E-MonaRhg
c76cc81321
Fixed what was broken
2021-03-31 22:57:47 +02:00
E-MonaRhg
7b342f4476
Hey, that compact defib thing is pretty cool, what if we had three?
2021-03-31 22:34:17 +02:00
Kyep
46144e3c07
Syndie Space Base ( #15104 )
...
* v1
* v2, floors
* more tweaks
* areas, powernet
* cleanup
* changed filename, added east wing, 6 slots
* syndi autolathe
* update ruins refs & config, delete comms agent
* IDs look properly syndie, names are randomized
* glass
* convert map file to TG map format
* del old file
* air alarms
* del navconsole, fix area tile
* AA request
* refactor
* AA requests II
* dorms symmetry
* deletes explosive plastitanium walls & self destruct device (from lavabase)
* add light to medical operating table
* atmos refill connectors
* add air canister and move meter in distro, add 2 portable air pumps
* improved vents
* tweaks pipes
* removes duplicate air alarm
* (PR req) replace areas/lathe/spawners with PR versions
* wrench, tele area icon, headset name
* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor
* fixes teleporter runtime
* "Syndicate Researcher" consistency
* cryo room
* delete syndiwrath
* default job on ID card for telecomms purposes
* add vents and airlocks
* air alarms toggle firelocks
* artvend
* trashbags
* revert alarm.dm
* delete rogue light
* update syndi lathe name, remove newscaster frame
* changes made necessary by atmos/redcross PRs
* fixes merge conflict
* update to fix conflicts with PR 15384 as well
* syndi teleporter now requires SYNDI_LEADER access, no more runtimes
* avoids making offstation cryopods always face right
* add scrubber net
* dmm2tgm
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2021-03-30 18:54:19 +01:00
Qwertytoforty
90d614653b
Allows health scanners / ghosts to see cybernetic organs in health scan ( #15705 )
2021-03-30 12:10:10 +01:00
Qwertytoforty
2e4e0d2e91
Adds reactive teleport armor construction, ports repulsive armor from TG ( #15343 )
...
* Adds reactive teleport armor construction, ports stuff from tg to do it
* Adds description to what disabled does in code
* Fixes ashwalker tendril anomaly
* SaberML code suggestions
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* True or false
* Keeps reactive armors from triggering from kisses
* removes stun check
* oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-30 11:55:31 +01:00
Adrer
12551ab748
Sets flight to false if broomstick is dropped ( #15764 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2021-03-29 20:07:23 +01:00
Ryal
5395eafda0
Fixes syntax issue ( #15763 )
2021-03-29 20:06:41 +01:00
Ryal
e7310cac9b
Adds missing things to drone cleaning ( #15553 )
...
* Adds missing things to drone cleaning.
* Update code/game/machinery/doors/airlock_electronics.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/windowdoor.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: dearmochi <shenesis@gmail.com >
* Moves destroyed electronics to emag_act
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-03-28 12:45:29 +01:00
Gatchapod
2ef3e3a07c
Fixes one-handed plant-people ( #15532 )
...
* Removes one-handed plant-people
* Unbreaking things
* Going too fast for my own good
* Alright, this time I actually checked all
* Let's just remove all unrelated changes
* mochi's suggestions
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2021-03-28 12:42:50 +01:00
hal9000PR
3a85d81a3a
drill goes brrrr ( #15508 )
2021-03-28 12:38:44 +01:00
datlo
ed326b7a21
Add sunglasses to Captain HOP and NT Rep lockers ( #15418 )
...
* Add sunglasses to Captain and HOP lockers
* Add sunglasses to NT Rep Locker
2021-03-28 12:34:02 +01:00
Sancronis
0a7adc58b0
Mobs are removed from closets first ( #15658 )
2021-03-28 12:11:03 +01:00
LightFire53
9a4f60524c
Adjusts Cook Book ( #15703 )
...
* Adjusts Cook Book
Brings the chef's cook book sprite more in line with the rest of the sprites.
* Update library.dmi
Extends meat further down the bone. Yummy.
* Last time, I swear
Using feedback from FalseIncarnate
* code parity
At the request of dearmochi
2021-03-28 11:59:28 +01:00
hal9000PR
86ed653dd5
Adds the current mode of door remotes to the description ( #15739 )
...
* changes things
* steel review
* forgot this
2021-03-28 11:49:03 +01:00
SabreML
76e237edc5
Fixes HUD sunglasses deconstruction ( #15444 )
...
* sunglasses
* Unit test test
* Unit test test tested
2021-03-14 13:17:20 +00:00
Fox McCloud
9c425cbed3
Ports Slapping and Kissing ( #15539 )
...
* Ports Slapping and Kissing
* forgot this
* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
e79d3e45cf
Merge pull request #15689 from Deelite34/fix_coordinates_logging
...
Fix coordinates logging when new area is made, and excesive second pair of ? and FLW
2021-03-08 16:26:02 -05:00
Deelite34
8015d59f82
Revert log_game change2
...
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-03-08 19:45:01 +01:00
Deelite34
f7c5eb274a
Revert log_game change
...
