Commit Graph

7099 Commits

Author SHA1 Message Date
Mieszko Jędrzejczak
b2640032d6 Fixes AIs being blind after a power outage. 2016-12-28 22:28:54 +01:00
FalseIncarnate
164585e9da Snow Wars Episode II: Attack of the Claus
Santa's back, and angrier than ever at the naughty spacestation crew!

Santa's maximum health now increases with each successive stage
(previously only increased at Stage 4)
- Stage 1: 150 health (unchanged)
- Stage 2: 200 health (what stage 4 used to be)
- Stage 3: 250 health
- Stage 4: 300 health

Santa's Melee forms have had their damage ranges buffed
- Previously 5-15 in Stage 1 and 15-25 in Stage 4, now 10-20 and 20-30
respectively

Melee Snowmen and Reindeer have had their health increased to provide
extra survivability as they attempt to get into attack range. Ranged
snowmen unchanged
- Snowmen: was 50, now 75
- Reindeer: was 50, now 80

Ranged snowmen can no longer drop the candy cane sword, as intended.
Drop chance unchanged (50% from melee snowmen)

Snowballs (ranged snowman attack) and Ornaments (Santa Stage 2 and Stage
3 attack) have had damage increased slightly. Ornament knockback
unchanged.
- Snowballs now deal 4 damage, was 3
- Ornaments now deal 7 damage, was 5

The away_mission_config.txt file in the /config folder will need to be
manually editted to reactivate the evil santa away mission.
2016-12-24 02:24:40 -05:00
Crazylemon64
526335a9b6 Paper hats and bandanas no longer runtime on {un,}equip 2016-12-23 17:19:50 -08:00
Crazy Lemon
11311b1c18 Merge pull request #6018 from Fox-McCloud/refactor-fix
Fixes Nightvision, Darksight, and X-Ray
2016-12-23 13:12:43 -08:00
Tigercat2000
f80dae7fae Fix AI vision 2016-12-23 07:22:59 -08:00
Fox-McCloud
1e1b0d5a1f Fixes Nightvision, Darksight, and X-Ray 2016-12-23 10:06:15 -05:00
Fox-McCloud
0e2325039c Robot Component Fix 2016-12-23 08:00:36 -05:00
Fox McCloud
546f149a4f Merge pull request #5955 from athompson11/Cherrypick
Rejuvenate now properly handles broken Robot components
2016-12-23 07:53:19 -05:00
Fox McCloud
5a01a6c7d3 Merge pull request #5840 from Crazylemon64/adds_reset_perspective
Polishes up `reset_view`
2016-12-23 07:27:36 -05:00
Fox McCloud
aab6715082 Merge pull request #5962 from KasparoVy/fixes-monochromatic-bugs
Refines Cloning, Fixes a Couple Genetics-related Bugs.
2016-12-23 07:19:06 -05:00
KasparoVy
3e6ea1f9f4 Removes some unnecessary redundance
Forgot to cut this out earlier. Tested without this bit of code in the
exact same way as the PR specifications and no functionality was lost.
2016-12-21 23:50:12 -05:00
Crazylemon64
bed732d505 Addresses Fox's requests 2016-12-21 17:59:08 -08:00
Crazylemon64
339a187f9f Fixes vision updates such as implants and similar 2016-12-21 17:59:08 -08:00
Crazylemon64
c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
Crazylemon64
6d3e66f41c Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation.

Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things

Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Fox McCloud
398c3dce34 Merge pull request #5986 from tigercat2000/nano_patch_25
NanoUI Update: Seperate UI Data into ui_data() proc
2016-12-21 13:22:10 -05:00
TullyBurnalot
dc225c12c3 - Removed magical arguments 2016-12-20 10:04:44 +00:00
TullyBurnalot
e5c1057c7d Neurotoxin is now massive
- Neurotoxin calls newtonian_move on the user
2016-12-18 23:19:34 +00:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Fox McCloud
0e522ad809 Merge pull request #5967 from TullyBurnalot/MedBotBuckle
Medbot Buckle Fix
2016-12-13 10:38:09 -05:00
TullyBurnalot
202607acb2 Removes copypasta code 2016-12-13 15:12:55 +00:00
Fox McCloud
b27b85a003 Merge pull request #5966 from TullyBurnalot/ThrowPaunch
Self-Propelled Throwing Fix
2016-12-12 17:59:10 -05:00
Fox McCloud
a80b0feae1 Merge pull request #5879 from KasparoVy/glasses_handling_properly
Adds switch-layer rendering functionality for f.hair, glasses and head accessories.
2016-12-09 18:22:27 -05:00
TullyBurnalot
b25f3c0452 Medbot Buckle Certification
- Medbots no longer move automatically if buckled
2016-12-09 23:19:24 +00:00
TullyBurnalot
5d93968b35 Fixes self-propelled throwing
- Throwing mobs over your back no longer pushes you as well; they just
helpfully teleport over you
2016-12-09 22:19:03 +00:00
Fox McCloud
def08f87ed Merge pull request #5943 from Kyep/cryo_mechparts
Fix for medbay cryo never auto-ejecting patients with mech limbs
2016-12-08 19:03:25 -05:00
KasparoVy
b22c97293a Refines Cloning, Fixes a Couple Genetics-related Bugs.
Characters will now be correctly assigned their species' genetic quirks at spawn.
Cloning will now correctly assign a characters species' genetic quirks.
Changing a character's species (via C.M.A. or whatever might call the set_species proc) will now correctly assign their species' genetic quirks.
2016-12-07 20:24:06 -05:00
athompson11
806e745635 Rejuvenate now properly handles broken Robot components
Fixes #5953 by giving the robot mob an override for rejuvenate that
fixes broken components.
2016-12-06 09:50:43 -06:00
Kyep
d5e3e14dc9 Requested changes
- Creates "has_organic_damage" proc and updates cryopod and medibot to
use it.
- For non-human mobs, this proc returns 1 for damaged mobs and 0 for
full-health mobs.
- For human mobs, this proc returns 1 for mobs with damage to organic
parts, and 0 for mobs that are either full health, or have only got
damage to robotic limbs.
2016-12-05 14:21:32 -08:00
Fox McCloud
029133a9ad Merge pull request #5945 from Markolie/aieye
[s]Fix AI static exploit
2016-12-04 16:02:50 -05:00
Markolie
8b2933b0a1 Fix AI static exploit 2016-12-04 20:03:17 +01:00
Crazy Lemon
51822ab940 Revert "Revert "Makes the admin logout tracking system actually work"" 2016-12-03 02:23:18 -08:00
Crazy Lemon
c8f54b4d53 Revert "Makes the admin logout tracking system actually work" 2016-12-03 01:53:47 -08:00
Crazy Lemon
5b9375e312 Merge pull request #5917 from Crazylemon64/admin_logout_notify_fix
Makes the admin logout tracking system actually work
2016-12-03 00:40:09 -08:00
Fox McCloud
cf57887f88 Merge pull request #5914 from KasparoVy/fixes-the-pictures
Tails/body accessories now render properly in ID card photos, 'HD' Char. Preview Icon
2016-12-01 10:18:25 -05:00
KasparoVy
71bf84b4a9 Merge remote-tracking branch 'upstream/master' into glasses_handling_properly 2016-11-29 17:34:10 -05:00
Crazylemon64
3c9516b1eb And your little gloves too! 2016-11-27 14:33:23 -08:00
Crazylemon64
10e06abd9b Brings the fur equipment in line with other loadout gear 2016-11-27 13:30:50 -08:00
Crazylemon64
8271a89dab Makes the admin logout tracking system actually work 2016-11-27 12:00:57 -08:00
Crazy Lemon
9418fdf204 Merge pull request #5916 from Fox-McCloud/status-fixes
Fixes Faint and Mickey Finn
2016-11-26 13:41:44 -08:00
Fox-McCloud
ed3a5252c8 Fixes Faint and Mickey Finn 2016-11-26 16:09:00 -05:00
KasparoVy
e06218371f Sharper character creation preview images, tails/body accessories now show up in ID photos. 2016-11-25 17:55:57 -05:00
KasparoVy
30a8a5feb3 Fixes Disability/Shock Stuttering, Resolves #5899 (#5900)
* Fixes Stutteing.

The 0 argument was busting this proc because it meant that the current
value of stuttering would be the only one stuttering would ever get set
to through SetStuttering. It didn't even use the 'amount' value.

This fixes it as per the way it used to be
6a7f7394a8 (diff-2de2df982739a4fbdb54a4b2715d6f92L114).
2016-11-21 21:59:31 -08:00
Crazy Lemon
405fe1bb54 Merge pull request #5842 from Fox-McCloud/reagent-reorganization
Reagent Reorganization
2016-11-21 16:54:41 -08:00
TheDZD
220ed7b27b Merge pull request #5872 from Fox-McCloud/bsa
BSA Tweaks
2016-11-13 20:27:27 -05:00
TheDZD
9807576359 Merge pull request #5875 from Fox-McCloud/vision-fix
Fixes Simple Mobs Attacking Pods/Mechs Across Z-Levels
2016-11-13 19:52:24 -05:00
Crazylemon64
5bf1ad3a18 Vision no longer blinks the blur overlay if your eyes are hurt 2016-11-12 14:14:20 -08:00
KasparoVy
64a2e876a7 Adds switch-layer rendering functionality for facial hair, glasses and head accessories. Glasses will now overlay hair only in certain circumstances.
Hair that is short (has glasses_over set) will have glasses rendered on top of it rather than the default behaviour of below it.
2016-11-12 12:08:45 -05:00
Fox-McCloud
55ffd16db8 Fixes Telekinetic Simple Mobs 2016-11-11 10:39:50 -05:00
Fox-McCloud
fcc20ac6bc BSA Tweaks 2016-11-09 22:36:03 -05:00