* video camera tweaks and added to protolathe
* sprites
* you must wield it to use now
* Edan52 review and use of if(wielded)
* Back to one hand
* conflict
* sprites
* hahaha
* mistake fixed
* visible message, librarian camera and tweak to desc
* little tweak to desc
* Steelslayer review
* spooky
* not yet tested
* i hate my life
* CI
* Update code/datums/spell.dm
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
* review pass 1
* wise charlie words
* icons
* farie suggestion
* double vars
* haha oops
* bye you useless waste of space
* more damage
* farie review
* pass 2
* and this
* this is not a bool
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* charlie review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* revolvers are balanced now, right?
* decreases metal cost per bullet from 5000 to 4000
* converts bullets to a new ammo box
* shut up Marmite (makes the revolver unrecyclable)
* Sentience Potions now violently explode if overused
* Early returns
* Removed redundant return, split cooldown behavior into two procs
* Removed redundant proc
* Refactor the parameters and starting the teleport
* Adds arguments and moves the default effect generation up to do_teleport
* Typo in arguments
* portals now only create sparks every 0.5 second when things pass through
* Comment fix
* Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5
* grammer / typeblock
* 15 is not more than 15
* how did I miss this, I swear I put in 3
* path + crafting
* Update code/modules/crafting/guncrafting.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
* 1
* 2
* 3
* 4
* 5
* the great tag purge of 2022
* job spawners, viro window deletion
* atmos pipe moment
* fixes
* removes maint can
* feedback
* converts spawners to the new system
* OR shuffle, and other things
* further edits
* le thingy
* miraviel review
* merge master 2
* denth review
* secondary thingies
* master update
* minor fixes
* feedback
* bmon review
* more tweaks
* area mistake
* things
* fixes departures
* deconflict
* unshocks your doors
* fridge fridge fridge
* OPTIMISE
* oops
* gnarg
* another one
* QC pass
* oops
* areas
* Update code/modules/research/rdconsole.dm
* more tweaks
* space sign space sign
* decals
* oh my life
* experimentor fixes part 2
* scope creep 2 scope creep 2
* de-gogglify
* restore chapel confession booth, fixes viro fridge
* more fixes
* lovely windows
* walls and pipes and pipes and walls
* bmon review
* bmon review
* excess access
* changes chapel maints, but not really
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* just dodge
Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.
* dodge dodge revolution
Lowers chance of heart attack. Removes audible heartbeat.
* boxed emp kit
* elaboration
* Update code/modules/surgery/organs/augments_internal.dm
Sure
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Why not?
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* i finally got around to it
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Switch a bunch of /obj/machinery from /New to /Initialize
This is an easy and uncontroversial batch.
No globs, no late init, and stuff.
* Move more machinery to Initialize
This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.
* More tricky New -> Initialize migrations
* The last of machinery Initialize conversion
* fixups
* Newscaster armor fix
* styling
* Comment on armor handling
* Move newscaster armor definition back to datum
* farie82 review
* kill extra .=
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie's review part 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Initial defines
* more work
* icon
* more stuff
* UID not hard ref
* tidying
* overload go brrt
* le sound and dead cell
* delet gap
* initial chargepack stuff
* simplify
* oops
* yeet this
* placeholder sprites
* oops magic number
* the gun speaks!
* consolidation
* tweaking and tidying
* so long old gun
* icon purge
* reapplies placeholder
* 1 minute tracker, not two
* makes it use a pinpointer
* revert tiny map changes
* cease your tracking, fool
* oops
* soft refs
* charlie review
* projectile ref to firing obj, removes testing overrides
& cleans up signals
* some more UID null checks
* ICONS
* ICONS CONFLICT
* MORE ICONS
* makes it freaking work
* first pass fixes
* charlie review
* charlie review 2, variable boogaloo
* fixes holsters
* colours the overcharged shot
* and recolours tracker to be yellow to match charge
* yellow laser icon
* widen overcharge misfire %
* fixes unlinkable pinpointers
* fixes gun not speaking when tcomms setup is changed
* steel request
* no chargey
* loudening 2022
* steel part 1
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* restores missing sprites
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>