* just dodge
Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.
* dodge dodge revolution
Lowers chance of heart attack. Removes audible heartbeat.
* boxed emp kit
* elaboration
* Update code/modules/surgery/organs/augments_internal.dm
Sure
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Why not?
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* i finally got around to it
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Let admins allow secborgs in ERT
* dont force them to be secborgs
* fixes up some logic
* remove this
* Update code/modules/tgui/modules/ert_manager.dm
* le indent
* deconflict
* tgui deconflict
* Update code/modules/tgui/modules/ert_manager.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
* makes ert more robust
* renamed and tweaked
* idiot proofing of ert
* I cannot into git, oops
* removed the anti-stun from code red erts again
* removed implied src
* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops