Mark van Alphen
c9e87f6593
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
2019-06-01 21:17:17 +02:00
Mark van Alphen
acbf627f8c
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into bundles
...
# Conflicts:
# code/modules/clothing/glasses/glasses.dm
# code/modules/customitems/item_defines.dm
2019-05-13 22:08:49 +02:00
Mark van Alphen
90f71f164a
Remove unused species_fit and move chameleon file
2019-05-05 20:37:53 +02:00
Mark van Alphen
e4dd9110ee
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
...
# Conflicts:
# paradise.dme
2019-04-26 22:58:56 +02:00
Fox McCloud
0034e851a1
Kills off Object and Fast Object Processes
2019-04-23 23:53:40 -04:00
Mark van Alphen
0d883a5b88
Darkness handling update
2019-04-23 22:59:00 +02:00
Arkatos1
2feb01fec8
Fixes a bug regarding hardhats and refactors them
2019-04-19 20:00:31 +02:00
Fox McCloud
06713d604f
Atmos Define Cleanup + Plasma Tweaks
2019-04-09 11:22:01 -04:00
variableundefined
ec46fdc510
Merge pull request #11090 from Tails2091/Animal_Sounds
...
Added Emotes and Sounds to Corgis and Cats. Moved Animal Sounds to Creature Folder.
2019-03-24 17:55:01 +08:00
Tails2091
a34f1054ce
Add Cat/Corgi emotes and sounds
...
Organized creature sounds into creature sound folder.
2019-03-21 14:35:00 -04:00
taukausanake
b7ce683ab1
Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
...
Conflicts:
code/game/gamemodes/shadowling/shadowling_abilities.dm
code/game/objects/items/devices/flashlight.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/robot.dm
Changes to be committed:
modified: code/game/gamemodes/shadowling/shadowling_abilities.dm
modified: code/game/machinery/computer/computer.dm
modified: code/game/machinery/floodlight.dm
modified: code/game/objects/items/devices/flashlight.dm
modified: code/game/objects/items/devices/paicard.dm
modified: code/modules/clothing/head/hardhat.dm
modified: code/modules/clothing/spacesuits/hardsuit.dm
modified: code/modules/clothing/spacesuits/plasmamen.dm
modified: code/modules/lighting/lighting_atom.dm
modified: code/modules/mob/living/carbon/human/human.dm
modified: code/modules/mob/living/living.dm
modified: code/modules/mob/living/silicon/pai/pai.dm
modified: code/modules/mob/living/silicon/pai/software_modules.dm
modified: code/modules/mob/living/silicon/robot/robot.dm
modified: code/modules/pda/PDA.dm
modified: code/modules/power/lighting.dm
modified: code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Aurorablade
b812736517
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE
2019-01-19 23:35:15 -05:00
B.A.L
876d70678d
Sees to concerns and such.
2019-01-16 19:26:21 -07:00
B.A.L
982fbaa5b3
Codework
...
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
B.A.L
2bc36aace8
Wig stuff
2019-01-13 16:44:39 -07:00
Mithrandalf
4b6669c23a
hat added and also to vendor
2018-12-19 20:48:09 +00:00
Aurorablade
86d2a1634c
Casing correction 1
2018-12-17 00:07:37 -05:00
Ionward
2564219af6
fixes wrong helmet sprite on replica syndie spacehelmet for greys
2018-12-01 17:28:43 -08:00
Ionward
15164c755b
Grey sprites! Adds biosuit hoods, bombsuit hoods, the radiation suit hood, three missing uniforms, the missing paramedic EVA suit, adjusts the ushanka, hardhats and jackolantern, the griffin, snowman, and chicken suit heads, the warden/HoS's mask, nudged science goggles and the lit engie hardsuit helmet 1 pixel over, the cueball helmet, cardborg helmet, and both smiling and plain paper sacks.
2018-11-30 14:36:08 -08:00
Birdtalon
deec79982e
adds paranormal loadouts, alters ERT survival kit box, updates PDW 9 sprite, adds paranormal armour variants.
