Commit Graph

2731 Commits

Author SHA1 Message Date
Bm0n
6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00
Chap
a28c1a45f8 [FIX] You can knock climbers off of tables again (#27423)
* You can knock climbers off of tables again

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Remove duplicate code and unnecessary check

* Don't test other fixes on the PR you are working on

* Some garbage collection

* Move unregistering to inside remove_climber proc

* How about a version that passes compilation

* Unregister here too

* Wrong var

* Update code/game/objects/structures.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-24 19:58:52 +00:00
Contrabang
8352613d03 Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
2024-11-14 17:58:06 +00:00
DGamerL
6520ce469c Removes /structures/ (#27339)
* Removes /structures/

* Add updatepath
2024-11-14 14:00:41 +00:00
warriorstar-orion
bfb18b48e4 dmdoc: Some cleanups. (#27242)
* dmdoc: Some cleanups.

* satisfy check_grep
2024-11-13 13:37:37 +00:00
Chap
d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00
Aylong
416740d1b4 Fix cardboard boxes skins (#27156) 2024-11-10 13:46:25 +00:00
Henri215
b38c4bbd4c A few description grammar fixes (#27134)
* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-10 13:38:28 +00:00
Spaghetti-bit
afd52f006a TGUI Color Picker (#26326)
* Init

* Implements `tgui_input_color`

* Implements most color wheel conversions to TGUI

* Iteration two, went over titles and made sure most color inputs are functional.

* Implements preferences for large buttons, swapped buttons, and disabled TGUI

* Iteration three... the weird ones. (as null|color)

* Removes `as color|null` and `as null|color`

* Merge conflict resolution, again.

* Color input bundle and panel bundle

* CSLint being picky.

* Picky `while ()` instead of `while()`

* Apply suggestions from code review

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* WIP

* de-bri'ish colour into color

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Aylong review applied.
- Removed an extra space in machine.dm
- UI_STATE

+ Runechat color now uses TGUI_INPUT_COLOR

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Removes an unintentional space to `paradise.scss`

* Update code/modules/tgui/tgui_input/color_input.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Adds "is_color" regex from TG

* Fixes a few conflicting files

* TGUI Merge conflict moment v3

* V4?

* V5....

* God please don't explode. Builds TGUI like the linter wants.

* Update code/modules/tgui/tgui_input/color_input.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Rebuilds TGUI, again <3

* Lint be damned

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-07 21:24:45 +00:00
Contrabang
0f717d660a Adds CI to forbid some istype(src) checks. (#26980)
* first set of changes

* the last checks

* actually builds

* Update code/modules/surgery/organs/subtypes/standard_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update tools/ci/check_grep2.py

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* 1 fix (cigarettes) and better encapsulation in files

* yeeep

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-06 12:56:36 +00:00
Toastical
08b74db517 BRPD Auto-wrenching (#26855)
* Modified the RPD auto-wrenching behaviour
* Removed tool requirement for auto-wrenching
* Allowed the BRPD to auto-wrench remotely
* Added a TGUI toggle for auto-wrenching

* Added a Line of Sight check for the BRPD
* Readded missing UI buttons

* Tweaked disposals construction
* Disposals objects can't be anchored if there's floor tiles
* Bins, chutes and outlets now need a constructed trunk to be anchored.

* Changed LoS check, added sounds, stopped station auto-wrench.

* Final touches for the RPD
* Added sounds when wrenching occurs

* tgui bundle

* Consolidated all RPD related sounds to the RPD code

* removed some redundant things I forgot about

* tguibundle

* span classes and tgui bundle

* Applying lewcc's suggestion

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <vnndvp@gmail.com>

* applying lewcc's 2nd suggestion

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <vnndvp@gmail.com>

* Applying contrabang's suggestions + added marks in pipe.dm

* typos n stuff

* tgui bundle

* Update code/modules/recycling/disposal-construction.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Toastical <vnndvp@gmail.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-11-03 13:47:20 +00:00
warriorstar-orion
e80594d34a fix: update random plant menu icon (#27252) 2024-11-03 13:16:27 +00:00
Chap
580fb4ba9a [TWEAK] Cryopod now give you a HUD alert that you can click to ghost (#26808)
* Cryopod now throws an alert when entered.

* Makes these subtypes

* Requested changes

* Requested changes

* Update code/_onclick/hud/alert.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-11-02 11:37:24 +00:00
Chap
25df9aacd8 [FIX] Personal lockers fix (#27131)
* We can't have nice code

* Trailing newline

* Also fixes double closing sound

* Move invalid ID check all the way up

* Early return makes this if statement unnecessary.

