Commit Graph

13977 Commits

Author SHA1 Message Date
Xaltonon
c9f3eea32c CMO and paramedic access tweaks 2014-08-27 22:49:22 -07:00
ZomgPonies
770818f336 Merge pull request #402 from VampyrBytes/master
Cleanup of internal organs
2014-08-21 16:11:52 -04:00
Bone White
80d3bff885 Fixes a minor bug with pipe laying 2014-08-21 11:23:55 +01:00
VampyrBytes
c0f5132664 Cleanup of internal organs
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
2014-08-21 10:24:13 +01:00
VampyrBytes
32b6eb9813 Revert "fix for runtime caused by #398"
This reverts commit 98a0e85227.
2014-08-21 10:09:34 +01:00
VampyrBytes
98a0e85227 fix for runtime caused by #398
God knows why this was a var/tmp
2014-08-20 14:04:07 +01:00
ZomgPonies
6ebb6d617e Merge pull request #399 from Bone-White/master
Rigid suit equip delay rework
2014-08-20 03:07:09 -04:00
ZomgPonies
f4b6450a20 Merge pull request #398 from VampyrBytes/master
IPC and nuke disk fixes
2014-08-20 03:07:01 -04:00
Bone White
b5fcd209b2 Rigid suit equip delay rework
now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
VampyrBytes
5b8253fb57 IPC and nuke disk fixes
Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
ZomgPonies
983d78b775 Merge pull request #395 from IcyV/chemistry
Nerfs how effective Tramadol and Oxycodone are
2014-08-18 19:20:20 -04:00
ZomgPonies
b314db6296 Merge pull request #394 from VampyrBytes/master
Genetics fixes
2014-08-18 19:19:58 -04:00
ZomgPonies
7139b92b47 Merge pull request #393 from Bone-White/master
Diona speed fix
2014-08-18 19:19:05 -04:00
IcyV
60e2785e28 Nerfs how effective Tramadol and Oxycodone are
Reduces the amount of shock that they can tolerate to adjust with the new combat changes.
2014-08-18 08:43:13 -07:00
Bone White
d2129341b9 Adds equip/unequip times to rigid suits
Also stops helmets being worn without the rigid suit already on the mob.
2014-08-18 08:16:06 +01:00
Bone White
9ec8db00f6 Diona speed fix
was broken by my eva suit slowdown alterations, now fixed.
2014-08-17 09:49:11 +01:00
ZomgPonies
ebc3098f45 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-08-16 21:48:27 -04:00
Walter0o
8f27fc38a9 comment adjustment according to feedback 2014-08-16 21:47:19 -04:00
Walter0o
6f790b6edf fixes #5693 2014-08-16 21:47:09 -04:00
mwerezak
f62aeee76e Fixes #6002 2014-08-16 21:46:45 -04:00
ZomgPonies
ed484b68aa Compile fix 2014-08-16 21:45:36 -04:00
GinjaNinja32
bf3d3cf04a Use absolute paths 2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928 Use \the macro 2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89 Moved all shard code to one file. Fixed #5992
Conflicts:
	code/defines/obj/weapon.dm
	code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Atlantiscze
cda96551f1 Fixes #5974
- Fixes possible disappearance bug for Laptops
2014-08-16 21:37:16 -04:00
Walter0o
ebbeaef854 fixes #5970, prevents bugs in the future
this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-16 21:36:34 -04:00
Walter0o
0c02bd02dd fixes #5964 2014-08-16 21:36:22 -04:00
mwerezak
ab0f0db923 airlock/arePowerSystemsOn() refactor
airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.

Conflicts:
	code/game/machinery/doors/airlock.dm
2014-08-16 21:34:30 -04:00
mwerezak
e44dbfcc4e Fixes #5953
Conflicts:
	code/game/machinery/doors/airlock.dm
2014-08-16 21:30:47 -04:00
ZomgPonies
4567a6d607 WTF in world 2014-08-16 21:29:15 -04:00
Lancer411
72aac48662 Checks for SMES Z level at power_failure.dm
Little fix which checks Z level of SMES before drying it up at grid_check event.
2014-08-16 21:27:35 -04:00
Lancer411
b2acb96393 Fixes for grid_check random event.
There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working.
Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly.
AI SMES still not being affected after this fix.
Conflicts:
	code/game/gamemodes/events/power_failure.dm
2014-08-16 21:27:26 -04:00
mwerezak
547fada4df Fixes burn description saying it is salved when not 2014-08-16 21:23:56 -04:00
mwerezak
15a6b95112 Fixes infection fever causing burn damage 2014-08-16 21:23:47 -04:00
mwerezak
8d04e8b9c6 Fixes a few issues with get_wound_type()
Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
2014-08-16 21:23:36 -04:00
mwerezak
df900e05cb Adjusts train supply costs 2014-08-16 21:23:10 -04:00
ZomgPonies
8c965ec9c1 Compile fix 2014-08-16 21:22:21 -04:00
PsiOmega
6158805a68 Fixes #5946 and cuts down on duplicate code across Life() procs.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/mob.dm
2014-08-16 21:18:18 -04:00
Chinsky
ab1fdeae25 Added suggested new type of wounds for stumps 2014-08-16 21:13:12 -04:00
Chinsky
1f55a8c491 Made missing limbs not process.
Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing  limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.

Conflicts:
	code/modules/organs/organ_external.dm
2014-08-16 21:13:00 -04:00
mwerezak
af0ab6fc5c Fixes runtime in train/explode() 2014-08-16 21:10:23 -04:00
mwerezak
183c25167c Fixes #5915
Also allows checking remaining engine charge by examining, and removes
the verb.

Conflicts:
	code/modules/vehicles/cargo_train.dm
2014-08-16 21:08:25 -04:00
mwerezak
4b647c1905 Fixes xbow tension not being rest when fired 2014-08-16 20:58:58 -04:00
ZomgPonies
b06eb66ca4 Fix for bloody hands yanking shit 2014-08-16 20:58:37 -04:00
Ccomp5950
3ca02d3c5b Fixed the font tag on mouse traps description.
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
ZomgPonies
88a95cc737 Merge pull request #390 from Bone-White/master
Removed two debug comments
2014-08-16 20:52:30 -04:00
Bone White
866db87ec0 Removed two debug comments 2014-08-17 00:43:54 +01:00
ZomgPonies
2cfe8a8765 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-08-16 18:12:53 -04:00
ZomgPonies
bdb35c7b3a MySQL fixes 2014-08-16 18:12:44 -04:00
ZomgPonies
24b78b69be Use absolute paths next time 2014-08-16 18:11:49 -04:00