This commit adjusts the speech parsing system to allow for an infinite
number of languages to be present in the same message. You can
transition freely between any language you are able to speak simply by
putting it's language key in the middle of the sentence.
Honestly, this was a massive pain in the ass, and there's probably still
broken stuff, even though I've spent around 8 hours testing and refining
this.
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
Ports /tg/'s VV refactor. Most of this is just cleaning up and making it
easier on the coders, but everyone else benefits too:
- Mass mod no longer freezes the server (CHECK_TICK <3)
- Attempting to change any of the step_* values or anything that will
otherwise disable pixel movement will now prompt you and ask if you are
sure you want to continue
- You can actually enter |text| again in a box, rather than being
forced to always use the multi-line input
- Cookies! VV saves your search and scroll position for a given UID,
rather convenient for debugging
- The refresh button on /clients works finally
- You can view lists in detail by clicking on them like any other
reference, and edit them directly that way. This also means there is no
hard limit on how many variables you can see in a list before it's
truncated- it will just be hidden until you view the list in VV
directly.
- You can shuffle lists and clear duplicate/null entries.
- Mildly reordered the stuff in the dropdown, inconvenient but
necessary.
This commit ports /tg/'s move refactor.
The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.
Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.
Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.
All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.
Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.
Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~
For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
Changes:
- Clicking "view structural data" in the station blueprints menu will
show you ghost images of where things like disposal pipes, wires,
atmospherics pipes, and other power machinery are originally supposed
to go. Note, this will show you the ghost images over turfs even if the
machinery is destroyed.