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-23 21:14:56 +00:00
1080pCat
3b944d6786 The syndicate depo closests actually use their sprites + door sprites. (#26974)
* The syndicate depo closests actually use their sprites + door sprites

* animated
2024-10-23 21:09:33 +00:00
warriorstar-orion
9465b565b8 refactor/ci: enforce mapload in Initialize args (#26878)
* refactor/ci: enforce mapload in Initialize args

* add new missing mapload arg

* add yet another missing mapload arg

* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-10-23 19:07:46 +00:00
Sean
cff934146a Revert "Ports the Power Transmission Laser" (#27170)
* Revert "fixes this bloody laser (#27167)"

This reverts commit 1bec4cd8a7.

* Revert "Ports the Power Transmission Laser (#26928)"

This reverts commit 592b7c3ec3.

* this lol

* TGUI
2024-10-22 19:46:13 +00:00
Contrabang
e3c0198737 Adds CI to prevent manual calls of update_icon_state, update_overlay, etc. (#27010)
* CI something something

* last fix
2024-10-22 12:46:00 +00:00
Silverplate
7f7f9c6e0e Makes Plastitainum windows more resistant to large mobs (#27079) 2024-10-22 09:32:57 +00:00
DGamerL
0de5807260 Fixes inhands for fake artefacts (#27074) 2024-10-22 09:31:40 +00:00
Bm0n
ade220d0cb Ports Jumpskirts! (#26935)
* wip test 1

* sprites

* code added

* vendors and locker spawns set

* added to prisoner locker

* accidental deletion

* sprite fix

* Update code/modules/clothing/under/color.dm

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* new kidan sprites

* Update code/modules/clothing/under/color.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/under/color.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-10-22 09:22:00 +00:00
Migratingcocofruit
592b7c3ec3 Ports the Power Transmission Laser (#26928)
* wip

* some formatting and copying over UI

* it compiles now

* oops

* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI

* spelling and announcement fixes

* Handle offsets for different directions

* laser comes from the correct tile now

* Added north and south sprites for the laser

* Adjust offsets for north and south sprites

* finished all north and south sprites

* tgui rebuild. Also sprites and code begoon

* Rebuild TGUI

* put PTLs in maps

* Repositions PTL room door in cyberiad

* fix if spacing

* undef and unundeffed define

* Removed overlapping stuff in some maps

* Actually makes the changes to metastation

* Fixes more mapping stuff

* Fix more unit test failures

* unmirror multitile component grid

* Fixes multitile

* explosions no longer make a hole in the beam

* This should fix it

* Stray pipe begone!

* Ok I think I fiigured it out

* Rebuild Tgui

* removes redundant removals of components parts and a redundant check. various style fixes

* Adds blocking to the beam and objects other than living beings take damage now.

* not using kwargs now. should work.

* Style changes and fixes some mobs getting hit by the laser that shouldn't be.

* Review changes and fixes trying to access wall turf's location.

* allow the new wall turf to form to we can properly access it.

* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.

* Fixes some comments, adds clarifications, removes redundant usage of src

* moves the announcement threshold to a global var. Fixes ghost interaction.

* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."

This reverts commit 7916ee76a1.

* Makes announcement threshold a static variable of the PTL

* power safty check on the mob ptl function

* Rebuild TGUI
2024-10-22 09:20:19 +00:00
Chap
204f7985c4 [FIX] [IDB Ignore] Closet emag sparks disappear again (#27126)
* Spark overlay now disappears again

* Icondifbott no diffing!

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-10-17 11:08:48 +00:00
Chap
c3d773402c [REFACTOR] Remove the flying var, adds the flying trait. (#26881)
* Remove the flying var, adds the flying trait

* Remove flight when broomstick is unwielded

* Adds some comments

* tab indentation

* Fix carp flight

* Remove comment

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-10-16 17:46:19 +00:00
Chap
388c02beec [FIX] Changes the engineering locker sprite to be correct (#27109)
* Changes the engi closet sprite to the right one

* Wrong name

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-15 15:32:34 +00:00
Chap
4cef80facb [FIX] Guncabinet overlay fix (#27107)
* Draw guns before the doors

* Added a comment.

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-15 12:30:33 +00:00
Chap
429bebc613 [FIX] Animated closet fixes (#27102)
* Some animated closet fixes

* Trailing newline

---------

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-10-15 01:09:04 +00:00
Contrabang
c15a5bbf59 Fixes invisible signs on mining shelters (#27073) 2024-10-14 15:05:50 +00:00
Chap
b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00
PopeDaveThe3th
ed8809a4fc Fixes Soviet Mobs being Invisible (#27064)
* i feex

* statue
2024-10-12 11:26:24 +00:00
PopeDaveThe3th
e657597b1c [LORE] Replaces most uses of "Russian" with "Soviet" (#26822)
* no russian

* space

* more spaces

* Update walls_mineral.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update space_ruins.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-10-10 09:57:42 +00:00
PollardTheDragon
46887a37f9 Thurible - Holy Incense Burner (#26713)
* Thurible Code

* No Belt Slot

* No more emag act.

