Commit Graph

9097 Commits

Author SHA1 Message Date
E-MonaRhg
c76cc81321 Fixed what was broken 2021-03-31 22:57:47 +02:00
E-MonaRhg
7b342f4476 Hey, that compact defib thing is pretty cool, what if we had three? 2021-03-31 22:34:17 +02:00
Kyep
46144e3c07 Syndie Space Base (#15104)
* v1

* v2, floors

* more tweaks

* areas, powernet

* cleanup

* changed filename, added east wing, 6 slots

* syndi autolathe

* update ruins refs & config, delete comms agent

* IDs look properly syndie, names are randomized

* glass

* convert map file to TG map format

* del old file

* air alarms

* del navconsole, fix area tile

* AA request

* refactor

* AA requests II

* dorms symmetry

* deletes explosive plastitanium walls & self destruct device (from lavabase)

* add light to medical operating table

* atmos refill connectors

* add air canister and move meter in distro, add 2 portable air pumps

* improved vents

* tweaks pipes

* removes duplicate air alarm

* (PR req) replace areas/lathe/spawners with PR versions

* wrench, tele area icon, headset name

* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor

* fixes teleporter runtime

* "Syndicate Researcher" consistency

* cryo room

* delete syndiwrath

* default job on ID card for telecomms purposes

* add vents and airlocks

* air alarms toggle firelocks

* artvend

* trashbags

* revert alarm.dm

* delete rogue light

* update syndi lathe name, remove newscaster frame

* changes made necessary by atmos/redcross PRs

* fixes merge conflict

* update to fix conflicts with PR 15384 as well

* syndi teleporter now requires SYNDI_LEADER access, no more runtimes

* avoids making offstation cryopods always face right

* add scrubber net

* dmm2tgm

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2021-03-30 18:54:19 +01:00
Qwertytoforty
90d614653b Allows health scanners / ghosts to see cybernetic organs in health scan (#15705) 2021-03-30 12:10:10 +01:00
Qwertytoforty
2e4e0d2e91 Adds reactive teleport armor construction, ports repulsive armor from TG (#15343)
* Adds reactive teleport armor construction, ports stuff from tg to do it

* Adds description to what disabled does in code

* Fixes ashwalker tendril anomaly

* SaberML code suggestions

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* True or false

* Keeps reactive armors from triggering from kisses

* removes stun check

* oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-03-30 11:55:31 +01:00
Adrer
12551ab748 Sets flight to false if broomstick is dropped (#15764)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-03-29 20:07:23 +01:00
Ryal
5395eafda0 Fixes syntax issue (#15763) 2021-03-29 20:06:41 +01:00
Ryal
e7310cac9b Adds missing things to drone cleaning (#15553)
* Adds missing things to drone cleaning.

* Update code/game/machinery/doors/airlock_electronics.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/windowdoor.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: dearmochi <shenesis@gmail.com>

* Moves destroyed electronics to emag_act

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-03-28 12:45:29 +01:00
Gatchapod
2ef3e3a07c Fixes one-handed plant-people (#15532)
* Removes one-handed plant-people

* Unbreaking things

* Going too fast for my own good

* Alright, this time I actually checked all

* Let's just remove all unrelated changes

* mochi's suggestions

Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com>
2021-03-28 12:42:50 +01:00
hal9000PR
3a85d81a3a drill goes brrrr (#15508) 2021-03-28 12:38:44 +01:00
datlo
ed326b7a21 Add sunglasses to Captain HOP and NT Rep lockers (#15418)
* Add sunglasses to Captain and HOP lockers

* Add sunglasses to NT Rep Locker
2021-03-28 12:34:02 +01:00
Sancronis
0a7adc58b0 Mobs are removed from closets first (#15658) 2021-03-28 12:11:03 +01:00
LightFire53
9a4f60524c Adjusts Cook Book (#15703)
* Adjusts Cook Book

Brings the chef's cook book sprite more in line with the rest of the sprites.

* Update library.dmi

Extends meat further down the bone. Yummy.

