Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.
Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e
- Updated all the non-station z-levels, this should fix all the shuttle/mining bugs.
- Fixed the access on the glass door in Chemistry.
- Added a second Chem Dispenser and Chem-master to Chemistry.
- Fixed the fire extinguisher in Atmos.
- Made Viro more secure.
- Added the HoPs closet.
- Gave Reasearch a double-airlock enterance (I will probably change this again later).
- Fixed the changing room Airlock access levels.
- Fixed the maint-airlock to the left of the morgue.
- CE's office now has his own-style RIG and some Magboots.
- Added fuel and water tanks to Engineering.
- Fixed the freezer in Cryo.
- Added some more lights to Chemistry.
- Added a sink to the Kitchen.
- Brig Airlocks are now on top of the shutters.
- Moved the Perma-Cell doors so you're less likely to run them open.
- Fixed the Public-Autolathe maintainance door.
- Fixed the RnD back enterance.
- Added the mailing-table. (Thanks to RavingManiac for reminding me)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2884 316c924e-a436-60f5-8080-3fe189b3f50e
Cleaned up some stray transparent pixels around the disposal pipe sprites.
Slightly modified the janitor's mop bucket sprite. Maybe it'll look a little less shit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2882 316c924e-a436-60f5-8080-3fe189b3f50e
Engineering:
Cameras moved around to be more in line with the other nearby cameras.
Lockers moved a bit and some junk added to the room.
Air alarm moved to be in a more accessible location.
Added a request console.
Fixed some not airless tiles that were exposed to space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2881 316c924e-a436-60f5-8080-3fe189b3f50e
Most notable, removed an assload of windows throughout engineering. Removed CE reception desk and replaced with Rwalls.
Moved around a bit of stuff on the CE desk. Moved some desks at singulo observation.
added a set of two power monitors in CE office.
added two coils of wire in engineering storage (not secure storage).
Moved the emergency closet near engineering reception desk. Added a second emergency closet.
Moved some vending machines.
Mass modified electrical wiring near engineering.
Mass modified atmos piping near engineering.
Replaced tables in SMES room with a set of two power monitors.
Other stuff I don't remember. Easter egg hunt!
Also put back fullbeackers wihs was accidentalyl removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2879 316c924e-a436-60f5-8080-3fe189b3f50e
Because I will get this map playable dammit! Even if it takes a whole year of testing and redesigning!
- Fixed the Crate-Loading conveyor in Cargo-Bay
- Fixed the Cargo-Shuttle arriving in pieces and being 1 tile too far over
- Made various decal-signs and displays layer 4 to make them more visible
- Added windows to both the QM and Cargo desks
- Removed 2 un-needed walls next to the showers
- Removed the wall under the Toxins-Launcher
- Fixed the Dorm Room cameras, they're now on the station network
- Fixed the placement of the Gibber
- Added some accessible entertainment monitors to the bar
- Moved the Kitchen MULE dropoff so you can't see into the freezer
- Made the bar-toilet into one room
- Checked the req_access and req_one_access on EVERY door, should all be correct now
- Fixed the dir's on all the Cell Timers in the brig
- Fixed the dir's on all APCs reported
- Added the blast-door to the Chapel mass-driver
- Moved the Toxins-test-chamber view screen to be next to the chairs
- Fixed the wall under a door in theatre maintainance
- Remapped the Lawyers office to be slightly larger and have windows
- Fixed the network on the Cameras in Engineering
- Added a fire-alarm to the kitchen
- Added 3 more marauder entry points for death squads
- Moved the Kitchen request console to make it more accessible
- Rearranged the armoury a little bit and gave it a window so you can see in
- Added a table and stool to each perma-cell
- Added the control and radio for perma-cell 3
- Added tracker to the Eastern Solar Array
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2870 316c924e-a436-60f5-8080-3fe189b3f50e
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
On the other hand, simple animals now take damage from harmful projectiles (bullets, lasers). Because of their low amount of health and lack of armour, this means lasers kill most animals in a single shot (I might need to give them some sort of damage reduction so that poor Ian doesn't get killed in one shot every round).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2848 316c924e-a436-60f5-8080-3fe189b3f50e
You can now access a hidden maintenance interface in all the telecomm machinery by using a Multitool on them.
You can now build telecommunication machines, albeit they require a substantial amount of research and materials to make. Added in a few new stock parts constructable in the R&D Protolathe.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2844 316c924e-a436-60f5-8080-3fe189b3f50e
Instead of what was once
DEAD: ghost Unknown says: "FU"
it is now
DEAD: Real Name says: "FU"
Should make talking easier in changeling rounds where there are lots of unknowns.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a problem where all the engine parts that the QM ordered would start in stage 4 of construction and anchored...
Added a few fire alarms to engineering
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2840 316c924e-a436-60f5-8080-3fe189b3f50e
Wrapped objects can now be labelled with a pen
Wrapped small packages can be picked up, and are now opened by being used on themselves.
Added a new disposal pipe part: The wrapsortjunction diverts disposalholders with a tomail value of 1. Disposalholders are given a tomail value of 1 only if they originate from a disposal unit with a package in it.
Package wrappers are now w_class = 4.0. This is to prevent bugs when wrapping containers.
Mail office remapped such that packages flushed down disposals end up on a special table.
Package wrappers placed in most of the station departments. Some of these may be removed in the future if unneeded.
Changelog updated accordingly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2838 316c924e-a436-60f5-8080-3fe189b3f50e