* choose your own brainventure
* i kinda remember sql
* lets try on Login() instead
* wait its actually here
* Revert "lets try on Login() instead"
This reverts commit 6fd26912b1.
* hold on i gotta sort this out
* lol, lmao even
* i apparently do not remember sql
* Actually remember to switch to varchar
* aaaaaaaaaaaaaaaaaaaa
* does the comma fix it
* i am so fucking stupid lmao
* lmao i REALLY dont know sql, thanks AA
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* the other place to fix a string
* sql is now 54, happy birthday sql
* autodoc whitespace fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* maybe using the defines i made is a good idea
* AA's changes
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Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Bound ahelp/mhelp replies more tightly to their ticket.
* Hardened PMs further against missing data.
* Support expanding Discord notifications for ahelp/mhelp.
Functionality changes:
* Informs the user when their ticket is reopened.
* Informs other mentors/admins when tickets are converted.
* Discord messages now get a "Ticket 3, " or similar prefix.
Not useful by itself, but will be with the following PR.
Code changes:
* When you create a ticket, you get the ticket object back.
* checkForTicket now allows you to fetch a ticket by number, and falls
back to searching for open tickets if the ticket isn't found.
* Corrected and simplified the logic for adding PMs to tickets.
* Responses are now added through the ticket system, not the tickets
directly.
* Removes the first weird helper
* Removes get_turf_or_move
* Slightly alters the sharp weapon proc
* Adds nullcheck to adjustBruteLossByPart
* Changes `is_dead`
* Adds `hasorgans` to the replaced list
* Update code/__HELPERS/unsorted.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Contra review
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Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* everything is on fire
* silent trait check
* how did it even become CRLF
* minor formatting
* fix icon updating and adds silent insertion to global trait list
* adds the new parameter to documentation - whoops!
* pain
* contra review
* contra review again, reduces amount of checks for user in the loops
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Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* wheee
* ignoring sensors now actually gets all health info
* a
* this wasn't supposed to go here
* delete observer menu on mob del
* erm
* global on my datum
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Co-authored-by: github-actions <github-actions@github.com>
* Update special_eguns.dm
* Update code/modules/projectiles/guns/energy/special_eguns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* more feedback. plus a explanation on what SHAME does
* oops
* Update code/modules/projectiles/guns/energy/special_eguns.dm
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* fucking wizards
* this too
* this
* i think thats it
* okay lets do this
* remove commented code
* gdn review
* welp
* fix runtime
* yes
* lewc review
* Add constructible transit tubes.
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* change construction type, add icon state
* don't give any glass back, support RPD recycling
* destroy/explode into glass decals
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* tube automatic orientation is unintuitive
* support manual flip/rotate like pipes
* better logic for installation
* better support for building in space
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* second half of review suggestions
* Update code/game/objects/structures/transit_tubes/transit_tube_construction.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>