* Last time, I swear

Using feedback from FalseIncarnate

* code parity

At the request of dearmochi
2021-03-28 11:59:28 +01:00
hal9000PR
86ed653dd5 Adds the current mode of door remotes to the description (#15739)
* changes things

* steel review

* forgot this
2021-03-28 11:49:03 +01:00
SabreML
76e237edc5 Fixes HUD sunglasses deconstruction (#15444)
* sunglasses

* Unit test test

* Unit test test tested
2021-03-14 13:17:20 +00:00
Fox McCloud
9c425cbed3 Ports Slapping and Kissing (#15539)
* Ports Slapping and Kissing

* forgot this

* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
e79d3e45cf Merge pull request #15689 from Deelite34/fix_coordinates_logging
Fix coordinates logging when new area is made, and excesive second pair of ? and FLW
2021-03-08 16:26:02 -05:00
Deelite34
8015d59f82 Revert log_game change2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-08 19:45:01 +01:00
Deelite34
f7c5eb274a Revert log_game change
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-08 19:44:45 +01:00
deelite34
7fe8e28fa8 Fix duplicate ? and FLW appearing 2021-03-08 16:51:24 +01:00
Fox McCloud
0dc46b7150 Merge pull request #15209 from SteelSlayer/spawn-removal
Removes a bunch of spawn()'s
2021-03-07 21:10:39 -05:00
Qwertytoforty
baca3707ea Adds the RD hardsuit from TG, removes war crimes (#15646)
* let the pain begin

* Finishes drask sprites

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Grey, pixel fixes, steel fixes

* Skrell, taj, all that fun

* Skrek vulp, all my kin hate vulp

* nevermind vox are the worst, also adds unathi, and removes even more warcrimes ™️

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-03-07 18:05:41 +00:00
Fox McCloud
fdc6ab2211 Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell

* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
156d360e57 TG Sprite Update Project: Toolboxes (#15663) 2021-03-05 17:33:29 +00:00
Deelite34
e8d2139b60 Fix crayon drawing invisible runes (#15673) 2021-03-05 14:19:45 +00:00
deelite34
cf693dde91 Fix coordinates not showing up in logs, when you create new area with station plans 2021-03-05 14:48:15 +01:00
Fox McCloud
091146029a No, Mobs Are Not Lockboxes (#15657) 2021-03-03 22:05:54 +00:00
Fox McCloud
926d484277 Moves External Organs to Nullspace (#15548)
* Moves External Organs to Nullspace

* additions

* oops

* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloud
75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
dcace52184 Makes the Clown All Powerful (#15612)
* Makes the Clown All Powerful

* sadtrombone.ogg
2021-03-02 16:16:47 +00:00
Fox McCloud
403e44e25a Adds Closet Open/Close Sounds (#15627) 2021-03-02 09:27:02 +00:00
SabreML
8bdc7846ea Disaster Counter tweaks (#15610)
* Update disaster_counter.dm

* . = ..()

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Anchored

* Spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-03-01 20:40:09 +00:00
SabreML
3ae6ef1fc2 Initialized Storage Items (#15057)
* Refactor V1

* And this too

Three commits already

* Review stuff

* hecking invisible runtimes

* Cleanup and Documentation

This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.

* Hopefully got all of the . = ..()

Also fixed a massive bug that I somehow didn't notice.

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* for() loops

Pretty sure I got everything.
Cutoff point is 4 items.

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-02-28 21:45:24 +00:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
SteelSlayer
e57d867df5 spawn removals 2021-02-26 23:02:16 -06:00
Fox McCloud
c73cc5aa68 Refactors Organ Shocking To Use Signals (#15593)
* Refactors Organ Shocking To Use Signals

* proper source

* hush you
2021-02-26 18:43:11 +00:00
Fox McCloud
20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
Kepplerx
7a545eadd7 Crematorium now needs power to work and consumes power, and a lot of power when burning (#15565)
* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm
2021-02-24 12:56:39 +00:00
SabreML
8fd921237f Grille Repairing (#15570) 2021-02-24 12:52:34 +00:00
Fox McCloud
efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
63fe8b51ac Merge pull request #15536 from AffectedArc07/disaster-counter
Disaster Counters
2021-02-24 03:40:51 -05:00
SabreML
e30fb16180 Turf 2021-02-23 20:26:51 +00:00
SabreML
020e48f519 B 2021-02-23 20:00:52 +00:00
SabreML
27a7eeee8b Stunbaton Refactor (#15313)
* Baton refactor V1

* Var name

* Stunbatons 1.2

update_icon() and examine() just got moved, no changes to them.
2021-02-22 09:13:46 +00:00
dearmochi
196b23d3d5 Fixes some overlay screwery on death and revival (#15192)
* Toggles fullscreens off/on on death/revival instead of deleting them

Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)

* Restores blind effect when defibrillated back to life

Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
2021-02-21 21:45:32 +00:00
dearmochi
8941bc7699 Fixes surgical trays passing through tables (#15330)
* Fixes surgical trays passing through tables

* use typeless
2021-02-21 21:31:47 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f77dffe10f Update code/game/objects/structures/disaster_counter.dm 2021-02-19 14:45:33 +00:00