will compile idiot

* icons my hated

* bottle4

* cleaner up

* qwerty my man what you doin: s34n 2023

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-08-16 21:07:39 +01:00
Komrad822
4990d6a6da Tape removes AI inbuilt Camera while Carded (#21443)
* Tape remove AI inbuilt Camera while Carded

* Allows tape removal after a long resist
2023-07-01 10:41:24 +02:00
HMBGERDO
fc3dcb1254 Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms

* some updating, little changing MouseDrop logic

* added INVOKE_ASYNC to delayed procs

* cleanup

* cleanup

* cleanup

* no cheesing

* more comments, removed  variable from atom

* whoopsie

* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items

* fixing table hitting self issue
2023-06-22 17:19:52 +01:00
Henri215
72402e782b Updates the U.S.S.P with new looks and loadouts for admins v2 (#20669)
* Custom USSP roles for admins

* Added the sprites for new USSP

* conflict part 2

* Elder Gods please make this work

* new style for soviet box

* Added Soviet headset

* lets fix this conflict

* Die conflict!

* Sirryan review

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Lets solve this conflict

* Die conflict!

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-04-22 09:16:56 +02:00
Adrer
ea4a853ad6 Ashes no longer tell you what they used to be on examine. (#20562)
* Ashes no longer tell you what they used to be.

* Remove unused var

* Update code/game/objects/items.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2023-03-13 22:37:33 +01:00
GDN
626d2754d5 objective items being destroyed are now logged (#20485)
* objective items being destroyed is now logged

* signal time

* oop

* Update code/modules/projectiles/guns/energy/laser.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/objects/items/documents.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* mira review

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-03-08 20:15:16 +01:00
AffectedArc07
b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00
Luc
9ba005de9f Add themselves as a pronoun helper, fixes some usages of it (#20184)
* Add themselves helper

* Testing and replacing

* Fixes some non-standard usages
2023-01-20 19:28:48 -05:00
Luc
b940c1eb21 Allows clings to regenerate without a brain. (#19856)
* Move brain organ code where it belongs

* Rename too

* WIP, but hey, it kinda works now.

* Account for a few missing heads

* Remove vital check, killing the user on death

* Let defibs and scanners better deal with these

* Remove debug brains

* Clean up some more contingencies

* More head checks

* Update code/modules/antagonists/changeling/datum_changeling.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Fixes up signal business

* some stuff from sean's review

* Add some type safety checks for heads

* oops

* Update code/game/objects/items/weapons/cosmetics.dm

get this in there too

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Remove decap sword

* Quick suggestions

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Addresses shedding problems

* Add new defib changes

* this is why we have CI

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-20 19:25:51 -05:00
Contrabang
58c2da5822 OH GOD HOTFIX (#20249) 2023-01-18 22:29:03 -06:00
Contrabang
276bf58f49 Wallets now show proper jobs on Sechuds and Comms (#20089)
* Wallet time

* sirryan review

* whoops

* revert get_id_card change

* Farie review
2023-01-18 21:52:09 -06:00
AffectedArc07
e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
Qwertytoforty
f86374a504 Adds the vortex feedback inversion arm. (#19821)
* start of mess

* reflect/parries works

* more pog-ress

* temp icons, .33 to 0.4

* more work, sound, rnd, fixes me breaking shields

* removes this since open pr fixes

* better codee

* attack log

* Final changes / sprites by ramon

* fixes issue

* shoot ramon for the white pixel :^)

* But what if it was a purple glass shard

* Fixes the throw parry

* sorry for so many commits, lower callback

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Early return, no need to typecast

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-27 10:45:59 -05:00
Charlie
421777b317 Reworks block chance into Parrying. (#19334)
* parry component

* converts block chance to parry components

* armour pen, katana fix, pickup fix

* melee parry fix

* removes perfect parries, tweaks armour pen calc

* SIGNAL_HANDLER

* fix

* resist fix

* reduces parry time out time, increases cooldown

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fix

* cooldown rebalance

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-12 08:49:44 +01:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Farie82
d253e13c35 Add a comment for item_state (#19534) 2022-10-30 15:52:21 +00:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Vi3trice
59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
Luc
e2e15d5579 [GBP: NO UPDATE] Fixes xeno surgery (#19119)
* Fixes optable

* Xeno surgery works again, but at what cost?
2022-09-25 17:47:09 +01:00
Qwertytoforty
afbae8af1b Makes anomalies deadlier (#18836)
* Makes anomalies deadlier

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* undodgeable to dodgeable

* requested changes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-08-21 16:32:12 +01:00
AffectedArc07
e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00
Luc
2945bed697 Adds animations for picking up and placing items. (#18702)
* Add initial support for telegraphing item pickups

* Add interaction to lockers

* Undo some extraneous changes

* Make pickpocket gloves not show any animation on pickup
2022-08-14 15:52:04 +01:00
Edan
1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
roarbark
3f28b9fb25 turns hover over tooltips for inventory items into a preference (#18570)
* turns hover over tooltips into a preference

this allows people to toggle the tooltip boxes that appear when hovering over items

* adds up the bitflags in preferences.dm

oops

* coding late at night be like

fixes the bitflag, a variable location and the define name

* better wording and removes a var

cooler code
2022-07-31 21:36:32 +01:00