* Unholy water corruption fix

* Added jestosterone and nothing to acceptable reagents. Honk

* Item sprites

* Better bad chem purge messages

* Inhand Sprites

* Variable Format

* Formatting, Visible Messages, Inhand Updating

* Removed extraneous check

* Loc fix

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Readability of reagents var

* Guard clause on corrupted reagent addition

* Moved container type to vars

* Better check for sprite update

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-10 09:46:26 +00:00
Сиротка
a5a199392b Tweak: Revision of miners' and explorers' gear. (#26525)
* Tweak: Revision of miners' and explorers' gear.

* Remove drake changes

* Remove armor-related changes

* Update machine_vending.dm

* Update machine_vending.dm
2024-10-10 09:44:02 +00:00
warriorstar-orion
62b65f8a91 Rework Lavaland tunnel themes. (#26599)
* Rework Lavaland tunnel themes.

* Fix deeprock mob density; ensure 1 vetus/bubblegum

* goddamnit

* bring spawn odds closer in line to head, fix tendril collapse range

* Move define to global dir

* don't need initial here

* define magic number properly

* make type of var clear

* CHECK_TICK during procgen

* less tendril cities, no tendrils in oasis centers

* revert no_lava helpers for now

* add NO_LAVA_GEN flag check back to safe_replace

* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
DGamerL
89796a055b Makes RemoveComponent more sane (#26877)
* Makes RemoveComponent more sane

* An even better wrapper

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-09 18:46:04 +00:00
1080pCat
04c110cb2b Update shelves.dm (#26938) 2024-09-29 17:24:33 +00:00
kyunkyunkyun
882b1e4a0b Fixes safe being unable to pick up spawner/random/ (#26891)
* Safe fixing

* Update code/game/objects/structures/safe.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-29 09:52:38 +00:00
warriorstar-orion
b61f4f3ff8 feat: Storage shelves and gun racks. (#26744)
* feat: Storage shelves and gun racks.

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* review comments

* better examine

* fix lint

* Examine for empty shelves

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* rest of review comments

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-09-28 22:28:44 +00:00
Contrabang
900271af91 Updates OD lints (#26729)
* yea

* update lints

* lint changes and code fixes

* i hate old code

* dont make this an error
2024-09-27 17:02:16 +00:00
Toastical
be71a2b55c R-Girders no longer falsely claim to be displaceable (#26876) 2024-09-27 05:21:28 +00:00
Contrabang
ee6f73973e Fixes problems with multiple sources of alpha on humans (#25884)
* lets gooooo

* this too

* comments

* update code

* im so good

* tested, it works now

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

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Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
2024-09-26 18:06:44 +00:00
Contrabang
902b898e45 Fixes False Wall Smoothing (FOR GOOD THIS TIME) (#26828)
* Fixes False Wall Smoothing (FOR GOOD THIS TIME)

* Update code/game/objects/structures/false_walls.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

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Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-26 00:14:18 +00:00
Adrer
bc6a2fb593 You can now map in flipped tables (#26825)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-09-25 10:11:28 +00:00
Silverplate
21cab7b26f Fixes #26522 | Wheelchairs with bots are now dense (#26838)
* wheelchairs are now dense when bots are placed on them

* adresses DGL review
2024-09-25 10:10:33 +00:00
ElorgRHG
55a8675cc5 Paradise's soul removal part 7.25: firesuits, radsuits, workboots and all magboots (#26671)
* Firefighter suit, atmos firesuit and radiation suit resprite

* Atmospherics firefighter helmet and radiation hood resprite

* Magboots resprite

* Workboots resprite

* Removes old firesuit, hardhat, radsuit and radhood sprites

* Deconflict

* Deconflict 2

* Very slight syndicate magboots adjustment

* Inhands, suggestions and icon renames

* Unused heavy firesuit removal

* Sprites for new kidan
2024-09-23 21:53:45 +00:00
Erikos66
1cc99e0b60 Makes nest ghosting clearer (#26735)
* Update alien_nests.dm

* woopsies

* spacing fix

* Clarifies text (Thanks Contra)

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Erikos66 <bhoughton66@outlook.com>

* More spacing (Thanks Lewc)

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com>

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Signed-off-by: Erikos66 <bhoughton66@outlook.com>
Signed-off-by: Erikos66 <155964994+Erikos66@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-09-22 22:59:22 +00:00
warriorstar-orion
63855ede3c fix: AI Eye movement runtimes (#26792) 2024-09-19 02:26:19 +00:00
Coolrune206
fb199c82b9 fixes saber spelling (#26766) 2024-09-19 02:26:03 +00:00
Luc
23b4f2837a revenants can now flip tables (#26747) 2024-09-19 02:25:58 +00:00
Qwertytoforty
7be7ec7090 reflectors anchor on mapload (#26745)
* anchors reflectors on 2 maps to not troll engineering

* anchors on mapload
2024-09-14 02:54:45 +00:00