Commit Graph

22026 Commits

Author SHA1 Message Date
Fox-McCloud
d61583dd1f better handling 2016-06-29 11:08:51 -04:00
Fox-McCloud
3f31744255 Ports TG's Laughter Demon 2016-06-29 10:39:20 -04:00
Ronald T. Mullins III
7e9ff08ceb bandolier_fix2 (#4807)
* bandolier_fix2

I'm dumb. Bandolier should update_icon with New()

* Update belt.dm
2016-06-28 23:44:30 -04:00
Tastyfish
240376c4df Fixes beach edge overlay being pullable 2016-06-28 16:58:23 -04:00
VampyrBytes
8eea7c1dd7 Stops vehicles unintentionally being space vehicles (#4805)
So, it turns out you can be pulling a vehicle whilst riding it, and then
when you reach space the vehicle thinks it is being pulled through space
rather than ridden.

I would guess this is why it's been so hard to replicate... People have
pulled the vehicle, then got on it and not realised they're still
pulling it.

Ideally we'd be able to stop people pulling it when riding it, but that
would either mean snowflaking into the pull code (yuk) or refactoring
the pull code, which doesn't seem worth it for just this, so instead
I've just added a check to make sure if it's being pulled through space
it isn't the buckled mob doing it

fixes #4498
2016-06-28 15:55:14 -04:00
monster860
d57299ca01 Fix #4801 (#4802)
* Fix #4801

* Apparently, that made the problem worse... This should work better.
2016-06-28 15:54:57 -04:00
Norgad
7e06d5a590 Extends Incinerator Maintenance - 'No gross commits everywhere' Edition (#4774)
* Moved everything over

its fine

* does that

it does

* fixed doors

ssssssssssssssssss
2016-06-28 15:49:31 -04:00
Krausus
8d7e638f6e Improved to_chat debug message (#4795)
Also fixed a couple related, minor bugs
2016-06-28 11:34:54 -04:00
monster860
4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
VampyrBytes
b537758aef Fixes deathgasp and emote colour (#4790) 2016-06-26 18:30:59 -04:00
KasparoVy
3515a9eb08 Organs Start With Species, Fixes Limb Attachment Runtime (#4773) 2016-06-26 18:30:08 -04:00
TheDZD
7ca80b2581 Merge pull request #4791 from VampyrBytes/Poly_fixes
Poly grabs the colour macro!
2016-06-26 16:43:15 -04:00
VampyrBytes
108d6aaa40 Poly grabs the colour macro! 2016-06-26 21:32:14 +01:00
TheDZD
f29501704f Merge pull request #4779 from Fox-McCloud/pai-tweak
pAI Candidates can now see who requested them
2016-06-26 15:00:50 -04:00
TheDZD
b54b3a8fb2 Merge pull request #4775 from Fox-McCloud/mutate-fix
Wizard Mutate Spell Fix
2016-06-26 14:58:54 -04:00
LittleBigKid2000
83b66cf35b Space explorer corgis are now space worthy (#4771)
* Space explorer corgis are now space worthy

Now space explorer corgis can explore space. Don't question how a corgi
is able to breathe without an airtank. The answer is bluespace.

🆑
rscadd: Space explorer corgis can now safely explore space
/🆑

* The space-proofness should now be reset when the hardsuit is taken off

* This is probably wrong, but it works

* I have no idea what this does, but Fox said to do it
2016-06-26 14:01:01 -04:00
monster860
7cd2ace5b2 Makes pulsing door wires non-blocking (#4781) 2016-06-26 13:59:03 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
monster860
802f73519e Allow silicons to shift-click to examine (#4772)
* Allow silicons to shift-click to examine

* Allow borgs to shift-click too

* Fuck this
2016-06-26 13:57:04 -04:00
Fox-McCloud
e3a5f32586 pAI Candidates can now see who requested them 2016-06-25 09:28:50 -04:00
Fox-McCloud
c6117cfa5a Wizard Mutate Spell Fix 2016-06-25 02:46:17 -04:00
TheDZD
7b7c1395bc Merge pull request #4768 from Krausus/InvestigateFix
Investigation Log and to_chat Fixes
2016-06-24 19:45:08 -04:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
LittleBigKid2000
a271149a06 Fixes the contract and blood bottle only refunding for 1 point (#4770)
The apprenticeship contract and blood bottle cost 2 points, but you only
get 1 point when feeding them back into your spellbook.
2016-06-24 18:30:30 -04:00
Krausus
9095f2ebe1 Fixes Investigation Logs and Runtimes
- Fixes investigation logs showing various unused subjects instead of
the ones actually in use
- Fixes runtime when trying to investigate-log
- Fixes runtime when playing the station's "welcome" sound
2016-06-24 12:30:49 -04:00
Aurorablade
b93fef2369 snek? snek?! SNEEEKEKKKKKK!!!!! (#4759)
* snek? snek?! SNEEEKEKKKKKK!!!!!