2018-09-28 19:22:55 +01:00
tayyyyyyy
95682ffa64
Fix booleans
2018-07-22 23:03:30 -07:00
tayyyyyyy
8a8f553ab3
Refactor shadowling veil extinguish proc
2018-07-22 19:44:08 -07:00
Tayyyyyyy
dd120a00f0
Their
2018-05-25 18:34:24 -07:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
tigercat2000
add4852d3c
Remove purple rose properly
2018-03-06 04:46:17 -08:00
KasparoVy
a6bb591b46
Converts Mob Colours to Hexadecimal
...
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
2017-07-22 19:59:58 -04:00
Ionward
37a246e511
grey sprite overhaul
...
overhauled existing and added new sprites for grey heads (helmets,
masks, and glasses) [first time i've done this, bare with me]
2017-06-29 21:37:22 -07:00
Fox McCloud
06b4719961
Merge pull request #7529 from Aurorablade/ChaplainClothes
...
More Chaplain Clothes
2017-06-16 16:10:32 -04:00
Sam
fca8a46c49
Fixes errant improper capitalised references
2017-06-14 08:00:18 +01:00
Aurorablade
ef227542e0
typofix
2017-06-11 21:03:21 -04:00
Aurorablade
c371c2bee2
inital commi
2017-06-10 13:13:28 -04:00
Sam
2d13e2f7bf
Converts /modules/ to using WEIGHT_CLASS_x
2017-05-28 01:25:09 +01:00
TullyBurnalot
08db7cde49
Fixe typos with cowboy items
2017-05-14 15:06:21 +01:00
Xantholne
5bda45228d
Removes codersprite hat, changes pathways, changes names to be more accurrate with hat. Any broken icon state should work correctly
2017-05-09 19:34:10 -06:00
Xantholne
ad398717e9
Fixes subtypes
2017-04-21 18:14:45 -06:00
Xantholne
ec0445aafd
Adds new Cowboy hats and cowboy boots
2017-04-18 21:16:37 -06:00
Fox McCloud
db18224eb0
Merge pull request #7090 from ZomgPonies/superheroes2
...
Superheroes update
2017-04-16 17:48:52 -04:00
Xantholne
b4044b7dd7
Changes beret color to a medical doctor uniform white. Removes certain jobs that probably wouldn't be given one as well. Also updates the flavor text to not be about a blue beret.
2017-04-14 08:13:42 -06:00
Xantholne
991f331aaf
Adds Medical beret available via loadout
2017-04-12 23:50:07 -06:00
ZomgPonies
06ba71d003
Superheroes update
2017-04-11 19:53:08 -04:00
FlattestGuitar
4445a34650
Merge branch 'master' into outfiterinos
2017-03-25 21:20:51 +01:00
FlattestGuitar
c0ac235704
Touching up the admin outfits...
2017-03-25 18:45:36 +01:00
Fox McCloud
d62e35d333
Merge pull request #6647 from Kyep/nerf_chaplain
...
Nerfs Validhunting Chaplains
2017-03-23 00:18:16 -04:00
Jovan
3fde1afd65
Vox hats yaya
2017-03-18 04:20:56 -04:00
uraniummeltdown
dd12fbe13a
new flags_cover var for clothes, adjust existing flags
2017-03-10 11:33:42 +04:00
Kyep
257a34e821
Re-adds crusader armor with nerfed stats
2017-02-28 23:12:09 -08:00
KasparoVy
30749142e8
Adds some Vox Helmet Sprites and Other Small Tweaks
...
Slightly tweaks Vox knight armour sprites (templar untouched).
Adds toggling of face-shield on gladiator helmet.
Adds the following helmet sprites for Vox:
- Justice 1 & 2
- NVG Helmet
- Sci-goggle Helmet
- Materials-goggle Helmet
- Meson-goggle Helmet
- Syndicate Helmet
- Thermal-goggle Helmet
- Riot Helmet
- Thunderdome Helmet
- Roman Helmets (regular & legionnaire)
- Gladiator Helmet
- Red/Blue Lasertag Helmets
- Blob Hat
- Knight Helmets (Templar, Grey & RGBY)
2017-02-19 01:42:40 -05:00
Krausus
4754d6b4b3
Fixes some sounds not being cached properly
2017-02-17 02:37:26 -05:00
KasparoVy
fcfd24219c
Welding Gasmasks/Goggles now work again.
...
Just a missing proc call.
2017-02-16 04:33:27 -05:00
Fox-McCloud
b1f789e104
fixes a ton of thing
2017-01-24 03:23:16 -05:00