Commit Graph

216 Commits

Author SHA1 Message Date
Mark van Alphen c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00
Mark van Alphen acbf627f8c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into bundles
# Conflicts:
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/customitems/item_defines.dm
2019-05-13 22:08:49 +02:00
Mark van Alphen 90f71f164a Remove unused species_fit and move chameleon file 2019-05-05 20:37:53 +02:00
Mark van Alphen e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Fox McCloud 0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Mark van Alphen 0d883a5b88 Darkness handling update 2019-04-23 22:59:00 +02:00
Arkatos1 2feb01fec8 Fixes a bug regarding hardhats and refactors them 2019-04-19 20:00:31 +02:00
Fox McCloud 06713d604f Atmos Define Cleanup + Plasma Tweaks 2019-04-09 11:22:01 -04:00
variableundefined ec46fdc510 Merge pull request #11090 from Tails2091/Animal_Sounds
Added Emotes and Sounds to Corgis and Cats. Moved Animal Sounds to Creature Folder.
2019-03-24 17:55:01 +08:00
Tails2091 a34f1054ce Add Cat/Corgi emotes and sounds
Organized creature sounds into creature sound folder.
2019-03-21 14:35:00 -04:00
taukausanake b7ce683ab1 Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
	code/game/objects/items/devices/flashlight.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm

 Changes to be committed:
	modified:   code/game/gamemodes/shadowling/shadowling_abilities.dm
	modified:   code/game/machinery/computer/computer.dm
	modified:   code/game/machinery/floodlight.dm
	modified:   code/game/objects/items/devices/flashlight.dm
	modified:   code/game/objects/items/devices/paicard.dm
	modified:   code/modules/clothing/head/hardhat.dm
	modified:   code/modules/clothing/spacesuits/hardsuit.dm
	modified:   code/modules/clothing/spacesuits/plasmamen.dm
	modified:   code/modules/lighting/lighting_atom.dm
	modified:   code/modules/mob/living/carbon/human/human.dm
	modified:   code/modules/mob/living/living.dm
	modified:   code/modules/mob/living/silicon/pai/pai.dm
	modified:   code/modules/mob/living/silicon/pai/software_modules.dm
	modified:   code/modules/mob/living/silicon/robot/robot.dm
	modified:   code/modules/pda/PDA.dm
	modified:   code/modules/power/lighting.dm
	modified:   code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Aurorablade b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
B.A.L 876d70678d Sees to concerns and such. 2019-01-16 19:26:21 -07:00
B.A.L 982fbaa5b3 Codework
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
B.A.L 2bc36aace8 Wig stuff 2019-01-13 16:44:39 -07:00
Mithrandalf 4b6669c23a hat added and also to vendor 2018-12-19 20:48:09 +00:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Ionward 2564219af6 fixes wrong helmet sprite on replica syndie spacehelmet for greys 2018-12-01 17:28:43 -08:00
Ionward 15164c755b Grey sprites! Adds biosuit hoods, bombsuit hoods, the radiation suit hood, three missing uniforms, the missing paramedic EVA suit, adjusts the ushanka, hardhats and jackolantern, the griffin, snowman, and chicken suit heads, the warden/HoS's mask, nudged science goggles and the lit engie hardsuit helmet 1 pixel over, the cueball helmet, cardborg helmet, and both smiling and plain paper sacks. 2018-11-30 14:36:08 -08:00
Birdtalon deec79982e adds paranormal loadouts, alters ERT survival kit box, updates PDW 9 sprite, adds paranormal armour variants. 2018-09-28 19:22:55 +01:00
tayyyyyyy 95682ffa64 Fix booleans 2018-07-22 23:03:30 -07:00
tayyyyyyy 8a8f553ab3 Refactor shadowling veil extinguish proc 2018-07-22 19:44:08 -07:00
Tayyyyyyy dd120a00f0 Their 2018-05-25 18:34:24 -07:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000 add4852d3c Remove purple rose properly 2018-03-06 04:46:17 -08:00
KasparoVy a6bb591b46 Converts Mob Colours to Hexadecimal
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
2017-07-22 19:59:58 -04:00
Ionward 37a246e511 grey sprite overhaul
overhauled existing and added new sprites for grey heads (helmets,
masks, and glasses) [first time i've done this, bare with me]
2017-06-29 21:37:22 -07:00
Fox McCloud 06b4719961 Merge pull request #7529 from Aurorablade/ChaplainClothes
More Chaplain Clothes
2017-06-16 16:10:32 -04:00
Sam fca8a46c49 Fixes errant improper capitalised references 2017-06-14 08:00:18 +01:00
Aurorablade ef227542e0 typofix 2017-06-11 21:03:21 -04:00
Aurorablade c371c2bee2 inital commi 2017-06-10 13:13:28 -04:00
Sam 2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
TullyBurnalot 08db7cde49 Fixe typos with cowboy items 2017-05-14 15:06:21 +01:00
Xantholne 5bda45228d Removes codersprite hat, changes pathways, changes names to be more accurrate with hat. Any broken icon state should work correctly 2017-05-09 19:34:10 -06:00
Xantholne ad398717e9 Fixes subtypes 2017-04-21 18:14:45 -06:00
Xantholne ec0445aafd Adds new Cowboy hats and cowboy boots 2017-04-18 21:16:37 -06:00
Fox McCloud db18224eb0 Merge pull request #7090 from ZomgPonies/superheroes2
Superheroes update
2017-04-16 17:48:52 -04:00
Xantholne b4044b7dd7 Changes beret color to a medical doctor uniform white. Removes certain jobs that probably wouldn't be given one as well. Also updates the flavor text to not be about a blue beret. 2017-04-14 08:13:42 -06:00
Xantholne 991f331aaf Adds Medical beret available via loadout 2017-04-12 23:50:07 -06:00
ZomgPonies 06ba71d003 Superheroes update 2017-04-11 19:53:08 -04:00
FlattestGuitar 4445a34650 Merge branch 'master' into outfiterinos 2017-03-25 21:20:51 +01:00
FlattestGuitar c0ac235704 Touching up the admin outfits... 2017-03-25 18:45:36 +01:00
Fox McCloud d62e35d333 Merge pull request #6647 from Kyep/nerf_chaplain
Nerfs Validhunting Chaplains
2017-03-23 00:18:16 -04:00
Jovan 3fde1afd65 Vox hats yaya 2017-03-18 04:20:56 -04:00
uraniummeltdown dd12fbe13a new flags_cover var for clothes, adjust existing flags 2017-03-10 11:33:42 +04:00
Kyep 257a34e821 Re-adds crusader armor with nerfed stats 2017-02-28 23:12:09 -08:00
KasparoVy 30749142e8 Adds some Vox Helmet Sprites and Other Small Tweaks
Slightly tweaks Vox knight armour sprites (templar untouched).

Adds toggling of face-shield on gladiator helmet.
Adds the following helmet sprites for Vox:
- Justice 1 & 2
- NVG Helmet
- Sci-goggle Helmet
- Materials-goggle Helmet
- Meson-goggle Helmet
- Syndicate Helmet
- Thermal-goggle Helmet
- Riot Helmet
- Thunderdome Helmet
- Roman Helmets (regular & legionnaire)
- Gladiator Helmet
- Red/Blue Lasertag Helmets
- Blob Hat
- Knight Helmets (Templar, Grey & RGBY)
2017-02-19 01:42:40 -05:00
Krausus 4754d6b4b3 Fixes some sounds not being cached properly 2017-02-17 02:37:26 -05:00
KasparoVy fcfd24219c Welding Gasmasks/Goggles now work again.
Just a missing proc call.
2017-02-16 04:33:27 -05:00
Fox-McCloud b1f789e104 fixes a ton of thing 2017-01-24 03:23:16 -05:00