* PLANT ops
2016-06-24 11:30:54 -04:00
TheDZD
dca7189b9c Why the fuck did we not have this already? (#4755) 2016-06-24 09:30:43 -04:00
LittleBigKid2000
9df0329088 Fixes candy corn not having an icon (#4765) 2016-06-24 09:30:27 -04:00
TheDZD
c626530c5e Merge pull request #4638 from monster860/rcd-ui
Gives RCD a UI, and the ability to select airlock type and access
2016-06-24 08:53:49 -04:00
TheDZD
7c602b5e54 Merge pull request #4743 from FalseIncarnate/bug_fix
Stool-fu
2016-06-24 08:32:07 -04:00
FalseIncarnate
42e624cb39 4 character commit
really.
2016-06-23 21:09:08 -04:00
monster860
677ba508a7 Forgot a thing 2016-06-23 20:03:26 -04:00
monster860
c048af99f0 Access restrictions on RCD door access changing 2016-06-23 20:01:29 -04:00
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Tastyfish
b8c1418b57 Adds simple obj to load in templates (#4740)
Also template loader bugfix
2016-06-23 04:20:26 -04:00
Tastyfish
0b25a0ed02 Fixes snpc PDA bug, heavily reduces rate that snpc chef does their thing (#4742) 2016-06-23 04:20:02 -04:00
TheDZD
051daa2e25 Fixes staff of nothing runtimes and some pathing (#4758) 2016-06-22 17:50:18 -04:00
Krausus
22a3bcf704 Emote Fixes and "Me" Tweak (#4749)
- Tweaked "Me" verb to allow inclusion of the message when typing
directly into chat box.

- Fixed ghosts, with ghostsight on, seeing emotes twice when near the
emoter.

- Fixed *flip runtiming when used with no target and no grab.

- Fixed scream not displaying any message.

- Fixed double sanitizing in custom emotes.

- Fixed several cases where user wasn't getting passed into proc calls.

- Removed a couple unnecessary periods from dialogs.
2016-06-22 14:24:22 -04:00
TheDZD
5e2d7920c7 Merge pull request #4713 from DaveTheHeadcrab/engineer_workboots
Engineer Workboots
2016-06-22 14:03:04 -04:00
TheDZD
677d2dc71f Merge pull request #4736 from FlattestGuitar/drone
Mining drone fix.
2016-06-22 14:02:33 -04:00
TheDZD
fa27c06d91 Merge pull request #4751 from FlattestGuitar/taffyyyyyyyyyyy
Taffy. Quite.
2016-06-22 11:03:34 -04:00
TheDZD
d84c34c724 Merge pull request #4753 from Fox-McCloud/gun-fix
Fixes Clumsy Gun Check
2016-06-22 10:44:26 -04:00
Fox-McCloud
17ef81e8a5 Fixes Clumsy Gun Check 2016-06-22 10:18:44 -04:00
Mieszko Jędrzejczak
fd1fbd306d TAFFY WHY DID YOU LEAVE ME 2016-06-22 10:53:22 +02:00
FalseIncarnate
fef4ae6c0c Stool-fu
Stools can once again be picked up during impromptu bar brawls. Show
them who the real tough-guy is!

🆑
bugfix: To save on adhesive costs, Nanotrasen has stopped gluing stools
to the floor. The resulting bodily injuries probably won't cost more.
/🆑
2016-06-21 19:09:16 -04:00
LittleBigKid2000
c1256497e1 Vox raiders will now have Vox breath masks instead of the regular ones (#4725)
You know, the Vox breath masks that Vox crew members use
2016-06-21 16:56:42 -04:00
Mieszko Jędrzejczak
876ab1cdd8 Makes the medical HUD overlay smoother (#4726)
* Smoother medical hud

* Port's /tg/'s neat flashy thingies.
2016-06-21 16:56:31 -04:00
VampyrBytes
8af56d111c Makes jump actually jump (#4735)
* Makes jump actually jump

fixes #4707
sets flying to 1 for the duration of the jump. Means you can jump over
anything you can fly over.

Also fixes a bug with flying that could leave you visually floating
(pixel_y = 5) when you stop flying

* better fix
2016-06-21 16:56:11 -04:00
DaveTheHeadcrab
694429e4aa Fixed #4720 (#4737)
* Scanner Fix

* Allows partial searches
2016-06-21 16:56:01 -04:00
Tastyfish
e3d8623a4e Makes cryo tube, sleeper, and body scanner eject dropped items (#4738) 2016-06-21 16:55:15 -04:00