Commit Graph

151 Commits

Author SHA1 Message Date
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Mark van Alphen
40c1a25eb5 Lighting fixes 2019-04-27 01:08:17 +02:00
Mark van Alphen
e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Mark van Alphen
0d883a5b88 Darkness handling update 2019-04-23 22:59:00 +02:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Desolate
4c062212ab refactors global lists. 2018-10-06 08:02:45 -05:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Crazy Lemon
ca26739109 Merge pull request #9477 from variableundefined/SSPortShuttle
Port Shuttle to StonedMC
2018-10-01 01:13:42 -07:00
Purpose
1fa1949f8f performance 2018-09-16 11:12:56 +01:00
variableundefined
bc22544919 Port Shuttle to StonedMC 2018-09-02 22:22:33 +08:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud
22dc6860b3 Ports TG's Garbage Subsystem 2018-03-28 20:02:39 -04:00
davipatury
9eadc35e35 Comms program. 2017-02-21 12:37:28 -03:00
Markolie
ffc74cda0a Announcement fixes, change most command announcements to event announcements 2016-10-25 15:21:16 +02:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Fox-McCloud
08224f729c announcement fix 2016-08-11 09:13:44 -04:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
Tigercat2000
58103757cc Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/newobjective.dm
	code/game/gamemodes/objective.dm
2016-08-10 14:16:42 -07:00
Crazylemon64
21dd91d031 Curse you automerge 2016-08-10 11:14:00 -07:00
Crazylemon64
1b93ce9b8b Merge branch 'master' of github.com:ParadiseSS13/Paradise into space_allocation 2016-08-10 11:02:05 -07:00
Fox-McCloud
b5e106f37b src 2016-08-08 01:53:15 -04:00
Fox-McCloud
35557881ab Malf AI Powers Update 2016-08-07 04:48:21 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
TheDZD
e35bbc4ac3 Merge pull request #5279 from Fox-McCloud/more-tweaks-to-stuff
More Overload Lighting Performance
2016-08-01 20:27:29 -04:00
Fox-McCloud
62a780220d More Overload Lighting Performance 2016-08-01 15:29:47 -04:00
yurivw
345fa26439 Fixing spelling issues in Malf AI ability desc.
I simply removed one of the C's in "Cconstruction" and added a space in
another description.
2016-08-01 15:36:19 +02:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
b37cecbeae Fixes various runtimes (squashed)
- Fixes runtime in pod lock busters
- Fixes possessed object examination runtime
- Fixes runtime when following a destroyed mob
- Fixes to_chat runtimes from involuntary emotes
- Fixes runtimes from invalid clothing IDs
- Fixes runtime caused by wirecutting non-humans
- Fixes runtime when setting up malf AI antaghuds
- Fixes runtimes in sensory destruction reagents
- Fixes runtime caused by clientless ghosts
- Fixes antag hud runtime in autotraitor generation
- Fixes welding tool shutoff runtime
- Fixes runtime in laptops' welcome program
- Fixes to_chat runtime from mech sound effect
- Fixes runtimes in camera-using NanoUIs
- Fixes to_chat runtimes in resisting held mobs
- Fixes headless mob skeletonizing/husking runtimes
- Fixes non-mob add_logs runtime
2016-07-05 23:30:01 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
Fox-McCloud
25477b0bbf clean up 2016-05-29 22:05:20 -04:00
Fox-McCloud
aab2ad8443 Telecrystal Fix 2016-05-29 03:55:57 -04:00
Fox-McCloud
4f5b4f4677 cleanup 2016-05-02 00:43:24 -04:00
Fox-McCloud
ba154028c8 Game Mode Population Adjustments 2016-05-01 21:29:19 -04:00
Fox-McCloud
dfe5ea5277 Malf AI Z-Level Change 2016-04-08 01:18:15 -04:00
Tigercat2000
bb5e3bca63 Fix remaining issues and sound shit 2016-04-05 16:26:11 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
bc78146178 Port -tg-station cameranets
This should make it much easier to port abductors, if we ever want to do
that.

Changes:
  - Fixed a bug where the AI could not delete photos it takes.
  - Ported -tg- cameranets. This means that all of our camera based systems are more or less up to date with -tg-; 510 features are missing.
  - An AI with the 'camera lights' mode on will now, instead of the button toggling the closest camera's light, toggle camera lights on/off as the AI moves.
  - It now takes a minimum of 30 deciseconds between attempting to track someone, and locking on. This number is increased by their distance away from the AI eye.
  - The camera activate/deactivate proc is now called 'toggle_cam'.
  - The 'trackable' proc has been replaced by a more object-oriented 'mob.can_track()' proc.
  - The 'networks' section of the security camera console is now above the camera list.

In laymans terms: This refactors how security cameras calculate what
viewers can see, and adds a few neat features on top.
2016-03-13 15:06:24 -07:00
Tastyfish
ef79569075 Fixed continuous rounds 2016-01-30 20:33:45 -05:00
Crazylemon
23e8b1277f Wave 2 of tweaks, probably needs a little more
Ripped out the preferences_savefile.dm because it's obsolete and we
don't use it
2015-12-27 06:32:25 -08:00
Crazylemon
4133e98dfe Port of RemieRichard's infinite antag system
This is just the first chunk, of fixing around the be_special flag stuff
It will probably break everything as-is
2015-12-25 22:51:02 -08:00
Fox-McCloud
bbf3b528c4 Field Generator Refactor+Fixes 2015-12-22 13:40:53 -05:00
Aurorablade
ccd6d2641b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HudRefactor 2015-12-17 22:43:09 -05:00
Aurorablade
aca9d31853 almossstttttt 2015-12-12 18:45:07 -05:00