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-03-08 19:44:45 +01:00
deelite34
7fe8e28fa8
Fix duplicate ? and FLW appearing
2021-03-08 16:51:24 +01:00
Fox McCloud
0dc46b7150
Merge pull request #15209 from SteelSlayer/spawn-removal
...
Removes a bunch of spawn()'s
2021-03-07 21:10:39 -05:00
Qwertytoforty
baca3707ea
Adds the RD hardsuit from TG, removes war crimes ( #15646 )
...
* let the pain begin
* Finishes drask sprites
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Grey, pixel fixes, steel fixes
* Skrell, taj, all that fun
* Skrek vulp, all my kin hate vulp
* nevermind vox are the worst, also adds unathi, and removes even more warcrimes ™️
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-03-07 18:05:41 +00:00
Fox McCloud
fdc6ab2211
Damns Devils Gamemode to Hell ( #15672 )
...
* Damns Devils Gamemode to Hell
* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
156d360e57
TG Sprite Update Project: Toolboxes ( #15663 )
2021-03-05 17:33:29 +00:00
Deelite34
e8d2139b60
Fix crayon drawing invisible runes ( #15673 )
2021-03-05 14:19:45 +00:00
deelite34
cf693dde91
Fix coordinates not showing up in logs, when you create new area with station plans
2021-03-05 14:48:15 +01:00
Fox McCloud
091146029a
No, Mobs Are Not Lockboxes ( #15657 )
2021-03-03 22:05:54 +00:00
Fox McCloud
926d484277
Moves External Organs to Nullspace ( #15548 )
...
* Moves External Organs to Nullspace
* additions
* oops
* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloud
75935ff876
Converts Eye Augments to Cybernetic Eyes ( #15519 )
...
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
dcace52184
Makes the Clown All Powerful ( #15612 )
...
* Makes the Clown All Powerful
* sadtrombone.ogg
2021-03-02 16:16:47 +00:00
Fox McCloud
403e44e25a
Adds Closet Open/Close Sounds ( #15627 )
2021-03-02 09:27:02 +00:00
SabreML
8bdc7846ea
Disaster Counter tweaks ( #15610 )
...
* Update disaster_counter.dm
* . = ..()
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Anchored
* Spacing
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-01 20:40:09 +00:00
SabreML
3ae6ef1fc2
Initialized Storage Items ( #15057 )
...
* Refactor V1
* And this too
Three commits already
* Review stuff
* hecking invisible runtimes
* Cleanup and Documentation
This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.
* Hopefully got all of the . = ..()
Also fixed a massive bug that I somehow didn't notice.
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* for() loops
Pretty sure I got everything.
Cutoff point is 4 items.
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-02-28 21:45:24 +00:00
Fox McCloud
f65c8994ce
Broad TG Sound Update ( #15608 )
...
* Broad TG Sound Update
* jester update
2021-02-27 11:59:33 +00:00
SteelSlayer
e57d867df5
spawn removals
2021-02-26 23:02:16 -06:00
Fox McCloud
c73cc5aa68
Refactors Organ Shocking To Use Signals ( #15593 )
...
* Refactors Organ Shocking To Use Signals
* proper source
* hush you
2021-02-26 18:43:11 +00:00
Fox McCloud
20485c029b
Pickup and Dropped Bugfixing ( #15575 )
2021-02-24 19:23:31 +00:00
Kepplerx
7a545eadd7
Crematorium now needs power to work and consumes power, and a lot of power when burning ( #15565 )
...
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
2021-02-24 12:56:39 +00:00
SabreML
8fd921237f
Grille Repairing ( #15570 )
2021-02-24 12:52:34 +00:00
Fox McCloud
efa3aecb61
Ports TG Pickup, Equip, and Drop Sounds ( #15572 )
...
* Ports TG Pickup, Equip, and Drop Sounds
* really
2021-02-24 12:51:59 +00:00
Fox McCloud
78cb60f160
Fixes Some Sounds Having Reverb ( #15602 )
...
* Fixes Some Sounds Having Reverb
* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
63fe8b51ac
Merge pull request #15536 from AffectedArc07/disaster-counter
...
Disaster Counters
2021-02-24 03:40:51 -05:00
SabreML
e30fb16180
Turf
2021-02-23 20:26:51 +00:00
SabreML
020e48f519
B
2021-02-23 20:00:52 +00:00
SabreML
27a7eeee8b
Stunbaton Refactor ( #15313 )
...
* Baton refactor V1
* Var name
* Stunbatons 1.2
update_icon() and examine() just got moved, no changes to them.
2021-02-22 09:13:46 +00:00
dearmochi
196b23d3d5
Fixes some overlay screwery on death and revival ( #15192 )
...
* Toggles fullscreens off/on on death/revival instead of deleting them
Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)
* Restores blind effect when defibrillated back to life
Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
2021-02-21 21:45:32 +00:00
dearmochi
8941bc7699
Fixes surgical trays passing through tables ( #15330 )
...
* Fixes surgical trays passing through tables
* use typeless
2021-02-21 21:31:47 +00:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
...
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f77dffe10f
Update code/game/objects/structures/disaster_counter.dm
2021-02-19 14:45:33 +00:00